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	<id>https://wiki.perregna.com/index.php?action=history&amp;feed=atom&amp;title=Version_1.4.2</id>
	<title>Version 1.4.2 - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.perregna.com/index.php?action=history&amp;feed=atom&amp;title=Version_1.4.2"/>
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	<updated>2026-10-15T01:05:16Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.perregna.com/index.php?title=Version_1.4.2&amp;diff=727&amp;oldid=prev</id>
		<title>Admin: Local CI auto-sync from 1.4.2.wikitext</title>
		<link rel="alternate" type="text/html" href="https://wiki.perregna.com/index.php?title=Version_1.4.2&amp;diff=727&amp;oldid=prev"/>
		<updated>2026-09-14T12:21:23Z</updated>

		<summary type="html">&lt;p&gt;Local CI auto-sync from 1.4.2.wikitext&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;col class=&quot;diff-content&quot; /&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 12:21, 14 September 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;= Patch Notes — 1.4.2 =&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A stability-and-tuning patch on top of 1.4.1: &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Alliance Archive]] &lt;/del&gt;&#039;&#039;&#039;territory records&#039;&#039;&#039;, easier early unlocks, stronger defense research, and a &#039;&#039;&#039;Rapid Fire kill-cap&#039;&#039;&#039; fix — plus nebula, asteroid, and research-network adjustments.&amp;lt;blockquote&amp;gt;Archive tools live under the alliance &#039;&#039;&#039;Archive&#039;&#039;&#039; building. Full rules (current delay / keep curves, what is logged): Alliance Archive. Combat rules are in Fleet Combat. Or open &#039;&#039;&#039;Settings → Quick Guides&#039;&#039;&#039; in-game.&amp;lt;/blockquote&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A stability-and-tuning patch on top of 1.4.1: &#039;&#039;&#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Alliance Archive &lt;/ins&gt;territory records&#039;&#039;&#039;, easier early unlocks, stronger defense research, and a &#039;&#039;&#039;Rapid Fire kill-cap&#039;&#039;&#039; fix — plus nebula, asteroid, and research-network adjustments.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;blockquote&amp;gt;Archive tools live under the alliance &#039;&#039;&#039;Archive&#039;&#039;&#039; building. Full rules (current delay / keep curves, what is logged): &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[&lt;/ins&gt;Alliance Archive&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]]&lt;/ins&gt;. Combat rules are in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[&lt;/ins&gt;Fleet Combat&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]]&lt;/ins&gt;. Or open &#039;&#039;&#039;Settings → Quick Guides&#039;&#039;&#039; in-game.&amp;lt;/blockquote&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== New Features ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== New Features ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l7&quot;&gt;Line 7:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 10:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* The &amp;#039;&amp;#039;&amp;#039;Archive&amp;#039;&amp;#039;&amp;#039; now records delayed activity for missions that finish in &amp;#039;&amp;#039;&amp;#039;alliance-controlled systems&amp;#039;&amp;#039;&amp;#039;: pirate attacks, player attacks (including vs alliance members), scouts, and debris recycling.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* The &amp;#039;&amp;#039;&amp;#039;Archive&amp;#039;&amp;#039;&amp;#039; now records delayed activity for missions that finish in &amp;#039;&amp;#039;&amp;#039;alliance-controlled systems&amp;#039;&amp;#039;&amp;#039;: pirate attacks, player attacks (including vs alliance members), scouts, and debris recycling.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Visibility delay starts at &#039;&#039;&#039;6h&#039;&#039;&#039; (Lv1) and steps down &#039;&#039;&#039;20m&#039;&#039;&#039; per level to &#039;&#039;&#039;30m&#039;&#039;&#039; (Lv18). Keep time is &#039;&#039;&#039;+6h per Archive level&#039;&#039;&#039;. See the Alliance Archive level table.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Visibility delay starts at &#039;&#039;&#039;6h&#039;&#039;&#039; (Lv1) and steps down &#039;&#039;&#039;20m&#039;&#039;&#039; per level to &#039;&#039;&#039;30m&#039;&#039;&#039; (Lv18). Keep time is &#039;&#039;&#039;+6h per Archive level&#039;&#039;&#039;. See the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[&lt;/ins&gt;Alliance Archive&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;#delay  keep by level|Alliance Archive]] &lt;/ins&gt;level table.