<?xml version="1.0"?>
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	<id>https://wiki.perregna.com/index.php?action=history&amp;feed=atom&amp;title=Version_1.4.3</id>
	<title>Version 1.4.3 - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.perregna.com/index.php?action=history&amp;feed=atom&amp;title=Version_1.4.3"/>
	<link rel="alternate" type="text/html" href="https://wiki.perregna.com/index.php?title=Version_1.4.3&amp;action=history"/>
	<updated>2026-10-15T00:00:10Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.43.6</generator>
	<entry>
		<id>https://wiki.perregna.com/index.php?title=Version_1.4.3&amp;diff=791&amp;oldid=prev</id>
		<title>Admin: Publish 1.4.3.wikitext → Version 1.4.3</title>
		<link rel="alternate" type="text/html" href="https://wiki.perregna.com/index.php?title=Version_1.4.3&amp;diff=791&amp;oldid=prev"/>
		<updated>2026-09-25T07:24:54Z</updated>

		<summary type="html">&lt;p&gt;Publish 1.4.3.wikitext → Version 1.4.3&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 07:24, 25 September 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l43&quot;&gt;Line 43:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 43:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Every &amp;#039;&amp;#039;&amp;#039;2 levels&amp;#039;&amp;#039;&amp;#039; links &amp;#039;&amp;#039;&amp;#039;one more planet&amp;#039;&amp;#039;&amp;#039; Research Lab into the network (&amp;#039;&amp;#039;&amp;#039;moons excluded&amp;#039;&amp;#039;&amp;#039;).&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Every &amp;#039;&amp;#039;&amp;#039;2 levels&amp;#039;&amp;#039;&amp;#039; links &amp;#039;&amp;#039;&amp;#039;one more planet&amp;#039;&amp;#039;&amp;#039; Research Lab into the network (&amp;#039;&amp;#039;&amp;#039;moons excluded&amp;#039;&amp;#039;&amp;#039;).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Excess research-time cuts (&#039;&#039;&#039;+2% each&#039;&#039;&#039;) start above &#039;&#039;&#039;2 × &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;planet count&lt;/del&gt;&#039;&#039;&#039; — e.g. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;14 &lt;/del&gt;planets need level &#039;&#039;&#039;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;28&lt;/del&gt;&#039;&#039;&#039; to cover the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;full &lt;/del&gt;network; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;further &lt;/del&gt;levels still give +2% each.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Excess research-time cuts (&#039;&#039;&#039;+2% each&#039;&#039;&#039;) start above &#039;&#039;&#039;2 × &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;(planets − 1)&lt;/ins&gt;&#039;&#039;&#039; — e.g. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039;4 &lt;/ins&gt;planets&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039; &lt;/ins&gt;need level &#039;&#039;&#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;6&lt;/ins&gt;&#039;&#039;&#039; to cover the network; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039;14 planets&#039;&#039;&#039; need level &#039;&#039;&#039;26&#039;&#039;&#039;. Further &lt;/ins&gt;levels still give +2% each.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Research &amp;amp; economy ===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Research &amp;amp; economy ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;&#039;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Warp Technology&lt;/del&gt;&#039;&#039;&#039; ship-speed bonus per level &#039;&#039;&#039;10% → 7%&#039;&#039;&#039; (fuel effects unchanged). Chemical Propulsion &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;remains &lt;/del&gt;&#039;&#039;&#039;5%&#039;&#039;&#039; per level from 1.4.2.