Probe: Difference between revisions
From Per Regna
More actions
Created page with "{{Ship | name = Probe | image = Ship_Probe.png | realm = 1 | category = Support | role = Scout / Expedition Utility | deployment = Space | attack = 0 | defense = 100 | shield = 5 | speed = 2700 | priority = 3 | cargo = 10 | fuel = 0.005 | buildtime = 300s | cost = 1000 Steel, 1000 Quartz | abilities = Expedition Bonus<br>Espionage Scan | rapidfire = None }} == Overview == The '''Probe''' is the primary reconnaissance vessel of Realm 1. It provides early..." |
Local CI auto-sync from Probe.wikitext |
||
| (3 intermediate revisions by the same user not shown) | |||
| Line 13: | Line 13: | ||
| cargo = 10 | | cargo = 10 | ||
| fuel = 0.005 | | fuel = 0.005 | ||
| buildtime = | | buildtime = 150s | ||
| cost = 1000 Steel, 1000 Quartz | | cost = 1000 Steel, 1000 Quartz | ||
| abilities = Expedition Bonus<br>Espionage Scan | | abilities = Expedition Bonus<br>Espionage Scan | ||
| Line 20: | Line 20: | ||
== Overview == | == Overview == | ||
The '''Probe''' is the primary reconnaissance | The '''Probe''' is the primary reconnaissance hull of Realm 1: fast, cheap, and built for '''espionage scans''' and expedition utility — not for winning fights. | ||
== Special capabilities == | |||
=== Espionage scan === | |||
Probes are the standard tool for scouting colonies and pirate targets before you commit combat fleets. Detection risk depends on defender sensors, your Sensor Technology, probe count, and escorts — bring enough Probes, and expect losses when flying into hardened intel. | |||
=== Expedition bonus === | |||
Probes improve early expedition tooling and remain useful as cheap expedition fillers when you need speed and utility more than firepower. | |||
== Strategic Use == | == Strategic Use == | ||
* Fastest | * Scout before every meaningful attack | ||
* | * Fastest Realm 1 hull — poor combat survivability | ||
* | * Minimum build time: 5 ms per Probe from Realm 4, 100 ms before ([[Shipyard#Minimum build time|Minimum build time]]) | ||
* Many weapons have Rapid Fire against Probes; never rely on them as meatshields | |||
== References == | |||
* [[Expeditions]] — nebula runs and probe utility | |||
* [[Fleet Detection]] — how defenders learn about fleets (separate from probe scouting) | |||
* [[Sensor Technology]] — research that improves scouting | |||
* [[Fleet and Ships]] — ship catalog | |||
Latest revision as of 15:03, 7 October 2026
| Probe | ||
|---|---|---|
| Realm | 1 | |
| Category | Support | |
| Role | Scout / Expedition Utility | |
| Deployment | Space | |
| - | Combat Stats | |
| Attack | 0 | |
| Defense | 100 | |
| Shield | 5 | |
| Speed | 2700 | |
| Target Priority | 3 | |
| - | Logistics | |
| Cargo Capacity | 10 | |
| Fuel Consumption | 0.005 | |
| - | Build Info | |
| Build Time | 150s | |
| Cost | 1000 Steel, 1000 Quartz | |
| - | Special | |
| Special Abilities | Expedition Bonus Espionage Scan | |
| Rapid Fire | None | |
Overview
The Probe is the primary reconnaissance hull of Realm 1: fast, cheap, and built for espionage scans and expedition utility — not for winning fights.
Special capabilities
Espionage scan
Probes are the standard tool for scouting colonies and pirate targets before you commit combat fleets. Detection risk depends on defender sensors, your Sensor Technology, probe count, and escorts — bring enough Probes, and expect losses when flying into hardened intel.
Expedition bonus
Probes improve early expedition tooling and remain useful as cheap expedition fillers when you need speed and utility more than firepower.
Strategic Use
- Scout before every meaningful attack
- Fastest Realm 1 hull — poor combat survivability
- Minimum build time: 5 ms per Probe from Realm 4, 100 ms before (Minimum build time)
- Many weapons have Rapid Fire against Probes; never rely on them as meatshields
References
- Expeditions — nebula runs and probe utility
- Fleet Detection — how defenders learn about fleets (separate from probe scouting)
- Sensor Technology — research that improves scouting
- Fleet and Ships — ship catalog