Fleet and Ships
π Fleet & Ships
Fleets are the backbone of expansion, warfare, logistics, and exploration in Stellar Realms.
Ships are divided into:
- Combat Vessels β Damage dealers, tanks, siege units
- Support Vessels β Logistics, salvage, scouting, buffs
- Capital & Prestige Ships β Endgame strategic powerhouses
Each Realm unlocks new tiers of fleet capability.
π§ Fleet Combat Fundamentals
Every ship has:
- Attack β Base damage output
- Defense β Structural durability
- Shield β Damage absorption layer
- Speed β Travel speed
- Cargo Capacity β Resource transport ability
- Fuel Consumption β Operational cost
- Target Priority β Determines engagement order
- Rapid Fire β Multi-hit advantage versus specific targets
For deeper mechanics, see:
π Realm 1 Ships (Foundation Era)
Realm 1 introduces core fleet roles: scouting, raiding, hauling, colonization, and early heavy combat.
π° Support Ships
Probe Basic scout ship for espionage and expeditions. Extremely fast. Minimal combat capability. [oai_citation:1β‘ships.json](sediment://file_00000000200872439c713c5918859d54)
Cargo Ship Primary early logistics vessel with strong cargo capacity.
Recycler Collects debris fields after battles. Key economic accelerator in early PvE/PvP cycles.
Colony Ship Establishes new colonies and enables multi-planet expansion.
β Combat Ships
Kamikaze (Light Interceptor) Cheap early skirmisher. Effective against probes via Rapid Fire.
Fighter (Light Fighter) Backbone early combat unit. Balanced attack, mobility, and cost.
Battleship Realm 1 flagship heavy hitter. High durability and firepower for early dominance.
π° Realm 2 Ships (Expansion Era)
Realm 2 introduces specialization, convoy protection, rare materials, and fleet role diversity.
π‘ Escort & Support
Corvette Convoy escort ship. Strong defensive profile for protection roles.
Freighter Large-scale hauling vessel. Massively increased cargo capacity over Cargo Ship.
Frigate Shield-support and science utility ship. Provides fleet synergy.
Orbital Refinery Orbiting support platform that boosts asteroid/solar node resource intake.
β Combat Escalation
Cruiser Durable frontline tank. Strong Rapid Fire against lighter ships.
Destroyer Anti-shield specialist. Counters tanks and shield structures.
Bomber Anti-defense specialist. Designed for base cracking and turret suppression.
π Realm 3 Ships (High-Technology Era)
Realm 3 introduces Elerium-tier ships, deeper synergy, and advanced fleet compositions.
π‘ Advanced Combat Ships
Heavy Cruiser Durable mainline warship. Forms backbone of advanced fleets.
Dreadnought Siege-focused warship. High Rapid Fire vs cruisers, domes, and defenses.
π Capital Support Ships
Carrier Capital support ship that launches autonomous drones. Anchors fleet formations.
Advanced Recycler Mid-to-late salvage vessel with improved debris efficiency.
Science Vessel Deep PvE vessel. Unlocks anomalies and improves expedition safety.
Planetary Harvester Surface-based industrial crawler. Boosts planetary resource output. (Not space-capable)
π Realm 4 Ships (Ascension Era)
Realm 4 unlocks prestige-tier fleets and strategic endgame dominance.
β Endgame Combat Ships
Battlecruiser High-tier frontline warship. Major durability and firepower scaling.
Titan Prestige dreadnought with siege-focused abilities.
Colossus Planet-cracking siege platform. Designed for strategic objectives.
π High-End Support
Support Vessel Repair and buff platform. Sustains fleets in extended engagements.
Megahauler Massive logistics vessel. Enables alliance-scale supply contracts.
π Fleet Role Classification
Combat Roles
- Skirmisher β Light Interceptor
- Backbone β Fighter
- Tank β Cruiser / Heavy Cruiser
- Shield Breaker β Destroyer
- Defense Breaker β Bomber
- Siege β Dreadnought / Colossus
- Capital Frontline β Battlecruiser / Titan
Support Roles
- Scout β Probe
- Hauler β Cargo Ship / Freighter / Megahauler
- Salvage β Recycler / Advanced Recycler
- Colony Expansion β Colony Ship
- Convoy Escort β Corvette
- Science Utility β Science Vessel
- Fleet Sustain β Support Vessel
- Resource Booster β Planetary Harvester
π§ Strategic Notes
- Early game revolves around Fighter swarms and Battleship anchors.
- Realm 2 introduces role-based fleet design.
- Realm 3 emphasizes synergy and siege capability.
- Realm 4 requires combined-arms fleets with support vessels.
- Rapid Fire interactions heavily influence fleet composition.
For advanced fleet optimization, see: