EMP Emitter: Difference between revisions
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Sync defense catalog stats + capabilities (EMP Emitter) ย |
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{{Defense|name=EMP Emitter|image=Defense_EMPEmitter.png|realm=3|category=Shield | {{Defense | ||
| name = EMP Emitter | |||
| image = Defense_EMPEmitter.png | |||
| realm = 3 | |||
| category = Shield | |||
| attack = 0 | |||
| shield = 300 | |||
| hp = 7000 | |||
| buildtime = 60000s | |||
| cost = 25000 Steel, 20000 Quartz, 8000 Gas, 4000 Silicium, 1200 Elerium | |||
| abilities = Temporary Shield Suppression | |||
| rapidfire = None | |||
}} | |||
== Overview == | == Overview == | ||
The '''EMP Emitter''' | The '''EMP Emitter''' is an electromagnetic pulse array that temporarily weakens enemy shields โ an enabler for mixed turret batteries, not a solo killer. | ||
ย | |||
== Special capabilities == | |||
=== Weakens shields === | |||
* '''Temporary Shield Suppression''' โ reduces attacker shield effectiveness for a window | |||
* Lets nearby [[Plasma Cannon]], [[Railgun Tower]], and [[Missile Battery]] deal full hull damage sooner | |||
* Low attack โ protect with domes; treat as support structure | |||
== Strategic Use == | == Strategic Use == | ||
* Slot into late grids before heavy turret lines | |||
* Pairs with [[Heavy Laser]] (Bonus vs Armor) after shields drop | |||
* Expensive build time โ build on priority worlds first | |||
* | == References == | ||
* | * [[Defenses]] | ||
* | * [[Damage and Shields]] | ||
* [[Plasma Cannon]] ยท [[Railgun Tower]] | |||
Latest revision as of 05:44, 13 September 2026
| EMP Emitter | ||
|---|---|---|
| Realm | 3 | |
| Category | Shield | |
| Deployment | Planetary (Stationary) | |
| - | Combat Stats | |
| Attack | 0 | |
| Shield | 300 | |
| HP | 7000 | |
| - | Build Info | |
| Build Time | 60000s | |
| Cost | 25000 Steel, 20000 Quartz, 8000 Gas, 4000 Silicium, 1200 Elerium | |
| - | Special | |
| Special Abilities | Temporary Shield Suppression | |
| Rapid Fire | None | |
Overview
The EMP Emitter is an electromagnetic pulse array that temporarily weakens enemy shields โ an enabler for mixed turret batteries, not a solo killer.
Special capabilities
Weakens shields
- Temporary Shield Suppression โ reduces attacker shield effectiveness for a window
- Lets nearby Plasma Cannon, Railgun Tower, and Missile Battery deal full hull damage sooner
- Low attack โ protect with domes; treat as support structure
Strategic Use
- Slot into late grids before heavy turret lines
- Pairs with Heavy Laser (Bonus vs Armor) after shields drop
- Expensive build time โ build on priority worlds first