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;&#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Ion Propulsion&lt;/ins&gt;&#039;&#039;&#039; ship-speed bonus per level &#039;&#039;&#039;10% → 7%&#039;&#039;&#039; (fuel effects unchanged). Chemical Propulsion &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and Warp Technology remain &lt;/ins&gt;&#039;&#039;&#039;5%&#039;&#039;&#039; per level from 1.4.2.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Economic Empire&amp;#039;&amp;#039;&amp;#039; production-per-planet &amp;#039;&amp;#039;&amp;#039;0.3% → 0.4%&amp;#039;&amp;#039;&amp;#039; per level.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Economic Empire&amp;#039;&amp;#039;&amp;#039; production-per-planet &amp;#039;&amp;#039;&amp;#039;0.3% → 0.4%&amp;#039;&amp;#039;&amp;#039; per level.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key mediawiki-wiki_:diff:1.41:old-737:rev-791:php=table --&gt;
&lt;/table&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://wiki.perregna.com/index.php?title=Version_1.4.3&amp;diff=737&amp;oldid=prev</id>
		<title>Admin: Local CI auto-sync from 1.4.3.wikitext</title>
		<link rel="alternate" type="text/html" href="https://wiki.perregna.com/index.php?title=Version_1.4.3&amp;diff=737&amp;oldid=prev"/>
		<updated>2026-09-17T21:36:25Z</updated>

		<summary type="html">&lt;p&gt;Local CI auto-sync from 1.4.3.wikitext&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 21:36, 17 September 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A pacing-and-combat-tools patch on top of 1.4.2: &#039;&#039;&#039;Realm 4 territory combat simulations&#039;&#039;&#039;, &#039;&#039;&#039;class station-fleet speed&#039;&#039;&#039;, a faster early game, &#039;&#039;&#039;Colonial Administration&#039;&#039;&#039; reworked to every-2-levels linking, and AvA / FCS accuracy fixes — plus ship speed, Rapid Fire, and asteroid idle-growth tuning.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A pacing-and-combat-tools patch on top of 1.4.2: &#039;&#039;&#039;Realm 4 territory combat simulations&#039;&#039;&#039;, &#039;&#039;&#039;class station-fleet speed&#039;&#039;&#039;, a faster early game, &#039;&#039;&#039;Colonial Administration&#039;&#039;&#039; reworked to every-2-levels linking, and AvA / FCS accuracy fixes — plus ship speed, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039;capital anti-fodder &lt;/ins&gt;Rapid Fire&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039;&lt;/ins&gt;, and asteroid idle-growth tuning.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Class effects are in [[Player Classes]]. Expedition access and timing are in [[Expeditions]]. Territory combat lives under [[Alliance Territory]] / [[Territory Siege]]. Or open &amp;#039;&amp;#039;&amp;#039;Settings → Quick Guides&amp;#039;&amp;#039;&amp;#039; in-game.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Class effects are in [[Player Classes]]. Expedition access and timing are in [[Expeditions]]. Territory combat lives under [[Alliance Territory]] / [[Territory Siege]]. Or open &amp;#039;&amp;#039;&amp;#039;Settings → Quick Guides&amp;#039;&amp;#039;&amp;#039; in-game.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l47&quot;&gt;Line 47:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 47:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Research &amp;amp; economy ===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Research &amp;amp; economy ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;&#039;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Ion Propulsion&lt;/del&gt;&#039;&#039;&#039; ship-speed bonus per level &#039;&#039;&#039;10% → 7%&#039;&#039;&#039; (fuel effects unchanged). Chemical Propulsion remains &#039;&#039;&#039;5%&#039;&#039;&#039; per level from 1.4.2.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;&#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Warp Technology&lt;/ins&gt;&#039;&#039;&#039; ship-speed bonus per level &#039;&#039;&#039;10% → 7%&#039;&#039;&#039; (fuel effects unchanged). Chemical Propulsion remains &#039;&#039;&#039;5%&#039;&#039;&#039; per level from 1.4.2.