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Expeditions/Fleet Mechanics: Difference between revisions

From Per Regna
Created page with " = Expedition Fleet Mechanics = == Requirements == * At least 1 Probe required == Fleet Power Impact == Fleet strength influences: * Pirate encounter success * Hull damage probability * Stun chance * Faction risk level Suggested scaling:<pre> combatRatio = fleetPower / recommendedPower if combatRatio >= 1.0: riskModifier = -20% elif combatRatio < 0.7: riskModifier = +25% </pre> == Cargo Capacity == Loot extracted cannot exceed fleet cargo capacity. Cargo..."
 
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= Expedition Fleet Mechanics =
= Expedition Fleet Composition & Support Mechanics =
This page explains how fleet composition affects Expedition results.  Formulas below are simplified to help players estimate maximum potential.


== Requirements ==
All bonuses use diminishing returns and have maximum caps.


* At least 1 Probe required
== 1. Return Type Specialist Ships (Max +10%) ==
Certain ships increase the chance of specific reward types.
{| class="wikitable"
!Reward Type
!Specialist Ship
!Max Bonus
|-
|Relics
|Orbital Refinery
| +10%
|-
|Monuments
|Advanced Recycler
| +10%
|-
|Nano
|Support Vessel
| +10%
|-
|Tech Boosts
|Frigate
| +10%
|}
'''Rules:'''


== Fleet Power Impact ==
* Only one specialist ship type applies per reward roll. Order of priority if multiple specialist sent together is:
Fleet strength influences:
<pre>
relic > monument > nano > tech
</pre>
 
* More ships = higher bonus.
* Gains slow down at higher ship counts.
* Maximum possible bonus is +10%.
 
'''Approximate scaling formula:'''
bonus ≈ 10% × ( specialistShips / (specialistShips + 150~200) )
This means:
 
* ~150–200 ships → about +5%
* ~500 ships → about +7–8%
* 1000 ships → about +8–9%
* The bonus never exceeds +10%
 
This helps estimate how close you are to the cap.
 
== 2. Probe – Find Chance Bonus (Max +10%) ==
Probes increase the overall chance of finding anything.
 
* Affects whether something is found.
* Does not affect reward type.
* Maximum bonus: +10%.
 
'''Approximate scaling formula:'''
bonus ≈ 10% × ( probes / (probes + 150) )
Examples:
 
* 50 probes → ~2–3%
* 150 probes → ~5%
* 500 probes → ~7–8%
* 1000 probes → ~9%
 
== 3. Science Vessel – Quantity & Quality Bonus (Max +100%) ==
[[Science Vessel]] ship improve:
 
* Amount of resources or ships found
* Reward quality tier
 
This bonus grows logarithmically.
 
'''Formula (exact):'''
bonus = MIN(100%, log₂(scienceVesselCount + 1) × 10%)
This means:
 
* 1 ship → ~10%
* 3 ships → ~20%
* 7 ships → ~30%
* 31 ships → ~50%
* 127 ships → ~70%
* 511 ships → ~90%
* 1023 ships → 100% (cap)
 
Each doubling of ships adds roughly +10%.
 
== 4. Combat Ship Discovery Logic ==
Combat ships influence which ships can be discovered.
 
* Sending low-tier ships → low-tier discoveries
* Sending high-tier ships → unlocks higher-tier discovery pools
 
Examples:
 
* Kamikaze → Kamikaze / Fighter-class discoveries
* Battleship → Destroyer / Frigate-class discoveries
 
== 5. Overall Fleet Size ==
Larger fleets:
 
* Increase total resource volume
* Increase number of ships recovered
 
Fleet size affects volume, not probability caps.


* Pirate encounter success
== 6. Cargo Requirement ==
* Hull damage probability
Cargo ships determine how much you can bring back.
* Stun chance
* Faction risk level


Suggested scaling:<pre>
Insufficient cargo capacity results in:
combatRatio = fleetPower / recommendedPower


if combatRatio >= 1.0:
* Lost resources
    riskModifier = -20%
* Lost recovered ships
elif combatRatio < 0.7:
 
    riskModifier = +25%
== 7. How Bonuses Stack ==
</pre>
The following stack together:


== Cargo Capacity ==
* Probe bonus (find chance)
Loot extracted cannot exceed fleet cargo capacity.
* Specialist ship bonus (specific reward type)
* Exploration Ship bonus (quantity & quality)


Cargo Role (Realm 2+):
All caps still apply.


