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Version 1.2.57

From Per Regna

Tonnage β€” penalties, detail & balance

Gameplay

  • Over-capacity warnings β€” color-coded penalty tiers when used tonnage exceeds capacity (yards, ship/defense cards).
  • Expandable breakdown at Shipyard / Defense Yard: hangar vs. active fleets vs. defenses (colony + empire).
  • Imperial Overview β€” tonnage on Fleet and Defense tabs; refreshed tables.
  • Fleet configure, travel, and build screens show tonnage while you plan.
  • Quick Guide β†’ Tonnage updated.

Catalog & balance

  • Yard Tonnage Capacity bases and scaling formula tuned (global tonnage math fix).
  • Dreadnought and Titan build times reduced (late-game production pacing).
  • Battlecruiser combat stats increased (attack, defense, shield).
  • Titan Nest build time increased (strategic building pacing).
  • Wormhole Mastery research renamed/clarified; Legendary Expeditions now also requires Wormhole Mastery level 6.

Ship Scrap

  • Scrap docked ships at the Shipyard for partial resource recovery.
  • Recovery uses the same formula as PvP ship debris, including Salvage Operations research and realm scaling.
  • Preview β†’ confirm; scrapped ships are removed immediately (cannot be undone).

PvE pirate losses β€” casualty recovery

When PvE casualty recovery is enabled for your realm:

  • Losing ships to pirates no longer destroys the entire fleet outright.
  • ~90% of combat losses return to your colony stunned and recover over time; ~10% are permanently destroyed (debris).
  • Returning fleets can be forced home when recoverable losses exist.
  • Battle reports split losses into Destroyed (permanent) vs. Stunned (recovering at colony).
  • Shipyard / Defense lists show stunned counts alongside available ships.

Catalog

  • Further Dreadnought / Titan Min Build Time tuning alongside PvE recovery rollout.

Mail & reports

  • Previous / Next in mail β€” browse reports without returning to the inbox.
  • Colony scout summaries improved.
  • Pirate target info overlay from scout-related screens.
  • Nebula / pirate difficulty colors unified.

Events

  • Weekly event league leaderboard β€” promotion/demotion zones and ranks now follow event score order correctly

Fleet & economy fixes

  • Probe-only fleets can no longer launch with cargo or as resource transports (blocks probe+cargo exploits).
  • Shipyard build time calculation fix (debris/min-build-time edge case).
  • Cancel build/refund exploit fixed β€” cancelling yard/building orders no longer returns excess resources.
  • Imperial Overview includes full tonnage data per colony and ship/defense type.