Version 1.2.58: Difference between revisions
From Per Regna
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Created page with "=== Gameplay === * Station missions — Send fleets to allied colonies for timed defense support (Dispatch remains for your own colonies). * Defense scrap — Dismantle colony defenses at Defense Yard for resource recovery (same rates as PvP debris; Salvage Operations applies). * PvE battle outcomes — Losing pirate/PvE fights can stun surviving attacker ships in your home hangar (90% stunned / 10% destroyed). * Realm ascension — Colonies gain +20 building slots on e..." |
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=== Backend === | === Backend === | ||
* Stun and debris generation fixes (duplicate processing, debris amounts). | * Stun and debris generation fixes (duplicate processing, debris amounts). | ||
* Colony move locking fix. | * Colony move locking fix. | ||
Latest revision as of 10:33, 10 June 2026
Gameplay
- Station missions — Send fleets to allied colonies for timed defense support (Dispatch remains for your own colonies).
- Defense scrap — Dismantle colony defenses at Defense Yard for resource recovery (same rates as PvP debris; Salvage Operations applies).
- PvE battle outcomes — Losing pirate/PvE fights can stun surviving attacker ships in your home hangar (90% stunned / 10% destroyed).
- Realm ascension — Colonies gain +20 building slots on each realm ascension.
Catalog & balance (server)
- Score anomaly detection finetuned.
- Graveometry fleet speed effect cached for performance.
Backend
- Stun and debris generation fixes (duplicate processing, debris amounts).
- Colony move locking fix.
- Leaderboard stats detail expansion.
- Bot activity detection and ban logic.
- Empire-wide Economic Research effect corrected.
- Improved logging and snapshot logic.
App & UI
- Defense scrap flow with recovery preview and confirmation.
- Station mission UI with defense duration picker.
- Building details: slot summary, live hangar status, Warp Gate cooldown panel.
- Ship/defense build total cost in fleet configuration.
- Nebula zone detail overlay refresh.