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FAQ: Difference between revisions

From Per Regna
Created page with " = Frequently Asked Questions = This page answers common questions about progression, economy, fleets, combat, and core systems. ---- == Getting Started == === What is a Realm? === A Realm represents a stage of progression in the universe. * There are 4 Realms in total. * You ascend by reaching the required Realm Score (visible in your profile). * Upon ascension: ** Colonies move to a new galaxy. ** Ships and resources transfer with you. ** New mechanics unlock. {| c..."
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#REDIRECT [[Frequently Asked Questions]]
= Frequently Asked Questions =
This page answers common questions about progression, economy, fleets, combat, and core systems.
----
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== Getting Started ==
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=== What is a Realm? ===
A Realm represents a stage of progression in the universe.
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* There are 4 Realms in total.
* You ascend by reaching the required Realm Score (visible in your profile).
* Upon ascension:
** Colonies move to a new galaxy.
** Ships and resources transfer with you.
** New mechanics unlock.
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{| class="wikitable"
!Realm
!Unlock Highlights
|-
|Realm 1
|Foundation systems
|-
|Realm 2
|Moons unlocked
|-
|Realm 3
|Warp Gates unlocked
|-
|Realm 4
|Prestige systems
|}
Realms ensure steady progression without overwhelming new players.
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---
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=== What should I focus on in my first days? ===
Priorities:
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# Upgrade Steel and Quartz Mines
# Maintain positive Energy via Solar Plants
# Upgrade your Homeworld
# Complete Daily Quests
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Early economic growth is more important than rushing fleets.
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---
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=== What makes my Homeworld special? ===
Your Homeworld:
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* Has higher base production
* Has extra building slots
* Cannot be destroyed
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It is the core of your empire and provides the best long-term return on investment.
----
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== Resources & Energy ==
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=== Why is my mine production low? ===
If your energy is negative:
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* Mine output is reduced
* Production efficiency drops
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Solution: Upgrade Solar Plants or other power sources before upgrading mines further.
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---
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=== When does Gas become important? ===
Gas is required for:
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* Fleet fuel
* Advanced research
* Expeditions
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It becomes critical once you begin regular fleet movement.
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---
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=== What are Experience Points used for? ===
Experience Points are used for:
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* Trade Center offers
* Battle simulations
* Imperial access features
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They are valuable and should be spent carefully.
----
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== Fleets & Expeditions ==
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=== What are Expeditions? ===
Expeditions send fleets into deep space to discover:
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* Resources
* Ships
* Fragments
* Special events
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Larger fleets increase potential rewards but also increase risk.
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---
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=== How do I start an expedition? ===
Expeditions require two steps:
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# Scout a Nebula Center
# Once scanned, available Nebula Zones appear in Galaxy View
# Choose a zone and send an exploration fleet
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---
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=== Which ships should I send on an expedition? ===
Recommended fleet composition:
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* Probes
* Cargo Ships
* Fighter-class ships
* (Realm 3+) Exploration Ship
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==== Probe Discovery Chance ====
<pre>
Discovery Chance (%) = MIN(LOG2(probeCount), 10)
</pre>More probes increase event discovery chance.
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==== Exploration Ship Bonus ====
<pre>
Explorer Bonus (%) = MIN(LOG2(explorerCount + 1) Γ— 10, 100)
</pre>Exploration Ships increase resource and ship discovery rates.
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==== Ship Type Influence ====
Ship types affect what ships can be discovered.
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Example:
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* Sending Kamikaze may discover Kamikaze or Fighter.
* Sending Battleship may unlock Kamikaze, Fighter, Battleship, Destroyer, or Frigate.
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---
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=== What does Nebula Zone difficulty mean? ===
Higher difficulty zones:
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* Offer greater rewards
* Increase chance of ship loss
* Increase stun probability
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{| class="wikitable"
!Difficulty
!Risk Level
!Reward Potential
|-
|Easy
|Very Low
|Low
|-
|Medium
|Moderate
|Balanced
|-
|Extreme
|High
|Very High
|}
Higher risk equals higher potential gain.