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Economic Empire&amp;#039;&amp;#039;&amp;#039; production-per-planet &amp;#039;&amp;#039;&amp;#039;0.3% → 0.4%&amp;#039;&amp;#039;&amp;#039; per level.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Economic Empire&amp;#039;&amp;#039;&amp;#039; production-per-planet &amp;#039;&amp;#039;&amp;#039;0.3% → 0.4%&amp;#039;&amp;#039;&amp;#039; per level.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l55&quot;&gt;Line 55:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 55:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Mid/late hull &amp;#039;&amp;#039;&amp;#039;base speeds&amp;#039;&amp;#039;&amp;#039; retuned (e.g. Heavy Cruiser, Battleship, Destroyer, Carrier, Titan, Megahauler, Colossus — see catalog). Escort slightly slower; Light Fighter slightly faster.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Mid/late hull &amp;#039;&amp;#039;&amp;#039;base speeds&amp;#039;&amp;#039;&amp;#039; retuned (e.g. Heavy Cruiser, Battleship, Destroyer, Carrier, Titan, Megahauler, Colossus — see catalog). Escort slightly slower; Light Fighter slightly faster.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Rapid Fire vs &amp;#039;&amp;#039;&amp;#039;Battleship&amp;#039;&amp;#039;&amp;#039;: Cruiser gains &amp;#039;&amp;#039;&amp;#039;×2&amp;#039;&amp;#039;&amp;#039;, Battleship gains &amp;#039;&amp;#039;&amp;#039;×3&amp;#039;&amp;#039;&amp;#039;, Destroyer &amp;#039;&amp;#039;&amp;#039;×2 → ×4&amp;#039;&amp;#039;&amp;#039;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Rapid Fire vs &amp;#039;&amp;#039;&amp;#039;Battleship&amp;#039;&amp;#039;&amp;#039;: Cruiser gains &amp;#039;&amp;#039;&amp;#039;×2&amp;#039;&amp;#039;&amp;#039;, Battleship gains &amp;#039;&amp;#039;&amp;#039;×3&amp;#039;&amp;#039;&amp;#039;, Destroyer &amp;#039;&amp;#039;&amp;#039;×2 → ×4&amp;#039;&amp;#039;&amp;#039;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* &#039;&#039;&#039;Combat RF ceiling&#039;&#039;&#039; rises from &#039;&#039;&#039;20 → 40&#039;&#039;&#039; so capital anti-fodder values are not clipped.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* &#039;&#039;&#039;Realm 4 capitals&#039;&#039;&#039; get real anti-swarm Rapid Fire (OGame-style many shots, not splash). Soft screens no longer erase capital value:&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;** [[Battlecruiser]] — strongest everyday &#039;&#039;&#039;screen clearer&#039;&#039;&#039; (e.g. Kamikaze &#039;&#039;&#039;×35&#039;&#039;&#039;, Fighter &#039;&#039;&#039;×30&#039;&#039;&#039;, Corvette &#039;&#039;&#039;×25&#039;&#039;&#039;, plus soft logistics).&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;** [[Titan]] — &#039;&#039;&#039;fleet breaker&#039;&#039;&#039;: solid light RF plus the best mid-line clear (Cruiser, Destroyer, Battleship, Heavy Cruiser, Dreadnought).&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;** [[Colossus]] — highest light-fodder RF (Kamikaze &#039;&#039;&#039;×40&#039;&#039;&#039;, Fighter &#039;&#039;&#039;×35&#039;&#039;&#039;) and stronger soft-turret / logistics Rapid Fire for siege.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* [[Carrier]] screens still soften enemy RF (at most by half). Full tables and worked examples: [[Rapid Fire]].&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Asteroids ===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Asteroids ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

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		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://wiki.perregna.com/index.php?title=Version_1.4.3&amp;diff=728&amp;oldid=prev</id>
		<title>Admin at 09:47, 16 September 2026</title>
		<link rel="alternate" type="text/html" href="https://wiki.perregna.com/index.php?title=Version_1.4.3&amp;diff=728&amp;oldid=prev"/>
