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Fusion Reactor: Difference between revisions

From Per Regna
Created page with "{{Building|name=Fusion Reactor|image=Building_FusionReactor.png|category=Production|realm=2|placement=Planet|steel=1200|quartz=600|gas=200|time=280s|effects=Produces large amounts of Energy.<br> Consumes Gas as fuel.|requirements=Solar Plant Level 3<br> Fusion Technology Level 3<br> Energy Systems Level 3}} = Fusion Reactor = The '''Fusion Reactor''' produces high-density energy by initiating controlled nuclear fusion reactions using refined Gas. While Solar Plants pro..."
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Sync building catalog + capabilities (Fusion Reactor)
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Consumes Gas as fuel.|requirements=Solar Plant Level 3<br>
Consumes Gas as fuel.|requirements=Solar Plant Level 3<br>
Fusion Technology Level 3<br>
Fusion Technology Level 3<br>
Energy Systems Level 3}}
Energy Systems Level 3|costMultiplier=2.1|buildTimeMultiplier=2.35}}


= Fusion Reactor =
= Fusion Reactor =
The '''Fusion Reactor''' produces high-density energy by initiating controlled nuclear fusion reactions using refined Gas.
The '''Fusion Reactor''' is high-output power for mid/late colonies โ€” strong energy scaling that consumes '''Gas''' as fuel.
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While Solar Plants provide steady power, Fusion Reactors dramatically increase energy output, allowing colonies to support large industrial infrastructures.


== Mechanics ==
== Mechanics ==
* Produces significantly more energy than [[Solar Plant]] at comparable levels
* Consumes Gas per hour while operating โ€” ensure [[Gas Extractor]] throughput
* Requires [[Fusion Technology]] and [[Energy Systems]] research


* Produces large quantities of energy.
== Special capabilities ==
* Consumes Gas as fuel.
=== Power & fuel ===
* Output scales strongly with each level.
* Transition fuel from pure solar to gas-fed fusion as mines and yards multiply
* Negative energy blocks most new construction โ€” keep fusion fed before adding Silicium/Iridium industry
* Later replaced or supplemented by [[Elerium Reactor]] on endgame worlds
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== Strategy ==
* Build on planets with good gas richness
* Throttle mines via production rate if energy dips negative
* Bridge between solar baseline and elerium endgame


== Lore ==
== Lore ==
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These reactors power the heavy industries and shipyards of advanced colonies.
These reactors power the heavy industries and shipyards of advanced colonies.


== Strategy ==
== References ==
Fusion Reactors become essential when:
* [[Fusion Technology]] ยท [[Energy Systems]]
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* [[Gas Extractor]] ยท [[Solar Plant]]
* running large numbers of mines
* [[Resources]]
* supporting heavy industrial colonies
* powering advanced buildings

Latest revision as of 05:45, 13 September 2026

Fusion Reactor

Category Production
Realm 2
Placement Planet
Initial Cost

Steel: 1200
Quartz: 600
Gas: 200
Iridium: โ€”
Silicium: โ€”
Elerium: โ€”

Build Time 280s
Build Time Multiplier 2.35
Cost Multiplier 2.1
Base Effects
Produces large amounts of Energy.

Consumes Gas as fuel.

Requirements
Solar Plant Level 3

Fusion Technology Level 3
Energy Systems Level 3

Fusion Reactor

The Fusion Reactor is high-output power for mid/late colonies โ€” strong energy scaling that consumes Gas as fuel.

Mechanics

Special capabilities

Power & fuel

  • Transition fuel from pure solar to gas-fed fusion as mines and yards multiply
  • Negative energy blocks most new construction โ€” keep fusion fed before adding Silicium/Iridium industry
  • Later replaced or supplemented by Elerium Reactor on endgame worlds

Strategy

  • Build on planets with good gas richness
  • Throttle mines via production rate if energy dips negative
  • Bridge between solar baseline and elerium endgame

Lore

Fusion technology represents one of the earliest breakthroughs that allowed humanity to spread beyond its home system.

Within massive containment chambers, hydrogen isotopes are fused under extreme pressure and temperature, releasing enormous amounts of energy.

These reactors power the heavy industries and shipyards of advanced colonies.

References