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Created page with "= Resources = Resources are the economic foundation of every empire in ''Per Regna''. They are required for constructing buildings, producing fleets, researching technologies, and expanding planetary infrastructure. Each colony produces resources through specialized '''production buildings''', which extract materials from the planetary environment. Resource production scales with building upgrades and planetary conditions such as temperature and surface composition (se..." Β |
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= Resources = | = Resources = | ||
Resources are the economic foundation of every empire in '''Per Regna'''. They are required for constructing buildings, producing fleets, researching technologies, and expanding planetary infrastructure. | |||
Resource production scales with building upgrades and planetary conditions such as temperature and surface composition (see [[Colonization]]). | Each colony produces resources through specialized production buildings, which extract materials from the planetary environment. Resource production scales with building upgrades and planetary conditions such as temperature and surface composition (see [[Colonization]]). | ||
= | == Contents == | ||
These materials are extracted through planetary industry and are consumed by almost every gameplay system including | * Primary resources | ||
* Advanced resources | |||
* Energy | |||
* How production scales | |||
* Production growth phases | |||
* Production formula values | |||
* Resource management | |||
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== Primary resources == | |||
Β | |||
The economy of Per Regna is built around several primary resource types. These materials are extracted through planetary industry and are consumed by almost every gameplay system including Buildings, Fleet and Ships, and Research. | |||
Β | |||
=== Steel === | |||
Steel is the most widely used industrial material in the galaxy. It forms the structural backbone of ships, buildings, and defensive installations. | Steel is the most widely used industrial material in the galaxy. It forms the structural backbone of ships, buildings, and defensive installations. | ||
| Line 23: | Line 30: | ||
* upgrading infrastructure | * upgrading infrastructure | ||
Steel production is handled by the | Steel production is handled by the '''Steel Mine''', which extracts metallic ores from planetary crust layers. Because steel is required in nearly every construction project, most colonies maintain a strong steel production base. | ||
=== Quartz === | |||
Quartz is a refined crystalline material used in advanced electronics, computing systems, and energy distribution networks. | Quartz is a refined crystalline material used in advanced electronics, computing systems, and energy distribution networks. | ||
| Line 38: | Line 43: | ||
* navigation and propulsion systems | * navigation and propulsion systems | ||
Quartz is extracted through the | Quartz is extracted through the '''Quartz Mine''', which processes crystalline deposits beneath the planetary surface. As technological development accelerates, quartz becomes increasingly important for sustaining research progress. | ||
=== Gas === | |||
Gas represents volatile atmospheric elements used in energy generation, propulsion systems, and chemical processing. | Gas represents volatile atmospheric elements used in energy generation, propulsion systems, and chemical processing. | ||
| Line 53: | Line 56: | ||
* advanced industry | * advanced industry | ||
Gas is harvested using the | Gas is harvested using the '''Gas Extractor''', which collects and refines atmospheric gases. Gas extraction efficiency can be influenced by planetary temperature, making some planets particularly suitable for large-scale gas production (see [[Colonization]]). | ||
== Advanced resources == | |||
As civilizations advance technologically, additional materials become necessary for late-game industry and infrastructure. These advanced resources typically unlock in higher realms. | |||
As civilizations advance technologically, additional materials become necessary for late-game industry and infrastructure. | |||
=== Iridium === | |||
Iridium is a dense rare metal used in high-strength alloys and advanced ship construction. | Iridium is a dense rare metal used in high-strength alloys and advanced ship construction. | ||
| Line 73: | Line 72: | ||
* large-scale infrastructure | * large-scale infrastructure | ||
Iridium production is handled by the | Iridium production is handled by the '''Iridium Refinery''', which processes rare metallic compounds. Iridium becomes increasingly important as players transition into mid and late-game technologies. | ||
