Missile Battery: Difference between revisions
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Created page with "{{Defense|name=Missile Battery|image=Defense_MissileBattery.png|realm=3|category=Turret|attack=800|shield=100|hp=3500|buildtime=2400s|cost=12000 Steel, 7000 Quartz, 5000 Gas, 1500 Silicium|abilities=Bonus vs Capital Ships|rapidfire=Battleship ร3<br>Heavy Battleship ร3<br>Dreadnought ร2<br>Cruiser ร2}} == Overview == The '''Missile Battery''' is a long-range launcher optimized against large hull classes. == Strategic Use == * Strong versus capital ships * Mid-to-la..." ย |
Sync defense catalog stats + capabilities (Missile Battery) ย |
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{{Defense|name=Missile Battery|image=Defense_MissileBattery.png|realm=3|category=Turret|attack=800|shield=100|hp=3500|buildtime= | {{Defense | ||
| name = Missile Battery | |||
| image = Defense_MissileBattery.png | |||
| realm = 3 | |||
| category = Turret | |||
| attack = 800 | |||
| shield = 100 | |||
| hp = 3500 | |||
| buildtime = 22400s | |||
| cost = 12000 Steel, 7000 Quartz, 5000 Gas, 1500 Silicium | |||
| abilities = Bonus vs Capital | |||
| rapidfire = Battleship ร3<br>Cruiser ร2<br>Dreadnought ร2 | |||
}} | |||
== Overview == | == Overview == | ||
The '''Missile Battery''' is a long-range launcher | The '''Missile Battery''' is a long-range launcher specialized against larger hulls and capital ships โ Realm 3's answer to battleship-led sieges. | ||
ย | |||
== Special capabilities == | |||
=== Heavy / capital role === | |||
* '''Bonus vs Capital''' โ tuned to hurt big targets efficiently | |||
* Strong [[Rapid Fire]] vs [[Battleship]], [[Dreadnought]], and [[Cruiser]] | |||
* Synergizes with sensor intel and mixed batteries that strip escorts first | |||
== Strategic Use == | == Strategic Use == | ||
* Place on high-value colonies expecting capital raids | |||
* Fragile relative to damage โ protect with [[Large Shield Dome]] / [[EMP Emitter]] | |||
* Complement [[Plasma Cannon]] and [[Railgun Tower]] in late grids | |||
* | == References == | ||
* | * [[Defenses]] | ||
* | * [[Battleship]] ยท [[Dreadnought]] ยท [[Battlecruiser]] | ||
* [[Rapid Fire]] | |||
Latest revision as of 05:44, 13 September 2026
| Missile Battery | ||
|---|---|---|
| Realm | 3 | |
| Category | Turret | |
| Deployment | Planetary (Stationary) | |
| - | Combat Stats | |
| Attack | 800 | |
| Shield | 100 | |
| HP | 3500 | |
| - | Build Info | |
| Build Time | 22400s | |
| Cost | 12000 Steel, 7000 Quartz, 5000 Gas, 1500 Silicium | |
| - | Special | |
| Special Abilities | Bonus vs Capital | |
| Rapid Fire | Battleship ร3 Cruiser ร2 Dreadnought ร2 | |
Overview
The Missile Battery is a long-range launcher specialized against larger hulls and capital ships โ Realm 3's answer to battleship-led sieges.
Special capabilities
Heavy / capital role
- Bonus vs Capital โ tuned to hurt big targets efficiently
- Strong Rapid Fire vs Battleship, Dreadnought, and Cruiser
- Synergizes with sensor intel and mixed batteries that strip escorts first
Strategic Use
- Place on high-value colonies expecting capital raids
- Fragile relative to damage โ protect with Large Shield Dome / EMP Emitter
- Complement Plasma Cannon and Railgun Tower in late grids
