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	<id>https://wiki.perregna.com/index.php?action=history&amp;feed=atom&amp;title=Version_2.0.5</id>
	<title>Version 2.0.5 - Revision history</title>
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	<updated>2026-11-05T19:49:33Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.perregna.com/index.php?title=Version_2.0.5&amp;diff=1053&amp;oldid=prev</id>
		<title>Admin: Local CI auto-sync from 2.0.5.wikitext</title>
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		<updated>2026-10-30T08:44:32Z</updated>

		<summary type="html">&lt;p&gt;Local CI auto-sync from 2.0.5.wikitext&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;A missing-piece safety net for monuments up to level 5, a harassment rule with a new game rules guide, warp gates no longer blocked by cut-off enemy systems, PvP retaliation windows that survive any mission, a podium icon for the Leaderboard, more zoom on web colonies, and fixes for support ticket screenshots, Bastions taking HQ Divisions, several downgrades at once and a rally toggle that did nothing.&lt;br /&gt;
&lt;br /&gt;
== Changes ==&lt;br /&gt;
* [[Monuments]]: until your highest copy of a monument reaches level 5, random piece drops for that monument go to a piece you are still missing, however many are missing (once your oldest piece of the set is 14+ days old). Before, this only happened when exactly one piece was missing, so sets with several gaps piled up duplicates. From level 5 the old rule stays: only the last missing piece is steered.&lt;br /&gt;
* Game rules: a new harassment rule. Every fleet mission needs a game reason; repeating a mission only to annoy someone (for example scouting an alliance&amp;#039;s system 100 times in an hour) leads to a warning, then a temporary ban if it continues. &amp;#039;&amp;#039;&amp;#039;Settings → Profile → Quick Guides → Getting Started → What are the game rules?&amp;#039;&amp;#039;&amp;#039; and the [[Rules and Fair Play]] page sum up the rules: harassment, one account per player, shared networks, exploits and enforcement.&lt;br /&gt;
* [[Alliance Territory]]: your own Warp Gates are blocked only in enemy systems that are connected to that alliance&amp;#039;s territory (at war). A lone enemy system cut off from their HQ and Bastions, or a stunned Embassy, no longer blocks your warps and fleet hops.&lt;br /&gt;
* [[Fleet Combat]]: sending ships that are inside a PvP retaliation window on any mission (attack, expedition, Riftwake, transport…) no longer ends the window early. While the fleet is away it cannot be hit at home; when it docks again, the window resumes with its original end time. Dispatch already worked this way. A new PvP win still restarts the window for the surviving ships.&lt;br /&gt;
* Leaderboard: the &amp;#039;&amp;#039;&amp;#039;Leaderboard&amp;#039;&amp;#039;&amp;#039; button (bottom bar on phones, command bar on large screens) shows a podium instead of a trophy, so it no longer looks like the &amp;#039;&amp;#039;&amp;#039;Events&amp;#039;&amp;#039;&amp;#039; button.&lt;br /&gt;
* Web: on a landscape screen you can zoom out about twice as far on a colony: at 1920×1080 you now see three quarters of the planet&amp;#039;s height instead of just over a third. The surface continues past its left and right edges and fades into space; buildings stay where they are.&lt;br /&gt;
&lt;br /&gt;
== Fixes ==&lt;br /&gt;
* Support: adding a screenshot to a support ticket or reply no longer fails with &amp;#039;&amp;#039;&amp;#039;Something went wrong&amp;#039;&amp;#039;&amp;#039; (broken since 2.0.1 on iOS and Android).&lt;br /&gt;
* [[Alliance Territory]]: a finished Bastion no longer pulls Divisions from your HQ blob into its cluster. Before, an Expansion could chain through neighbouring HQ Divisions and list them as its children, so abandoning or losing the Expansion would have taken them too. Divisions taken this way are returned to the HQ blob.&lt;br /&gt;
* [[Buildings]]: a colony can no longer run several building downgrades at once, or a downgrade next to a running upgrade. Downgrades follow the same one-build-at-a-time rule as upgrades. The building queue shows &amp;#039;&amp;#039;&amp;#039;Currently Downgrading&amp;#039;&amp;#039;&amp;#039; for a running downgrade instead of &amp;#039;&amp;#039;&amp;#039;Currently Upgrading&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
* [[Riftwake Incursion]]: attacking a Siphon Spine or Wakeheart from a scout report no longer shows &amp;#039;&amp;#039;&amp;#039;Allow allies to join&amp;#039;&amp;#039;&amp;#039; in the rally settings during an alliance-only Incursion. The toggle had no effect there; it now matches the structure&amp;#039;s own Attack button.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
* [[Rules and Fair Play]]&lt;br /&gt;
* [[Version 2.0.3]]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
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