		<updated>2026-09-16T09:47:41Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;col class=&quot;diff-content&quot; /&gt;
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				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 09:47, 16 September 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l47&quot;&gt;Line 47:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 47:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Research &amp;amp; economy ===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Research &amp;amp; economy ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;&#039;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Warp Technology&lt;/del&gt;&#039;&#039;&#039; ship-speed bonus per level &#039;&#039;&#039;10% → 7%&#039;&#039;&#039; (fuel effects unchanged). Chemical Propulsion remains &#039;&#039;&#039;5%&#039;&#039;&#039; per level from 1.4.2.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;&#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Ion Propulsion&lt;/ins&gt;&#039;&#039;&#039; ship-speed bonus per level &#039;&#039;&#039;10% → 7%&#039;&#039;&#039; (fuel effects unchanged). Chemical Propulsion remains &#039;&#039;&#039;5%&#039;&#039;&#039; per level from 1.4.2.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Economic Empire&amp;#039;&amp;#039;&amp;#039; production-per-planet &amp;#039;&amp;#039;&amp;#039;0.3% → 0.4%&amp;#039;&amp;#039;&amp;#039; per level.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Economic Empire&amp;#039;&amp;#039;&amp;#039; production-per-planet &amp;#039;&amp;#039;&amp;#039;0.3% → 0.4%&amp;#039;&amp;#039;&amp;#039; per level.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;

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		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://wiki.perregna.com/index.php?title=Version_1.4.3&amp;diff=359&amp;oldid=prev</id>
		<title>Admin: Publish 1.4.3 patch notes</title>
		<link rel="alternate" type="text/html" href="https://wiki.perregna.com/index.php?title=Version_1.4.3&amp;diff=359&amp;oldid=prev"/>
		<updated>2026-09-13T04:47:06Z</updated>

		<summary type="html">&lt;p&gt;Publish 1.4.3 patch notes&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;A pacing-and-combat-tools patch on top of 1.4.2: &amp;#039;&amp;#039;&amp;#039;Realm 4 territory combat simulations&amp;#039;&amp;#039;&amp;#039;, &amp;#039;&amp;#039;&amp;#039;class station-fleet speed&amp;#039;&amp;#039;&amp;#039;, a faster early game, &amp;#039;&amp;#039;&amp;#039;Colonial Administration&amp;#039;&amp;#039;&amp;#039; reworked to every-2-levels linking, and AvA / FCS accuracy fixes — plus ship speed, Rapid Fire, and asteroid idle-growth tuning.&lt;br /&gt;
&lt;br /&gt;
Class effects are in [[Player Classes]]. Expedition access and timing are in [[Expeditions]]. Territory combat lives under [[Alliance Territory]] / [[Territory Siege]]. Or open &amp;#039;&amp;#039;&amp;#039;Settings → Quick Guides&amp;#039;&amp;#039;&amp;#039; in-game.&lt;br /&gt;
&lt;br /&gt;
== New Features ==&lt;br /&gt;
&lt;br /&gt;
=== Territory Combat Simulator (Realm 4+) ===&lt;br /&gt;
&lt;br /&gt;
* Simulate attacks on &amp;#039;&amp;#039;&amp;#039;your alliance’s system centers&amp;#039;&amp;#039;&amp;#039; with live defender composition, editable &amp;#039;&amp;#039;&amp;#039;alliance defense research&amp;#039;&amp;#039;&amp;#039;, custom &amp;#039;&amp;#039;&amp;#039;defender participant&amp;#039;&amp;#039;&amp;#039; fleets, and attacker territory count for protector scaling on neutral first-conquest targets.&lt;br /&gt;
* Prefill from a system center you hold via the territory sim composition endpoint used by the in-game simulator.&lt;br /&gt;
&lt;br /&gt;
=== Station fleet speed by class ===&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Guardian&amp;#039;&amp;#039;&amp;#039; station / defend missions arrive &amp;#039;&amp;#039;&amp;#039;+15%&amp;#039;&amp;#039;&amp;#039; faster; &amp;#039;&amp;#039;&amp;#039;Warlord&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;&amp;#039;−15%&amp;#039;&amp;#039;&amp;#039;. Explorer and Industrialist are unchanged.&lt;br /&gt;
