Version 1.4.10
From Per Regna
More actions
The Imperial Overview gets a Trade tab, coordinated-attack leaders can lock out only slow joiners, cosmetics can be previewed on your colony before buying, the colony list can be reordered, resource templates sync across devices, and engines can be cancelled while forging and leave debris when destroyed.
Imperial Overview
- New Trade tab, one row per colony: Trading Center level, pending offers against slots (e.g. 3/4), free auto-fulfill slots (highlighted when above 0, so you know where to list another order), offers in transit (accepted, convoys travelling; their slot is already free) and the resources offered and requested by pending offers. Includes a totals row and the export sheet. Requires Imperial Access, like the other tabs.
- Auto-fulfill offers also use a normal trade slot.
- Tab names are no longer cut off on phones; the tab bar scrolls sideways when the tabs don't fit.
- See Trading System.
Fleet Coordination
- New Lock slow joiners option in Manage FCS, next to Lock rally. Allies can still join if they arrive by the current group ETA; slower fleets are rejected with a clear error, so the strike is not delayed further.
- Lock rally still blocks everyone, and Unlock clears either lock.
- See Fleet Coordination System.
Cosmetics
- The cosmetic chooser has a Preview button that shows the selected item on your current colony for 10 seconds, then returns to the equipped one. Works for any item that is not active, owned or not.
- Covers planet, moon and alliance surfaces, building skins (including alliance building skins) and planet images (the camera pans to the colony on the galaxy view).
- The chooser hides during the preview and reopens on the same item; a countdown pill lets you end it early. Nothing is bought or equipped.
- See Player Cosmetics.
Colonies
- Set your own colony list order from Colony Settings β Reorder Colony List, with up/down buttons and Reset to creation order. Moons stay under their planet, the Capital can go anywhere, and new colonies go to the bottom.
- The order is used in every colony list and saved to your account, so it is the same on every device. Sorting by name never overwrites it. Free, no Imperial Access needed.
- Colony Settings actions are grouped into This Colony, Colony List and a separate Abandon section.
- See Colonization.
Resource Templates
- Resource templates (fleet launch cargo loadouts) are saved to your account (up to 12) and are the same on every device.
- On first open in 1.4.10, the templates already on a device are merged into your account list (no duplicates, up to 12), so no device's templates are lost.
Engines
- An installed engine destroyed in a raid (single or joint attack) now leaves debris like a lost ship: its install price Γ the share of wear it had left, at the battle's ship debris rate. It shows in the report's debris line, counts toward the moon chance and never goes to the Ship Graveyard.
- A fresh Ship Production Engine Mk I leaves about 9T at a 35% debris rate; Mk III about 100T.
- An order can be cancelled from the Workshop's forging queue: a Queued order is refunded in full, the one already Forging costs a 5% fee. The colony's later orders move up. See Engines.
- See Engines and Fleet Combat.
Battle reports
- Repaired ships show as a blue (+X) next to the ship count in battle report rounds and the simulator, with one note above the table, instead of a separate Repaired column.
- Identical installed engines that were stolen or destroyed show as one row with a quantity.
Inventory
- Newly obtained monument and relic pieces are marked NEW in the piece grid, not only on the monument or relic.
Quests
- The Speed up construction onboarding quests are now Upgrade Engineering Lab to 2/3/5. A normal upgrade counts; no boost needed. This also shows in Commander's Path Act II.
Notifications
- The notification prompt now waits until no other window is open, so it appears correctly on iPhone.
- See FAQ.
Fixes
- Fixed: switching to a colony with a different surface briefly showed the previous colony's surface.