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Open the Archive building → &amp;#039;&amp;#039;&amp;#039;Records&amp;#039;&amp;#039;&amp;#039; to browse the log. Relic storage and cosmetic shop behaviour are unchanged.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Open the Archive building → &amp;#039;&amp;#039;&amp;#039;Records&amp;#039;&amp;#039;&amp;#039; to browse the log. Relic storage and cosmetic shop behaviour are unchanged.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l46&quot;&gt;Line 46:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 49:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Balance ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Balance ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;&#039;Nebula rotations&#039;&#039;&#039; now use &#039;&#039;&#039;easy / medium / hard / extreme / &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;medium or hard&lt;/del&gt;&#039;&#039;&#039;. Expedition tech gates follow &#039;&#039;&#039;zone difficulty&#039;&#039;&#039; rather than map position.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;&#039;Nebula rotations&#039;&#039;&#039; now use &#039;&#039;&#039;easy / medium / hard / extreme / &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;extreme&lt;/ins&gt;&#039;&#039;&#039; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;(one fewer medium, one more extreme)&lt;/ins&gt;. Expedition tech gates follow &#039;&#039;&#039;zone difficulty&#039;&#039;&#039; rather than map position.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Asteroid ore efficiency&amp;#039;&amp;#039;&amp;#039; from Planetary Engineering &amp;#039;&amp;#039;&amp;#039;10% → 15%&amp;#039;&amp;#039;&amp;#039; per level and Industrial Supremacy &amp;#039;&amp;#039;&amp;#039;20% → 25%&amp;#039;&amp;#039;&amp;#039; per level.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Asteroid ore efficiency&amp;#039;&amp;#039;&amp;#039; from Planetary Engineering &amp;#039;&amp;#039;&amp;#039;10% → 15%&amp;#039;&amp;#039;&amp;#039; per level and Industrial Supremacy &amp;#039;&amp;#039;&amp;#039;20% → 25%&amp;#039;&amp;#039;&amp;#039; per level.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Defense Engineering&amp;#039;&amp;#039;&amp;#039;, &amp;#039;&amp;#039;&amp;#039;Advanced Fortifications&amp;#039;&amp;#039;&amp;#039;, and &amp;#039;&amp;#039;&amp;#039;Planetary Bastion&amp;#039;&amp;#039;&amp;#039; grant substantially higher &amp;#039;&amp;#039;&amp;#039;HP and attack&amp;#039;&amp;#039;&amp;#039; per level for their realm’s defenses. &amp;#039;&amp;#039;&amp;#039;Fortress Doctrine&amp;#039;&amp;#039;&amp;#039; no longer grants defense HP and focuses on &amp;#039;&amp;#039;&amp;#039;shield dome capacity&amp;#039;&amp;#039;&amp;#039;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Defense Engineering&amp;#039;&amp;#039;&amp;#039;, &amp;#039;&amp;#039;&amp;#039;Advanced Fortifications&amp;#039;&amp;#039;&amp;#039;, and &amp;#039;&amp;#039;&amp;#039;Planetary Bastion&amp;#039;&amp;#039;&amp;#039; grant substantially higher &amp;#039;&amp;#039;&amp;#039;HP and attack&amp;#039;&amp;#039;&amp;#039; per level for their realm’s defenses. &amp;#039;&amp;#039;&amp;#039;Fortress Doctrine&amp;#039;&amp;#039;&amp;#039; no longer grants defense HP and focuses on &amp;#039;&amp;#039;&amp;#039;shield dome capacity&amp;#039;&amp;#039;&amp;#039;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

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		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://wiki.perregna.com/index.php?title=Version_1.4.2&amp;diff=358&amp;oldid=prev</id>
		<title>Admin at 16:02, 10 September 2026</title>
		<link rel="alternate" type="text/html" href="https://wiki.perregna.com/index.php?title=Version_1.4.2&amp;diff=358&amp;oldid=prev"/>