* Shown under profile &amp;#039;&amp;#039;&amp;#039;Class Effects&amp;#039;&amp;#039;&amp;#039; and applied to station ETAs (&amp;lt;code&amp;gt;fleetStationSpeedMultiplier&amp;lt;/code&amp;gt;). Hostile attack speed is still separate and still ignored on FCS travel.&lt;br /&gt;
&lt;br /&gt;
== Improvements ==&lt;br /&gt;
&lt;br /&gt;
=== Early game pacing ===&lt;br /&gt;
&lt;br /&gt;
* Many &amp;#039;&amp;#039;&amp;#039;Realm 1&amp;#039;&amp;#039;&amp;#039; research base times are roughly halved (Industrial Engineering, Construction Engineering, Energy Systems, Chemical Propulsion, Weapon Systems, Resource Protection, Defense Engineering, Shield Technology, Sensor Technology, and related early techs).&lt;br /&gt;
* Early hull &amp;#039;&amp;#039;&amp;#039;build times&amp;#039;&amp;#039;&amp;#039; are much shorter (Probe, Light Fighter, Fighter, Cargo, Recycler, Colony Ship, Cruiser, Escort, and more).&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Sensor Technology&amp;#039;&amp;#039;&amp;#039; unlocks at &amp;#039;&amp;#039;&amp;#039;Research Lab 3&amp;#039;&amp;#039;&amp;#039; (was 4). &amp;#039;&amp;#039;&amp;#039;Shield Technology&amp;#039;&amp;#039;&amp;#039; needs &amp;#039;&amp;#039;&amp;#039;Weapon Systems 2&amp;#039;&amp;#039;&amp;#039; (was 4).&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Recycler&amp;#039;&amp;#039;&amp;#039; and &amp;#039;&amp;#039;&amp;#039;Colony Ship&amp;#039;&amp;#039;&amp;#039; unlock at &amp;#039;&amp;#039;&amp;#039;Shipyard 4&amp;#039;&amp;#039;&amp;#039; (was 6); Recycler &amp;#039;&amp;#039;&amp;#039;Salvage Operations&amp;#039;&amp;#039;&amp;#039; gate &amp;#039;&amp;#039;&amp;#039;3 → 2&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Easy&amp;#039;&amp;#039;&amp;#039; nebulas need &amp;#039;&amp;#039;&amp;#039;Expedition Basics 1&amp;#039;&amp;#039;&amp;#039; (was 2). Medium / hard / extreme gates unchanged.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;R1–R3&amp;#039;&amp;#039;&amp;#039; fleet travel is faster via the environment speed factor: &amp;#039;&amp;#039;&amp;#039;R1 ×3&amp;#039;&amp;#039;&amp;#039;, &amp;#039;&amp;#039;&amp;#039;R2 ×2&amp;#039;&amp;#039;&amp;#039;, &amp;#039;&amp;#039;&amp;#039;R3 ×1.5&amp;#039;&amp;#039;&amp;#039; (on top of the usual production multiplier).&lt;br /&gt;
&lt;br /&gt;
=== Onboarding &amp;amp; first expeditions ===&lt;br /&gt;
&lt;br /&gt;
* Research Lab onboarding step targets &amp;#039;&amp;#039;&amp;#039;level 3&amp;#039;&amp;#039;&amp;#039; (was 4) to match Sensor Technology.&lt;br /&gt;
* Completing the Sensor Technology quest grants &amp;#039;&amp;#039;&amp;#039;10 Probes&amp;#039;&amp;#039;&amp;#039; earlier; the “Train Your First Probe” step no longer duplicates that reward.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;First Pirate Raid&amp;#039;&amp;#039;&amp;#039; grants &amp;#039;&amp;#039;&amp;#039;10 Recyclers&amp;#039;&amp;#039;&amp;#039; (resource rewards trimmed). Debris onboarding copy points at Collect Debris from Galaxy / battle reports.&lt;br /&gt;
* Your &amp;#039;&amp;#039;&amp;#039;first 2 completed expeditions&amp;#039;&amp;#039;&amp;#039; each &amp;#039;&amp;#039;&amp;#039;guarantee&amp;#039;&amp;#039;&amp;#039; a relic or monument piece so find-item onboarding can finish (depth-1 configs without item rows still inject an epic piece).&lt;br /&gt;
&lt;br /&gt;
=== Mail ===&lt;br /&gt;
&lt;br /&gt;
* Mail lists can return &amp;#039;&amp;#039;&amp;#039;compact&amp;#039;&amp;#039;&amp;#039; report payloads for faster loading.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Delete All&amp;#039;&amp;#039;&amp;#039; requires an explicit tab / flagged scope (no accidental wipe of every mailbox) and soft-deletes in batches.&lt;br /&gt;
&lt;br /&gt;
== Balance ==&lt;br /&gt;
