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Created page with "A logistics-and-fairness release: pull cargo home with '''Collect Resources''', relocate your alliance '''Headquarters''', save '''resource templates''', and keep late-game '''building / research scores''' in line with fleet tonnage — plus harvest payouts that scale with roster size, clearer inbound fleet intel, and a batch of QoL.<blockquote>Headquarters moves are covered in Alliance Territory → Moving the Headquarters. Harvest pool shares are in Alliances. Or open..." |
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A logistics-and-fairness release: pull cargo home with '''Collect Resources''', relocate your alliance '''Headquarters''', save '''resource templates''', and keep late-game '''building / research scores''' in line with fleet tonnage — plus harvest payouts that scale with roster size, clearer inbound fleet intel, and a batch of QoL.<blockquote>Headquarters moves are covered in Alliance Territory → Moving the Headquarters. Harvest pool shares are in Alliances. Or open '''Settings → Quick Guides''' in-game.</blockquote> | = Patch Notes — 1.3.8 = | ||
A logistics-and-fairness release: pull cargo home with '''Collect Resources''', relocate your alliance '''Headquarters''', save '''resource templates''', and keep late-game '''building / research scores''' in line with fleet tonnage — plus harvest payouts that scale with roster size, clearer inbound fleet intel, and a batch of QoL. | |||
<blockquote>Headquarters moves are covered in [[Alliance Territory#moving the headquarters|Alliance Territory → Moving the Headquarters]]. Harvest pool shares are in [[Alliances]]. Or open '''Settings → Quick Guides''' in-game.</blockquote> | |||
== New Features == | == New Features == | ||
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== Balance == | == Balance == | ||
* '''Score soft-cap:''' building and | * '''Score soft-cap:''' building, research, and alliance donation scores count 1:1 up to '''500B''', then diminish toward a ~'''1T''' ceiling so they stay in the same ballpark as tonnage-limited fleet + defense (~500B). Ships and defenses are not soft-capped. Profile tooltips explain the curve. | ||
* '''Harvest pool floor:''' the daily alliance harvest/survey pool pays out in full only once '''15''' eligible (Realm 4+, active) members are on the roster. A 1-member alliance receives '''1/15'''; the rest is discarded. Matches default alliance size. | * '''Harvest pool floor:''' the daily alliance harvest/survey pool pays out in full only once '''15''' eligible (Realm 4+, active) members are on the roster. A 1-member alliance receives '''1/15'''; the rest is discarded. Matches default alliance size. | ||
Latest revision as of 12:21, 14 September 2026
Patch Notes — 1.3.8
A logistics-and-fairness release: pull cargo home with Collect Resources, relocate your alliance Headquarters, save resource templates, and keep late-game building / research scores in line with fleet tonnage — plus harvest payouts that scale with roster size, clearer inbound fleet intel, and a batch of QoL.
Headquarters moves are covered in Alliance Territory → Moving the Headquarters. Harvest pool shares are in Alliances. Or open Settings → Quick Guides in-game.
New Features
Collect Resources
- New mission type: send a fleet to your own planet or moon, pick up cargo, and fly it home. Alliance systems, allied colonies, and enemy targets are rejected.
- Amounts are decided on arrival from live stock: take a % of full stock, then clamp so a leave-behind amount remains. If cargo is short, the take scales down proportionally. No tax. First fleet to arrive wins the pickup.
- Configure a shared rate + leave-behind, or go per resource. Save collect setups locally (QoL). Reports show requested rates, leave-behind, stock on arrival, and what was actually taken.
- Open Collect from your own colony overlay, or pick it in the mission list when the target is yours.
Headquarters relocation
- A Deputy or Leader can Set as HQ on a connected Division or an Expansion Bastion from Alliance → Territories.
- The two systems trade roles and swap everything built on them, so HQ-only buildings (Vault, Research Lab, Diplomacy, Archive, Bazaar) travel with the seat.
- When the target is a standalone Expansion Bastion, the old HQ blob must fit Expansion's child cap (5 Divisions) — abandon extras first. An Expansion that already touches the blob is absorbed (old HQ becomes a Division); a distant one swaps so the old HQ becomes the new Expansion root.
- Blocked while either system is under siege. Alliance-wide cooldown 48 hours. A doctrine that is illegal in the new role is cleared and can be picked again for free.
Resource templates
- Save cargo loadouts — fixed amounts or % of available, one mode per template — under Settings → Fleet, same pattern as fleet templates.
- Load them from the fleet cargo card when filling Transport (and similar) missions.
Fleet template leave-behind
- Templates can now be marked Leave behind: the amounts you set stay at the colony, and every remaining ship of those types goes with the fleet — useful for garrison vs sortie compositions.
Improvements
- Upgrade ×5 — QoL commanders can queue five consecutive upgrades when the next build is under 30 seconds, resources cover the batch, and the building is not at max / blocked. Hidden whenever a single upgrade would be disabled.
- Hostile fleet intel — inbound composition unlocks from your sensor rate advantage vs the attacker (types / counts / full). Equal sensors show full composition; being 20% behind still reveals types. The last 5 minutes before arrival bump intel one tier.
- Boss loot reports show entitled share vs carried share. Uncarried entitled loot stays on the boss — it is no longer water-filled onto high-cargo haulers.
- Bastion and doctrine buildings (Embassy / War / Expansion, Shipyard Outpost, Intelligence Center, Warp Gate) have proper art, including cosmetic variants.
- Fleet ship-quantity +/− no longer caps an entered amount at 99,999 per tap.
Balance
- Score soft-cap: building, research, and alliance donation scores count 1:1 up to 500B, then diminish toward a ~1T ceiling so they stay in the same ballpark as tonnage-limited fleet + defense (~500B). Ships and defenses are not soft-capped. Profile tooltips explain the curve.
- Harvest pool floor: the daily alliance harvest/survey pool pays out in full only once 15 eligible (Realm 4+, active) members are on the roster. A 1-member alliance receives 1/15; the rest is discarded. Matches default alliance size.
Bug Fixes
- FCS battles apply class loot multipliers and hangar stun correctly for coordinated strikes; uncarried boss share is no longer redistributed to other participants.
- Tonnage-based bully / war-fatigue checks read fleet + hangar tonnage more consistently.
- Building upgrades no longer fail with an unresolvable build-time in edge cases.
- Latest scout reports look up the stored planet id instead of a brittle JSON extract.