Version 1.3.3: Difference between revisions
From Per Regna
More actions
Created page with "A follow-up to Alliance Territorial Control focused on making your alliance's systems easier to manage and defend, a new auto-renew option for the Trade Union, and a batch of combat, donation, and performance fixes.<blockquote>New to alliance play? See the full Alliances guide, or open '''Settings → Quick Guides''' in-game.</blockquote> == New Features == === Alliance system management === * New '''Alliance Systems''' view lists every system your alliance controls..." |
Local CI auto-sync from 1.3.3.wikitext |
||
| Line 1: | Line 1: | ||
A follow-up to Alliance Territorial Control focused on making your alliance's systems easier to manage and defend, a new auto-renew option for the Trade Union, and a batch of combat, donation, and performance fixes.<blockquote>New to alliance play? See the full Alliances guide, or open '''Settings → Quick Guides''' in-game.</blockquote> | = Patch Notes — 1.3.3 = | ||
A follow-up to Alliance Territorial Control focused on making your alliance's systems easier to manage and defend, a new auto-renew option for the Trade Union, and a batch of combat, donation, and performance fixes. | |||
<blockquote>New to alliance play? See the full [[Alliances]] guide, or open '''Settings → Quick Guides''' in-game.</blockquote> | |||
== New Features == | == New Features == | ||
Latest revision as of 12:21, 14 September 2026
Patch Notes — 1.3.3
A follow-up to Alliance Territorial Control focused on making your alliance's systems easier to manage and defend, a new auto-renew option for the Trade Union, and a batch of combat, donation, and performance fixes.
New to alliance play? See the full Alliances guide, or open Settings → Quick Guides in-game.
New Features
Alliance system management
- New Alliance Systems view lists every system your alliance controls — Headquarters first, then Divisions — with at-a-glance indicators for active building upgrades, defense production, and the shared alliance research.
- Jump straight from the list to dispatch Survey, Harvest, Station, or Donate fleets to any controlled system.
- Alliance building details now show clear per-building stat readouts: Alliance Level, Vault Capacity, Research Speed, Diplomacy Slots, Relic Capacity, Build Speed, Defense Slots, and Common / Rare Output.
See who's defending
- The Fleet List now has an Alliance tab: see fellow members' fleets traveling to and stationed at your controlled system centers, so you always know who is helping to hold the line.
Auto-Renew trade offers
- Trade offers can now be set to Auto-Renew: once an offer is fulfilled — by a buyer or by the Trade Union — an identical offer is created automatically. If you don't have enough resources at renewal time, it's simply skipped.
- Auto-Renew is an Imperial Access feature.
Scout pirates from the scan panel
- Detected a pirate system on your scan? You can now dispatch a Scout fleet to it directly from the pirate scan panel.
More animated buildings
- New animated building sprites, including the Ascension Gate and Arctic-themed building skins (plus an updated Fusion Reactor), for players using the Animated Buildings option.
Improvements
- System-harvest research effects now display clearly — Refinery Cap, Max Cycles, and Cycle Time Reduction.
- One-click harvest now warns when you don't have enough Orbital Refineries to fully harvest a nebula zone's gas, and lets you send anyway.
- The daily system-share delivery fleet is now labeled Tribute Delivery.
- Coordinated-attack "fleet too weak" messages now show the tonnage you sent versus the minimum required.
- Clearer guidance that an alliance Headquarters can't be attacked — only Divisions can be conquered.
- Base relics now clearly indicate they can't be equipped directly; purchase a variant in the Bazaar to use them.
- New Hide Unusable Slots setting hides empty building slots on planets, moons, and alliance surfaces once nothing more can be built there.
- Exploration return notifications and mail now include the destination colony's coordinates, and fleet-return notifications read more naturally.
- Clearer messaging when a boost can't be applied to an alliance colony, and when a building is already at its maximum level.
Balance
- Territorial Expansion research now grants +5 systems per level (up from +1), so alliances can grow their territory limit much faster.
Bug Fixes
- Fixed combat defender-win resolution and corrected stun handling so partially stunned fleets resolve using full owned-ship counts.
- Fixed alliance vault donation issues.
- Fixed a fleet launch slowness (performance) issue.
- Improved FCS coordinated-attack alerts and resolved several system-conquering edge cases.
- Fixed Colony Relocate leaving an empty moon slot orbiting a vacated planet, and clarified the Colony Relocate description.
Announcement
- Lifetime Imperial Access is being retired after July 31. If you already own it, nothing changes — it stays yours for life with every benefit. After that date, Imperial Access will be available only through timed packages, unlocked with Imperial Credits earned in-game or Quantum Shards from the Store.