&lt;br /&gt;
=== Colonial Administration ===&lt;br /&gt;
&lt;br /&gt;
* Every &amp;#039;&amp;#039;&amp;#039;2 levels&amp;#039;&amp;#039;&amp;#039; links &amp;#039;&amp;#039;&amp;#039;one more planet&amp;#039;&amp;#039;&amp;#039; Research Lab into the network (&amp;#039;&amp;#039;&amp;#039;moons excluded&amp;#039;&amp;#039;&amp;#039;).&lt;br /&gt;
* Excess research-time cuts (&amp;#039;&amp;#039;&amp;#039;+2% each&amp;#039;&amp;#039;&amp;#039;) start above &amp;#039;&amp;#039;&amp;#039;2 × planet count&amp;#039;&amp;#039;&amp;#039; — e.g. 14 planets need level &amp;#039;&amp;#039;&amp;#039;28&amp;#039;&amp;#039;&amp;#039; to cover the full network; further levels still give +2% each.&lt;br /&gt;
&lt;br /&gt;
=== Research &amp;amp; economy ===&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Warp Technology&amp;#039;&amp;#039;&amp;#039; ship-speed bonus per level &amp;#039;&amp;#039;&amp;#039;10% → 7%&amp;#039;&amp;#039;&amp;#039; (fuel effects unchanged). Chemical Propulsion remains &amp;#039;&amp;#039;&amp;#039;5%&amp;#039;&amp;#039;&amp;#039; per level from 1.4.2.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Economic Empire&amp;#039;&amp;#039;&amp;#039; production-per-planet &amp;#039;&amp;#039;&amp;#039;0.3% → 0.4%&amp;#039;&amp;#039;&amp;#039; per level.&lt;br /&gt;
&lt;br /&gt;
=== Ships &amp;amp; Rapid Fire ===&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Recycler&amp;#039;&amp;#039;&amp;#039; speed &amp;#039;&amp;#039;&amp;#039;45 → 65&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
* Mid/late hull &amp;#039;&amp;#039;&amp;#039;base speeds&amp;#039;&amp;#039;&amp;#039; retuned (e.g. Heavy Cruiser, Battleship, Destroyer, Carrier, Titan, Megahauler, Colossus — see catalog). Escort slightly slower; Light Fighter slightly faster.&lt;br /&gt;
* Rapid Fire vs &amp;#039;&amp;#039;&amp;#039;Battleship&amp;#039;&amp;#039;&amp;#039;: Cruiser gains &amp;#039;&amp;#039;&amp;#039;×2&amp;#039;&amp;#039;&amp;#039;, Battleship gains &amp;#039;&amp;#039;&amp;#039;×3&amp;#039;&amp;#039;&amp;#039;, Destroyer &amp;#039;&amp;#039;&amp;#039;×2 → ×4&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
=== Asteroids ===&lt;br /&gt;
&lt;br /&gt;
* On &amp;#039;&amp;#039;&amp;#039;Realm 2+&amp;#039;&amp;#039;&amp;#039;, idle ore growth can &amp;#039;&amp;#039;&amp;#039;promote&amp;#039;&amp;#039;&amp;#039; a field’s density tier (visual / size) when total ore crosses the next spawn threshold. Promotion never downgrades. &amp;#039;&amp;#039;&amp;#039;Realm 1&amp;#039;&amp;#039;&amp;#039; keeps spawn density (no size growth from idle ore).&lt;br /&gt;
&lt;br /&gt;
== Bug Fixes ==&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Alliance-held AvA system centers&amp;#039;&amp;#039;&amp;#039; — structures use &amp;#039;&amp;#039;&amp;#039;alliance defense research&amp;#039;&amp;#039;&amp;#039; only; System Protector &amp;#039;&amp;#039;&amp;#039;personal&amp;#039;&amp;#039;&amp;#039; combat research no longer pads those turrets. Stationed member fleets still use each member’s own research. Neutral first-conquest protectors still use seeded L20 + attacker-territory scaling.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;FCS sticky ETA&amp;#039;&amp;#039;&amp;#039; — on &amp;#039;&amp;#039;&amp;#039;PvP / AvA&amp;#039;&amp;#039;&amp;#039; (real player or alliance target), a slow joiner leaving &amp;#039;&amp;#039;&amp;#039;does not&amp;#039;&amp;#039;&amp;#039; shrink the committed group ETA. &amp;#039;&amp;#039;&amp;#039;PvE&amp;#039;&amp;#039;&amp;#039; rallies (pirates, unclaimed holders, Siphon Spines, etc.) may recompute earlier from remaining natural arrivals. Joiners can still push ETA later either way.&lt;br /&gt;
* Scout reports, battle reports, and live fights stay aligned on protector / alliance-defense bonus handling for system centers.&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
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