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Carrier: Difference between revisions

From Per Regna
Created page with "{{Ship | name = Carrier | image = Ship_Carrier.png | realm = 3 | category = Support | role = Capital Support / Drone Platform | deployment = Space | attack = 1600 | defense = 12000 | shield = 1200 | speed = 45 | priority = 2 | cargo = 1000 | fuel = 90 | buildtime = 221600s | cost = 50000 Steel, 20000 Gas, 30000 Iridium, 25000 Silicium, 14000 Elerium | abilities = Launch Drones<br>Fleet Anchor | rapidfire = Light Fighter ×3<br>Light Interceptor ×3 }} =..."
 
Capability pass: publish Carrier.wikitext
 
(3 intermediate revisions by the same user not shown)
Line 4: Line 4:
  | realm = 3
  | realm = 3
  | category = Support
  | category = Support
  | role = Capital Support / Drone Platform
  | role = Capital Support / Rapid Fire Screen
  | deployment = Space
  | deployment = Space
  | attack = 1600
  | attack = 1600
  | defense = 12000
  | defense = 12000
  | shield = 1200
  | shield = 1200
  | speed = 45
  | speed = 95
  | priority = 2
  | priority = 3
  | cargo = 1000
  | cargo = 1000
  | fuel = 90
  | fuel = 90
  | buildtime = 221600s
  | buildtime = 221600s
  | cost = 50000 Steel, 20000 Gas, 30000 Iridium, 25000 Silicium, 14000 Elerium
  | cost = 50000 Steel, 20000 Gas, 20000 Iridium, 25000 Silicium, 14000 Elerium
  | abilities = Launch Drones<br>Fleet Anchor
  | abilities = Launch Drones<br>Fleet Anchor
  | rapidfire = Light Fighter ×3<br>Light Interceptor ×3
  | rapidfire = Fighter ×3<br>Kamikaze ×6<br>Large Shield Dome ×3<br>Small Shield Dome ×3
}}
}}


== Overview ==
== Overview ==
The '''Carrier''' launches autonomous strike drones and stabilizes fleet formations.
The '''Carrier''' is a Realm 3 capital support hull. It contributes combat power of its own, but its signature value is the '''rapid fire screen''' that protects friendly ships from enemy Rapid Fire — shown in-game as Rapid fire screen / cancel.
 
== Special capabilities ==
=== Rapid fire screen ===
Each Carrier projects a screen over nearby friendly hulls:
 
* Catalog values: '''2''' screen points with coverage of '''20''' friendly ships per Carrier (thins as Carriers are destroyed)
* The screen reduces how hard enemy [[Rapid Fire]] can farm your screened ships
* '''Guardian''' class commanders further amplify Carrier rapid-fire cancel on their own escorts
 
Losing Carriers mid-fight weakens the screen — they are rear-line anchors, not disposable chaff.
 
=== Launch drones / fleet anchor ===
Carriers fill a capital support niche: drone-assisted pressure plus holding a formation together in long engagements and FCS fights. Pair with frontline tanks and repair ships rather than sending Carriers alone.


== Strategic Use ==
== Strategic Use ==
* Synergizes with formation tactics
* Bring Carriers when the enemy has strong Rapid Fire (light swarms, turret farms, RF-heavy capitals)
* Enhances fleet survivability
* Guardian fleets get the most mileage from the cancel screen
* Slower but strategically critical
* Keep Carriers alive — the screen scales with surviving Carrier count and coverage
 
== References ==
* [[Rapid Fire]] — how RF multipliers and screens interact
* [[Player Classes]] — Guardian rapid fire cancel bonus
* [[Fleet Combat]] — combat resolution overview
* [[Support Vessel]] — field repairs for sustained fights
* [[FleetCoordinationSystem(FCS)|FCS]] — coordinated capital strikes

Latest revision as of 05:39, 13 September 2026

Carrier

Realm 3
Category Support
Role Capital Support / Rapid Fire Screen
Deployment Space
- Combat Stats
Attack 1600
Defense 12000
Shield 1200
Speed 95
Target Priority 3
- Logistics
Cargo Capacity 1000
Fuel Consumption 90
- Build Info
Build Time 221600s
Cost 50000 Steel, 20000 Gas, 20000 Iridium, 25000 Silicium, 14000 Elerium
- Special
Special Abilities Launch Drones
Fleet Anchor
Rapid Fire Fighter ×3
Kamikaze ×6
Large Shield Dome ×3
Small Shield Dome ×3

Overview

The Carrier is a Realm 3 capital support hull. It contributes combat power of its own, but its signature value is the rapid fire screen that protects friendly ships from enemy Rapid Fire — shown in-game as Rapid fire screen / cancel.

Special capabilities

Rapid fire screen

Each Carrier projects a screen over nearby friendly hulls:

  • Catalog values: 2 screen points with coverage of 20 friendly ships per Carrier (thins as Carriers are destroyed)
  • The screen reduces how hard enemy Rapid Fire can farm your screened ships
  • Guardian class commanders further amplify Carrier rapid-fire cancel on their own escorts

Losing Carriers mid-fight weakens the screen — they are rear-line anchors, not disposable chaff.

Launch drones / fleet anchor

Carriers fill a capital support niche: drone-assisted pressure plus holding a formation together in long engagements and FCS fights. Pair with frontline tanks and repair ships rather than sending Carriers alone.

Strategic Use

  • Bring Carriers when the enemy has strong Rapid Fire (light swarms, turret farms, RF-heavy capitals)
  • Guardian fleets get the most mileage from the cancel screen
  • Keep Carriers alive — the screen scales with surviving Carrier count and coverage

References