=== Silicium === | |||
Silicium is a highly refined semiconductor material used in computing, sensors, and quantum processing. | Silicium is a highly refined semiconductor material used in computing, sensors, and quantum processing. | ||
| Line 87: | Line 84: | ||
* experimental propulsion technologies | * experimental propulsion technologies | ||
Silicium is extracted through the | Silicium is extracted through the '''Silicium Extractor'''. Because it supports complex technological systems, silicium demand increases significantly in higher realms. | ||
=== Elerium === | |||
Elerium is an extremely rare high-energy material used in experimental energy systems and advanced scientific projects. | Elerium is an extremely rare high-energy material used in experimental energy systems and advanced scientific projects. | ||
| Line 101: | Line 96: | ||
* advanced megastructures | * advanced megastructures | ||
Elerium is produced using the | Elerium is produced using the '''Elerium Synthesizer''', an advanced facility that replicates the extreme conditions needed to generate this material. Elerium represents one of the most valuable resources in the late stages of empire development. | ||
== Energy == | |||
Energy is required to power industrial infrastructure and production facilities. Unlike other resources, energy is not stored but generated continuously through energy production buildings. | |||
Energy is required to power industrial infrastructure and production facilities. | |||
Β | |||
Unlike other resources, energy is not stored but generated continuously through energy production buildings. | |||
Energy is produced primarily by: | Energy is produced primarily by: | ||
* | * '''Solar Plant''' | ||
* | * '''Fusion Reactor''' | ||
* | * '''Elerium Reactor''' | ||
If a colony lacks sufficient energy, production efficiency across resource extractors may decrease. | If a colony lacks sufficient energy, production efficiency across resource extractors may decrease. Maintaining stable energy output is therefore critical for sustaining high industrial productivity. | ||
== How production scales == | |||
Resource production depends on several factors: | Resource production depends on several factors: | ||
| Line 130: | Line 119: | ||
* research improvements | * research improvements | ||
Production increases as extractor buildings are upgraded. | Production increases as extractor buildings are upgraded. However, the growth curve of production follows several phases. | ||
Resource buildings increase output with each level, but the rate of growth changes as buildings become more advanced. To help players understand these mechanics, the game provides a '''Production Effects Calculator''', which estimates how production scales across different levels. | |||
= Production | == Production growth phases == | ||
General production behavior follows three phases. The level ranges below reflect the current live production configuration. | |||
=== Early Development (Levels 1β24) === | |||
Production increases steadily with each upgrade, growing by '''+18% per level''' (a Γ1.18 multiplier). | |||
Production increases steadily with each upgrade. | |||
These levels provide the foundational economy for a colony and are relatively inexpensive to upgrade. | These levels provide the foundational economy for a colony and are relatively inexpensive to upgrade. | ||
=== Industrial Expansion (Levels | === Industrial Expansion (Levels 25β34) === | ||
Starting at level '''25''', production growth accelerates. The per-level growth rate increases by '''+10%''' every '''5 levels''', building up toward a maximum growth rate of '''Γ2.0 (+100% per level)'''. | |||
At these levels colonies often become fully specialized economic centers. Upgrading production buildings in this range greatly improves an empireβs overall economy. | |||
=== Late Industrial Stage (Level 35+) === | === Late Industrial Stage (Level 35+) === | ||
Beyond level '''35''', production gains begin to soft-cap. From the peak growth rate of Γ2.0, the per-level growth rate decreases by '''0.01 every level''', settling toward a floor of '''Γ1.1 (+10% per level)'''. Production still rises, but each level gives a smaller relative boost than earlier stages. | |||
Β | |||
Players typically rely on: | Players typically rely on: | ||
| Line 170: | Line 150: | ||
to further expand production beyond this stage. | to further expand production beyond this stage. | ||
== Production formula values == | |||
The following values drive the production growth curve described above (live <code>game_config</code> / code defaults). | |||
{| class="wikitable" | |||
!Phase | |||
!Setting | |||
!Value | |||
!Meaning | |||
|- | |||
|Base | |||
