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Version 1.3.0: Difference between revisions

From Per Regna
Created page with "=== Gameplay === * Fleet Coordination (FCS) — Attack leaders open coordinated attacks to alliance members before arrival. Allies attach fleets; leader can lock participation and set max delay for late joiners. * Colony relocation — Incoming&Outgoing PvP attacks blocked after you relocate a colony. Realm 4 players who ascended without relocation boosts receive a backfill grant. * PvP hangar stun — Defender wins no longer trigger hangar stun on the defending player...."
 
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=== Gameplay ===
=== Gameplay ===


* Fleet Coordination (FCS) — Attack leaders open coordinated attacks to alliance members before arrival. Allies attach fleets; leader can lock participation and set max delay for late joiners.
* Fleet Coordination ([[FleetCoordinationSystem(FCS)]]) — Attack leaders open coordinated attacks to alliance members before arrival. Allies attach fleets; leader can lock participation and set max delay for late joiners.
* Colony relocation — Incoming&Outgoing PvP attacks blocked after you relocate a colony. Realm 4 players who ascended without relocation boosts receive a backfill grant.
* Colony relocation — Incoming&Outgoing PvP attacks blocked after you relocate a colony. Realm 4 players who ascended without relocation boosts receive a backfill grant.
* PvP hangar stun — Defender wins no longer trigger hangar stun on the defending player.
* PvP hangar stun — Defender wins no longer trigger hangar stun on the defending player.

Latest revision as of 10:51, 10 June 2026

Gameplay

  • Fleet Coordination (FleetCoordinationSystem(FCS)) — Attack leaders open coordinated attacks to alliance members before arrival. Allies attach fleets; leader can lock participation and set max delay for late joiners.
  • Colony relocation — Incoming&Outgoing PvP attacks blocked after you relocate a colony. Realm 4 players who ascended without relocation boosts receive a backfill grant.
  • PvP hangar stun — Defender wins no longer trigger hangar stun on the defending player.

Catalog & balance (server)

  • Asteroid field spawns rebalanced across upper-left systems.

Backend

  • FCS rally/participation service.
  • Attack stop service reliability improvements.
  • PvP battle effects fixes.
  • Prevented multiple simultaneous actions on the same zone.

App & UI

  • FCS controls in fleet setup; FCS filter on fleet list.
  • Coordinated-attack details in battle mail.
  • PvP battle effects polish.
  • Image and asset optimization for smaller downloads and faster loads