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---
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=== Can I recall fleets? ===
Yes.
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* Fleets can be recalled before arrival.
* They return faster.
* Fuel is not refunded.
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Recalling in time can prevent fleet loss.
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---
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=== Why is my fleet slow? ===
Fleet speed is determined by:
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* Slowest ship in the fleet
* Combustion technologies
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Lower speed:
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* Uses less fuel
* Takes longer
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---
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=== What is debris? ===
When ships are destroyed in battle, debris fields form.
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Base debris generation:
{| class="wikitable"
!Battle Type
!Base Debris Rate R1 & R2
!Realm 3
!Realm 4
|-
|PvP
|30%
|22.5%
|15%
|-
|Pirate Battles
|40%
|37.5%
|35%
|}
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==== Salvage Operations Research ====
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* PvP: +0.5% per level
* Pirate: +0.25% per level
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Example (Realm 3, Salvage Level 20):<pre>
Pirate:
20% + (20 Γ— 0.25%) - 2.5% = 22.5%
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PvP:
40% + (20 Γ— 0.5%) - 2.5% = 47.5%
</pre>
----
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== Research ==
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=== Why is research taking so long? ===
Research speed depends on:
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* Research Lab levels
* Colonial Administration research (Realm 2+)
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Each Colonial Administration level links another Research Lab into the research network.
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---
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=== What research should I prioritize early? ===
Recommended early research:
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* Energy Technology
* Drive Technologies
* Computer Technology
* Basic combat technologies
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----
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== Alliances ==
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=== Why should I join an Alliance? ===
Alliances provide:
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* Protection
* Shared knowledge
* Coordinated attacks
* Trading opportunities
* Social gameplay
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Active alliances are a major advantage.
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---
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=== What happens during Alliance wars? ===
Alliance wars involve:
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* Coordinated attacks
* Diplomacy
* Strategy
* Political shifts
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Success depends on teamwork, not only fleet size.
----
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== Combat & Protection ==
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=== How does PvP work? ===
PvP occurs when attacking another player’s planet or fleet.
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Key elements:
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* Espionage before attack
* Timing
* Fleet composition
* Tactical coordination
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Planning matters more than raw numbers.
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---
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=== Can I lose everything if attacked? ===
No.
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* A portion of resources is always protected.
* Defenses may partially rebuild.
* Fleet Hangar can protect ships.
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However:
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* Protected ships are stunned temporarily.
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==== Fleet Hangar Stun Formula ====
<pre>
Stun Duration =
MIN(3600 + (1800 Γ— FLOOR(Total Lost Ship Value / 10000)), 86400)
</pre>Range: 1 hour to 24 hours.
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---
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=== How do I defend my planet? ===
Recommended approach:
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* Mixed defensive structures
* Protected fleets when offline
* Balance economy and military growth
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---
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=== What do Probes do? ===
Probes are used for scouting Pirates or Players.
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Scouting:
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* Reveals fleet
* Reveals defenses
* Reveals protection status
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Detection depends on:
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* Enemy Sensor Technology
* Number of probes sent
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==== Scout Capability Formula ====
<pre>
Scout Power =
Player Sensor Tech
- Enemy Sensor Tech
+ sqrt(Number of Probes)
</pre>Higher scout power reveals more detailed reports.
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---
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=== What does Rapid Fire mean? ===
Rapid Fire allows an attacking ship to strike multiple targets in the same combat round.
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Example:
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If 1 Fighter (700 attack) fights 10 Probes (200 HP + 15 Shield):
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Without Rapid Fire:
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* Fighter destroys only one target per attack cycle.
* Battle may last multiple rounds.
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With 5Γ— Rapid Fire:
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* Fighter may apply its 700 attack multiple times in one round.
* Multiple probes can be destroyed instantly.
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Rapid Fire increases efficiency against specific ship types.

Latest revision as of 07:33, 13 September 2026