|<code>speedPerLevelMultiplier</code> | |||
|1.18 | |||
|Base growth of +18% per level (Levels 1β24). | |||
|- | |||
|Acceleration | |||
|<code>tierStartLevel</code> | |||
|25 | |||
|Level at which accelerated growth begins. | |||
|- | |||
|Acceleration | |||
|<code>tierSize</code> | |||
|5 | |||
|Number of levels per acceleration tier. | |||
|- | |||
|Acceleration | |||
|<code>tierIncrement</code> | |||
|0.1 | |||
|Growth-rate increase (+10%) added each tier. | |||
|- | |||
|Acceleration | |||
|<code>maxGrowthRate</code> | |||
|2.0 | |||
|Maximum per-level growth rate (Γ2.0 / +100%). | |||
|- | |||
|Decay | |||
|<code>decayStartLevel</code> | |||
|35 | |||
|Level at which the soft cap (decay) begins. | |||
|- | |||
|Decay | |||
|<code>decayTierSize</code> | |||
|1 | |||
|Number of levels per decay tier. | |||
|- | |||
|Decay | |||
|<code>decayDecrement</code> | |||
|0.01 | |||
|Growth-rate reduction applied each decay tier. | |||
|- | |||
|Decay | |||
|<code>decayMinRate</code> | |||
|1.1 | |||
|Minimum per-level growth rate (Γ1.1 / +10%). | |||
|} | |||
== Resource management == | |||
Efficient resource management is essential for maintaining a strong empire. Successful commanders balance several economic priorities: | |||
* '''Industrial Growth''' β upgrading resource buildings and expanding production. | |||
* '''Fleet Production''' β allocating resources to military shipyards. | |||
* '''Research Development''' β investing in technologies that unlock new capabilities. | |||
* '''Infrastructure Expansion''' β developing new colonies and supporting structures. | |||
Balancing these competing demands is a central strategic challenge in | Balancing these competing demands is a central strategic challenge in Per Regna. | ||
Latest revision as of 12:21, 14 September 2026
Resources
Resources are the economic foundation of every empire in Per Regna. They are required for constructing buildings, producing fleets, researching technologies, and expanding planetary infrastructure.
Each colony produces resources through specialized production buildings, which extract materials from the planetary environment. Resource production scales with building upgrades and planetary conditions such as temperature and surface composition (see Colonization).
Contents
- Primary resources
- Advanced resources
- Energy
- How production scales
- Production growth phases
- Production formula values
- Resource management
Primary resources
The economy of Per Regna is built around several primary resource types. These materials are extracted through planetary industry and are consumed by almost every gameplay system including Buildings, Fleet and Ships, and Research.
Steel
Steel is the most widely used industrial material in the galaxy. It forms the structural backbone of ships, buildings, and defensive installations.
Steel is primarily used for:
- constructing buildings
- producing fleets
- building defensive structures
- upgrading infrastructure
Steel production is handled by the Steel Mine, which extracts metallic ores from planetary crust layers. Because steel is required in nearly every construction project, most colonies maintain a strong steel production base.
Quartz
Quartz is a refined crystalline material used in advanced electronics, computing systems, and energy distribution networks.
Quartz is essential for:
- research technologies
- advanced building upgrades
- sensor and scanning equipment
- navigation and propulsion systems
Quartz is extracted through the Quartz Mine, which processes crystalline deposits beneath the planetary surface. As technological development accelerates, quartz becomes increasingly important for sustaining research progress.
Gas
Gas represents volatile atmospheric elements used in energy generation, propulsion systems, and chemical processing.
Gas is required for:
- propulsion systems
- fleet fuel
- reactor systems
- advanced industry
Gas is harvested using the Gas Extractor, which collects and refines atmospheric gases. Gas extraction efficiency can be influenced by planetary temperature, making some planets particularly suitable for large-scale gas production (see Colonization).
Advanced resources
As civilizations advance technologically, additional materials become necessary for late-game industry and infrastructure. These advanced resources typically unlock in higher realms.
Iridium
Iridium is a dense rare metal used in high-strength alloys and advanced ship construction.
Iridium is commonly required for:
- advanced ship hulls
- heavy defensive structures
- large-scale infrastructure
Iridium production is handled by the Iridium Refinery, which processes rare metallic compounds. Iridium becomes increasingly important as players transition into mid and late-game technologies.
