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  | category = Frontier
  | category = Frontier
  | description = Boosts early expedition income and cadence. Increases loot obtained from expedition missions. Increases expedition fleet slot by one for each two level
  | description = Boosts early expedition income and cadence. Increases loot obtained from expedition missions. Increases expedition fleet slot by one for each two level
  | effects = • Expedition Loot (+1.5% per level)
  | effects = • Expedition slots: one per 2 levels (first slot at level 2)<br>• Expedition Loot (+1.5% per level)
  | requirements = Research Lab Level 1<br>
  | requirements = Research Lab Level 1<br>
Sensor Technology Level 3
Sensor Technology Level 3
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== Strategic Notes ==
== Strategic Notes ==
* Your first expedition needs '''level 2''': level 1 opens the easy nebula zones but gives no expedition slot yet. The research screen shows your slots and the progress to the next one.
* A nebula zone's panel lists your expedition slots (used / total). Without a free slot, or below the zone's Expedition Basics level, '''Explore''' is greyed out with a note: during Act I and Act II of the Commander's Path it tells you to follow the Path (its building and research steps lead to Expedition Basics); later it names the level for your next slot, with a button to the research. Gas details and Harvest Gas are hidden until Act II is done.
* Invest when the listed requirements fit your current [[Research Lab]] level and specialization path.
* Invest when the listed requirements fit your current [[Research Lab]] level and specialization path.
* Effects scale per level and apply empire-wide in '''Per Regna'''.
* Effects scale per level and apply empire-wide in '''Per Regna'''.

Latest revision as of 09:56, 24 October 2026

Expedition Basics

Realm 1
Category Frontier
- Description
Boosts early expedition income and cadence. Increases loot obtained from expedition missions. Increases expedition fleet slot by one for each two level
- Effects (per level)
• Expedition slots: one per 2 levels (first slot at level 2)
• Expedition Loot (+1.5% per level)
- Requirements
Research Lab Level 1

Sensor Technology Level 3

- Base Cost
1000 Steel

1800 Quartz
600 Gas

Base Research Time 45s

Overview

Boosts early expedition income and cadence.

Purpose

Boosts early expedition income and cadence. Increases loot obtained from expedition missions. Increases expedition fleet slot by one for each two level.

Strategic Notes

  • Your first expedition needs level 2: level 1 opens the easy nebula zones but gives no expedition slot yet. The research screen shows your slots and the progress to the next one.
  • A nebula zone's panel lists your expedition slots (used / total). Without a free slot, or below the zone's Expedition Basics level, Explore is greyed out with a note: during Act I and Act II of the Commander's Path it tells you to follow the Path (its building and research steps lead to Expedition Basics); later it names the level for your next slot, with a button to the research. Gas details and Harvest Gas are hidden until Act II is done.
  • Invest when the listed requirements fit your current Research Lab level and specialization path.
  • Effects scale per level and apply empire-wide in Per Regna.

References