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Expeditions/Fleet Mechanics: Difference between revisions

From Per Regna
Created page with " = Expedition Fleet Mechanics = == Requirements == * At least 1 Probe required == Fleet Power Impact == Fleet strength influences: * Pirate encounter success * Hull damage probability * Stun chance * Faction risk level Suggested scaling:<pre> combatRatio = fleetPower / recommendedPower if combatRatio >= 1.0: riskModifier = -20% elif combatRatio < 0.7: riskModifier = +25% </pre> == Cargo Capacity == Loot extracted cannot exceed fleet cargo capacity. Cargo..."
 
 
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= Expedition Fleet Mechanics =
= Expedition Fleet Composition & Support Mechanics =
This page explains how fleet composition affects Expedition results.  Formulas below are simplified to help players estimate maximum potential.


== Requirements ==
All bonuses use diminishing returns and have maximum caps.


* At least 1 Probe required
== 1. Return Type Specialist Ships (Max +10%) ==
Certain ships increase the chance of specific reward types.
{| class="wikitable"
!Reward Type
!Specialist Ship
!Max Bonus
|-
|Relics
|Orbital Refinery
| +10%
|-
|Monuments
|Advanced Recycler
| +10%
|-
|Nano
|Support Vessel
| +10%
|-
|Tech Boosts
|Frigate
| +10%
|}
'''Rules:'''


== Fleet Power Impact ==
* Only one specialist ship type applies per reward roll.
Fleet strength influences:
* More ships = higher bonus.
* Gains slow down at higher ship counts.
* Maximum possible bonus is +10%.


* Pirate encounter success
'''Approximate scaling formula:'''
* Hull damage probability
bonus ≈ 10% × ( specialistShips / (specialistShips + 150~200) )
* Stun chance
This means:
* Faction risk level


Suggested scaling:<pre>
* ~150–200 ships → about +5%
combatRatio = fleetPower / recommendedPower
* ~500 ships → about +7–8%
* 1000 ships → about +8–9%
* The bonus never exceeds +10%


if combatRatio >= 1.0:
This helps estimate how close you are to the cap.
    riskModifier = -20%
elif combatRatio < 0.7:
    riskModifier = +25%
</pre>


== Cargo Capacity ==
== 2. Probe – Find Chance Bonus (Max +10%) ==
Loot extracted cannot exceed fleet cargo capacity.
Probes increase the overall chance of finding anything.


Cargo Role (Realm 2+):
* Affects whether something is found.
* Does not affect reward type.
* Maximum bonus: +10%.


* +12% personal loot share
'''Approximate scaling formula:'''
* +200 cargo capacity
bonus ≈ 10% × ( probes / (probes + 150) )
Examples:


== Archetype Effects ==
* 50 probes → ~2–3%
Explorer:
* 150 probes → ~5%
* 500 probes → ~7–8%
* 1000 probes → ~9%


* +15% loot
== 3. Exploration Ship – Quantity & Quality Bonus (Max +100%) ==
* 2x fragment drop rate
Exploration Ships improve:
* Reduced stun duration
 
* Faster Codex progression
* Amount of resources or ships found
* Reward quality tier
 
This bonus grows logarithmically.
 
'''Formula (exact):'''
bonus = MIN(100%, log₂(explorerCount + 1) × 10%)
This means:
 
* 1 ship → ~10%
* 3 ships → ~20%
* 7 ships → ~30%
* 31 ships → ~50%
* 127 ships → ~70%
* 511 ships → ~90%
* 1023 ships → 100% (cap)
 
Each doubling of ships adds roughly +10%.
 
== 4. Combat Ship Discovery Logic ==
Combat ships influence which ships can be discovered.
 
* Sending low-tier ships → low-tier discoveries
* Sending high-tier ships → unlocks higher-tier discovery pools
 
Examples:
 
* Kamikaze → Kamikaze / Fighter-class discoveries
* Battleship → Destroyer / Frigate-class discoveries
 
== 5. Overall Fleet Size ==
Larger fleets:
 
* Increase total resource volume
* Increase number of ships recovered
 
Fleet size affects volume, not probability caps.
 
