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Created page with "= Score = Score represents the overall development level of an empire in ''Per Regna''. It reflects the combined progress of a playerβs economy, technology, fleets, and infrastructure. Score is used to: * measure empire progression * determine player rankings * unlock access to higher '''Realms''' * compare the strength of different empires As players expand their colonies, build fleets, and research technologies, their total score gradually increases. ---- = What..." Β |
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Constructing and upgrading buildings increases score because it represents long-term infrastructure development. | Constructing and upgrading buildings increases score because it represents long-term infrastructure development. | ||
Example [[Buildings]] include: | |||
* resource mines | * resource mines | ||
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* shipyards | * shipyards | ||
* planetary infrastructure | * planetary infrastructure | ||
---- | ---- | ||
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Each completed research level increases score based on the complexity and strategic value of the technology. | Each completed research level increases score based on the complexity and strategic value of the technology. | ||
Important | Important [[Research]] areas include: | ||
* propulsion technologies | * propulsion technologies | ||
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* shield technology | * shield technology | ||
* economic and industrial research | * economic and industrial research | ||
---- | ---- | ||
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Large fleets significantly increase an empireβs score, especially when they contain advanced warships. | Large fleets significantly increase an empireβs score, especially when they contain advanced warships. | ||
Example | Example [[Fleet and Ships]] classes include: | ||
* Fighters | * Fighters | ||
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Support ships such as cargo vessels and recyclers also contribute, though to a lesser degree. | Support ships such as cargo vessels and recyclers also contribute, though to a lesser degree. | ||
---- | ---- | ||
== Defensive Infrastructure == | == Defensive Infrastructure == | ||
Planetary | Planetary [[Defenses]] also contribute to score. | ||
Defensive structures represent the military strength of a colony and help determine the defensive rating of an empire. | Defensive structures represent the military strength of a colony and help determine the defensive rating of an empire. | ||
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* plasma cannons | * plasma cannons | ||
* shield domes | * shield domes | ||
---- | ---- | ||
== Colonies and Infrastructure == | == Colonies and Infrastructure == | ||
Colonizing new planets expands an empireβs economic capacity and increases total score through: | [[Colonization|Colonizing]] new planets expands an empireβs economic capacity and increases total score through: | ||
* new building infrastructure | * new building infrastructure | ||
* additional fleet production | * additional fleet production | ||
* expanded research capabilities | * expanded research capabilities | ||
---- | ---- | ||
= Score Formula (Simplified) = | = Score Formula (Simplified) = | ||
Score roughly follows the principle: | |||
Β <code>Score β Infrastructure Value + Fleet Value + Research Value + Defense Value</code> | Β <code>Score β Infrastructure Value + Fleet Value + Research Value + Defense Value</code> | ||
In general: | In general: | ||
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* advanced technologies provide higher score increases | * advanced technologies provide higher score increases | ||
* large fleets significantly impact total score | * large fleets significantly impact total score | ||
* score reflects the current value of your empire, not historical investments. If ships are destroyed or buildings are downgraded, the corresponding score is removed. Rebuilding them restores the score but does not increase it beyond the original value. | |||
---- | |||
= Score Resource Weights = | |||
Steel: 1 | |||
Quartz: 1.5 | |||
Gas: 2 | |||
Iridium: 3.5 | |||
Silicium: 3 | |||
Elerium: 4 | |||
---- | ---- | ||
= Realm Progression = | = Realm Progression = | ||
Score determines when players can ascend to higher '''Realms'''. | Score determines when players can ascend to higher '''[[Realms Overview|Realms]]'''. | ||
Realms represent major stages of technological and strategic progression in the universe. | Realms represent major stages of technological and strategic progression in the universe. | ||
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* research technologies | * research technologies | ||
* gameplay systems | * gameplay systems | ||
---- | ---- | ||
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|- | |- | ||
|Realm 4 | |Realm 4 | ||
| | |2,500,000,000 | ||
|} | |} | ||
These thresholds represent significant milestones in empire development. | These thresholds represent significant milestones in empire development. | ||
Latest revision as of 20:10, 27 April 2026
Score
Score represents the overall development level of an empire in Per Regna.
It reflects the combined progress of a playerβs economy, technology, fleets, and infrastructure.
Score is used to:
- measure empire progression
- determine player rankings
- unlock access to higher Realms
- compare the strength of different empires
As players expand their colonies, build fleets, and research technologies, their total score gradually increases.
What Contributes to Score
Several major gameplay systems contribute to a playerβs total score.
Buildings
Constructing and upgrading buildings increases score because it represents long-term infrastructure development.
Example Buildings include:
- resource mines
- research laboratories
- shipyards
- planetary infrastructure
Research
Technological development is a major contributor to score.
Each completed research level increases score based on the complexity and strategic value of the technology.
Important Research areas include:
- propulsion technologies
- weapons systems
- shield technology
- economic and industrial research
Fleet Power
Ships contribute to score based on their construction cost and combat capability.
Large fleets significantly increase an empireβs score, especially when they contain advanced warships.
Example Fleet and Ships classes include:
- Fighters
- Cruisers
- Dreadnoughts
- Carriers
- Titans
Support ships such as cargo vessels and recyclers also contribute, though to a lesser degree.
Defensive Infrastructure
Planetary Defenses also contribute to score.
Defensive structures represent the military strength of a colony and help determine the defensive rating of an empire.
Examples include:
- missile batteries
- railgun towers
- plasma cannons
- shield domes
Colonies and Infrastructure
Colonizing new planets expands an empireβs economic capacity and increases total score through:
- new building infrastructure
- additional fleet production
- expanded research capabilities
Score Formula (Simplified)
Score roughly follows the principle:
Score β Infrastructure Value + Fleet Value + Research Value + Defense Value
In general:
- expensive structures contribute more score
- advanced technologies provide higher score increases
- large fleets significantly impact total score
- score reflects the current value of your empire, not historical investments. If ships are destroyed or buildings are downgraded, the corresponding score is removed. Rebuilding them restores the score but does not increase it beyond the original value.
Score Resource Weights
Steel: 1
Quartz: 1.5
Gas: 2
Iridium: 3.5
Silicium: 3
Elerium: 4
Realm Progression
Score determines when players can ascend to higher Realms.
Realms represent major stages of technological and strategic progression in the universe.
Each Realm unlocks new:
- ships
- buildings
- research technologies
- gameplay systems
Realm Ascension Thresholds
Players gain access to the next Realm once their empire reaches the required score threshold.
| Realm | Required Score |
|---|---|
| Realm 2 | 1,000,000 |
| Realm 3 | 50,000,000 |
| Realm 4 | 2,500,000,000 |
These thresholds represent significant milestones in empire development.
Reaching each milestone usually requires:
- multiple colonies
- advanced research
- powerful fleets
- large industrial infrastructure
Score and Leaderboards
Score is also used to rank players on the global leaderboard.
Leaderboards allow players to track:
- the most powerful empires
- fastest-growing civilizations
- dominant alliances
Top players often specialize in different strategies such as:
- military dominance
- economic expansion
- technological development
Strategic Considerations
Score growth depends heavily on playstyle.
Different strategies may lead to different score distributions.
Economic Strategy
Focus on mines, production, and infrastructure.
Military Strategy
Focus on fleet production and combat.
Technological Strategy
Prioritize advanced research to unlock powerful ships and buildings.
Balanced empires typically achieve the most stable long-term growth.