Silicium
Silicium is a highly refined semiconductor material used in computing, sensors, and quantum processing.
Silicium supports many high-technology systems including:
- advanced research facilities
- sensor networks
- experimental propulsion technologies
Silicium is extracted through the Silicium Extractor. Because it supports complex technological systems, silicium demand increases significantly in higher realms.
Elerium
Elerium is an extremely rare high-energy material used in experimental energy systems and advanced scientific projects.
It is primarily required for:
- exotic energy generation
- late-game research technologies
- advanced megastructures
Elerium is produced using the Elerium Synthesizer, an advanced facility that replicates the extreme conditions needed to generate this material. Elerium represents one of the most valuable resources in the late stages of empire development.
Energy
Energy is required to power industrial infrastructure and production facilities. Unlike other resources, energy is not stored but generated continuously through energy production buildings.
Energy is produced primarily by:
- Solar Plant
- Fusion Reactor
- Elerium Reactor
If a colony lacks sufficient energy, production efficiency across resource extractors may decrease. Maintaining stable energy output is therefore critical for sustaining high industrial productivity.
How production scales
Resource production depends on several factors:
- production building level
- planetary environment
- infrastructure bonuses
- research improvements
Production increases as extractor buildings are upgraded. However, the growth curve of production follows several phases.
Resource buildings increase output with each level, but the rate of growth changes as buildings become more advanced. To help players understand these mechanics, the game provides a Production Effects Calculator, which estimates how production scales across different levels.
Production growth phases
General production behavior follows three phases. The level ranges below reflect the current live production configuration.
Early Development (Levels 1β24)
Production increases steadily with each upgrade, growing by +18% per level (a Γ1.18 multiplier).
These levels provide the foundational economy for a colony and are relatively inexpensive to upgrade.
Industrial Expansion (Levels 25β34)
Starting at level 25, production growth accelerates. The per-level growth rate increases by +10% every 5 levels, building up toward a maximum growth rate of Γ2.0 (+100% per level).
At these levels colonies often become fully specialized economic centers. Upgrading production buildings in this range greatly improves an empireβs overall economy.
Late Industrial Stage (Level 35+)
Beyond level 35, production gains begin to soft-cap. From the peak growth rate of Γ2.0, the per-level growth rate decreases by 0.01 every level, settling toward a floor of Γ1.1 (+10% per level). Production still rises, but each level gives a smaller relative boost than earlier stages.
Players typically rely on:
- additional colonies
- research bonuses
- specialized planets
to further expand production beyond this stage.
Production formula values
The following values drive the production growth curve described above (live game_config / code defaults).
| Phase | Setting | Value | Meaning |
|---|---|---|---|
| Base | speedPerLevelMultiplier
|
1.18 | Base growth of +18% per level (Levels 1β24). |
| Acceleration | tierStartLevel
|
25 | Level at which accelerated growth begins. |
| Acceleration | tierSize
|
5 | Number of levels per acceleration tier. |
| Acceleration | tierIncrement
|
0.1 | Growth-rate increase (+10%) added each tier. |
| Acceleration | maxGrowthRate
|
2.0 | Maximum per-level growth rate (Γ2.0 / +100%). |
| Decay | decayStartLevel
|
35 | Level at which the soft cap (decay) begins. |
| Decay | decayTierSize
|
1 | Number of levels per decay tier. |
| Decay | decayDecrement
|
0.01 | Growth-rate reduction applied each decay tier. |
| Decay | decayMinRate
|
1.1 | Minimum per-level growth rate (Γ1.1 / +10%). |
Resource management
Efficient resource management is essential for maintaining a strong empire. Successful commanders balance several economic priorities:
- Industrial Growth β upgrading resource buildings and expanding production.
- Fleet Production β allocating resources to military shipyards.
- Research Development β investing in technologies that unlock new capabilities.
- Infrastructure Expansion β developing new colonies and supporting structures.
Balancing these competing demands is a central strategic challenge in Per Regna.