== 6. Cargo Requirement ==
Cargo ships determine how much you can bring back.
 
Insufficient cargo capacity results in:
 
* Lost resources
* Lost recovered ships
 
== 7. How Bonuses Stack ==
The following stack together:
 
* Probe bonus (find chance)
* Specialist ship bonus (specific reward type)
* Exploration Ship bonus (quantity & quality)
 
All caps still apply.
 
== Strategy Insight ==
Because of diminishing returns:
 
* The first 100–200 specialist ships give the biggest impact.
* Extremely large stacks give smaller additional gains.
* Exploration Ships benefit strongly from doubling counts.
 
Balanced fleets are usually more efficient than extreme stacking.

Latest revision as of 09:53, 3 March 2026

Expedition Fleet Composition & Support Mechanics

This page explains how fleet composition affects Expedition results. Formulas below are simplified to help players estimate maximum potential.

All bonuses use diminishing returns and have maximum caps.

1. Return Type Specialist Ships (Max +10%)

Certain ships increase the chance of specific reward types.

Reward Type Specialist Ship Max Bonus
Relics Orbital Refinery +10%
Monuments Advanced Recycler +10%
Nano Support Vessel +10%
Tech Boosts Frigate +10%

Rules:

  • Only one specialist ship type applies per reward roll.
  • More ships = higher bonus.
  • Gains slow down at higher ship counts.
  • Maximum possible bonus is +10%.

Approximate scaling formula:

bonus ≈ 10% × ( specialistShips / (specialistShips + 150~200) )

This means:

  • ~150–200 ships → about +5%
  • ~500 ships → about +7–8%
  • 1000 ships → about +8–9%
  • The bonus never exceeds +10%

This helps estimate how close you are to the cap.

2. Probe – Find Chance Bonus (Max +10%)

Probes increase the overall chance of finding anything.

  • Affects whether something is found.
  • Does not affect reward type.
  • Maximum bonus: +10%.

Approximate scaling formula:

bonus ≈ 10% × ( probes / (probes + 150) )

Examples:

  • 50 probes → ~2–3%
  • 150 probes → ~5%
  • 500 probes → ~7–8%
  • 1000 probes → ~9%

3. Exploration Ship – Quantity & Quality Bonus (Max +100%)

Exploration Ships improve:

  • Amount of resources or ships found
  • Reward quality tier

This bonus grows logarithmically.

Formula (exact):

bonus = MIN(100%, log₂(explorerCount + 1) × 10%)

This means:

  • 1 ship → ~10%
  • 3 ships → ~20%
  • 7 ships → ~30%
  • 31 ships → ~50%
  • 127 ships → ~70%
  • 511 ships → ~90%
  • 1023 ships → 100% (cap)

Each doubling of ships adds roughly +10%.

4. Combat Ship Discovery Logic

Combat ships influence which ships can be discovered.

  • Sending low-tier ships → low-tier discoveries
  • Sending high-tier ships → unlocks higher-tier discovery pools

Examples:

  • Kamikaze → Kamikaze / Fighter-class discoveries
  • Battleship → Destroyer / Frigate-class discoveries

5. Overall Fleet Size

Larger fleets:

  • Increase total resource volume
  • Increase number of ships recovered

Fleet size affects volume, not probability caps.

6. Cargo Requirement

Cargo ships determine how much you can bring back.

Insufficient cargo capacity results in:

  • Lost resources
  • Lost recovered ships

7. How Bonuses Stack

The following stack together:

  • Probe bonus (find chance)
  • Specialist ship bonus (specific reward type)
  • Exploration Ship bonus (quantity & quality)

All caps still apply.

Strategy Insight

Because of diminishing returns:

  • The first 100–200 specialist ships give the biggest impact.
  • Extremely large stacks give smaller additional gains.
  • Exploration Ships benefit strongly from doubling counts.

Balanced fleets are usually more efficient than extreme stacking.