* +12% personal loot share
== Strategy Insight ==
* +200 cargo capacity
Because of diminishing returns:


== Archetype Effects ==
* The first 100–200 specialist ships give the biggest impact.
Explorer:
* Extremely large stacks give smaller additional gains.
* Exploration Ships benefit strongly from doubling counts.


* +15% loot
Balanced fleets are usually more efficient than extreme stacking.
* 2x fragment drop rate
* Reduced stun duration
* Faster Codex progression

Latest revision as of 11:12, 10 May 2026

Expedition Fleet Composition & Support Mechanics

This page explains how fleet composition affects Expedition results. Formulas below are simplified to help players estimate maximum potential.

All bonuses use diminishing returns and have maximum caps.

1. Return Type Specialist Ships (Max +10%)

Certain ships increase the chance of specific reward types.

Reward Type Specialist Ship Max Bonus
Relics Orbital Refinery +10%
Monuments Advanced Recycler +10%
Nano Support Vessel +10%
Tech Boosts Frigate +10%

Rules:

  • Only one specialist ship type applies per reward roll. Order of priority if multiple specialist sent together is:
relic > monument > nano > tech
  • More ships = higher bonus.
  • Gains slow down at higher ship counts.
  • Maximum possible bonus is +10%.

Approximate scaling formula:

bonus ≈ 10% × ( specialistShips / (specialistShips + 150~200) )

This means:

  • ~150–200 ships → about +5%
  • ~500 ships → about +7–8%
  • 1000 ships → about +8–9%
  • The bonus never exceeds +10%

This helps estimate how close you are to the cap.

2. Probe – Find Chance Bonus (Max +10%)

Probes increase the overall chance of finding anything.

  • Affects whether something is found.
  • Does not affect reward type.
  • Maximum bonus: +10%.

Approximate scaling formula:

bonus ≈ 10% × ( probes / (probes + 150) )

Examples:

  • 50 probes → ~2–3%
  • 150 probes → ~5%
  • 500 probes → ~7–8%
  • 1000 probes → ~9%

3. Science Vessel – Quantity & Quality Bonus (Max +100%)

Science Vessel ship improve:

  • Amount of resources or ships found
  • Reward quality tier

This bonus grows logarithmically.

Formula (exact):

bonus = MIN(100%, log₂(scienceVesselCount + 1) × 10%)

This means:

  • 1 ship → ~10%
  • 3 ships → ~20%
  • 7 ships → ~30%
  • 31 ships → ~50%
  • 127 ships → ~70%
  • 511 ships → ~90%
  • 1023 ships → 100% (cap)

Each doubling of ships adds roughly +10%.

4. Combat Ship Discovery Logic

Combat ships influence which ships can be discovered.

  • Sending low-tier ships → low-tier discoveries
  • Sending high-tier ships → unlocks higher-tier discovery pools

Examples:

  • Kamikaze → Kamikaze / Fighter-class discoveries
  • Battleship → Destroyer / Frigate-class discoveries

5. Overall Fleet Size

Larger fleets:

  • Increase total resource volume
  • Increase number of ships recovered

Fleet size affects volume, not probability caps.

6. Cargo Requirement

Cargo ships determine how much you can bring back.

Insufficient cargo capacity results in:

  • Lost resources
  • Lost recovered ships

7. How Bonuses Stack

The following stack together:

  • Probe bonus (find chance)
  • Specialist ship bonus (specific reward type)
  • Exploration Ship bonus (quantity & quality)

All caps still apply.

Strategy Insight

Because of diminishing returns:

  • The first 100–200 specialist ships give the biggest impact.
  • Extremely large stacks give smaller additional gains.
  • Exploration Ships benefit strongly from doubling counts.

Balanced fleets are usually more efficient than extreme stacking.