		<updated>2026-09-10T16:02:56Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 16:02, 10 September 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l46&quot;&gt;Line 46:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 46:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Balance ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Balance ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;&#039;Nebula rotations&#039;&#039;&#039; now use &#039;&#039;&#039;easy / medium / hard / extreme / &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;extreme&lt;/del&gt;&#039;&#039;&#039; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;(one fewer medium, one more extreme)&lt;/del&gt;. Expedition tech gates follow &#039;&#039;&#039;zone difficulty&#039;&#039;&#039; rather than map position.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;&#039;Nebula rotations&#039;&#039;&#039; now use &#039;&#039;&#039;easy / medium / hard / extreme / &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;medium or hard&lt;/ins&gt;&#039;&#039;&#039;. Expedition tech gates follow &#039;&#039;&#039;zone difficulty&#039;&#039;&#039; rather than map position.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Asteroid ore efficiency&amp;#039;&amp;#039;&amp;#039; from Planetary Engineering &amp;#039;&amp;#039;&amp;#039;10% → 15%&amp;#039;&amp;#039;&amp;#039; per level and Industrial Supremacy &amp;#039;&amp;#039;&amp;#039;20% → 25%&amp;#039;&amp;#039;&amp;#039; per level.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Asteroid ore efficiency&amp;#039;&amp;#039;&amp;#039; from Planetary Engineering &amp;#039;&amp;#039;&amp;#039;10% → 15%&amp;#039;&amp;#039;&amp;#039; per level and Industrial Supremacy &amp;#039;&amp;#039;&amp;#039;20% → 25%&amp;#039;&amp;#039;&amp;#039; per level.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Defense Engineering&amp;#039;&amp;#039;&amp;#039;, &amp;#039;&amp;#039;&amp;#039;Advanced Fortifications&amp;#039;&amp;#039;&amp;#039;, and &amp;#039;&amp;#039;&amp;#039;Planetary Bastion&amp;#039;&amp;#039;&amp;#039; grant substantially higher &amp;#039;&amp;#039;&amp;#039;HP and attack&amp;#039;&amp;#039;&amp;#039; per level for their realm’s defenses. &amp;#039;&amp;#039;&amp;#039;Fortress Doctrine&amp;#039;&amp;#039;&amp;#039; no longer grants defense HP and focuses on &amp;#039;&amp;#039;&amp;#039;shield dome capacity&amp;#039;&amp;#039;&amp;#039;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Defense Engineering&amp;#039;&amp;#039;&amp;#039;, &amp;#039;&amp;#039;&amp;#039;Advanced Fortifications&amp;#039;&amp;#039;&amp;#039;, and &amp;#039;&amp;#039;&amp;#039;Planetary Bastion&amp;#039;&amp;#039;&amp;#039; grant substantially higher &amp;#039;&amp;#039;&amp;#039;HP and attack&amp;#039;&amp;#039;&amp;#039; per level for their realm’s defenses. &amp;#039;&amp;#039;&amp;#039;Fortress Doctrine&amp;#039;&amp;#039;&amp;#039; no longer grants defense HP and focuses on &amp;#039;&amp;#039;&amp;#039;shield dome capacity&amp;#039;&amp;#039;&amp;#039;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://wiki.perregna.com/index.php?title=Version_1.4.2&amp;diff=355&amp;oldid=prev</id>
		<title>Admin: Created page with &quot; A stability-and-tuning patch on top of 1.4.1: Alliance Archive &#039;&#039;&#039;territory records&#039;&#039;&#039;, easier early unlocks, stronger defense research, and a &#039;&#039;&#039;Rapid Fire kill-cap&#039;&#039;&#039; fix — plus nebula, asteroid, and research-network adjustments.&lt;blockquote&gt;Archive tools live under the alliance &#039;&#039;&#039;Archive&#039;&#039;&#039; building. Full rules (current delay / keep curves, what is logged): Alliance Archive. Combat rules are in Fleet Combat. Or open &#039;&#039;&#039;Settings → Quick Guides&#039;&#039;&#039; in-game.&lt;/blo...&quot;</title>
		<link rel="alternate" type="text/html" href="https://wiki.perregna.com/index.php?title=Version_1.4.2&amp;diff=355&amp;oldid=prev"/>
		<updated>2026-09-10T11:23:10Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot; A stability-and-tuning patch on top of 1.4.1: &lt;a href=&quot;/Alliance_Archive&quot; title=&quot;Alliance Archive&quot;&gt;Alliance Archive&lt;/a&gt; &amp;#039;&amp;#039;&amp;#039;territory records&amp;#039;&amp;#039;&amp;#039;, easier early unlocks, stronger defense research, and a &amp;#039;&amp;#039;&amp;#039;Rapid Fire kill-cap&amp;#039;&amp;#039;&amp;#039; fix — plus nebula, asteroid, and research-network adjustments.&amp;lt;blockquote&amp;gt;Archive tools live under the alliance &amp;#039;&amp;#039;&amp;#039;Archive&amp;#039;&amp;#039;&amp;#039; building. Full rules (current delay / keep curves, what is logged): Alliance Archive. Combat rules are in Fleet Combat. Or open &amp;#039;&amp;#039;&amp;#039;Settings → Quick Guides&amp;#039;&amp;#039;&amp;#039; in-game.&amp;lt;/blo...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&lt;br /&gt;
A stability-and-tuning patch on top of 1.4.1: [[Alliance Archive]] &amp;#039;&amp;#039;&amp;#039;territory records&amp;#039;&amp;#039;&amp;#039;, easier early unlocks, stronger defense research, and a &amp;#039;&amp;#039;&amp;#039;Rapid Fire kill-cap&amp;#039;&amp;#039;&amp;#039; fix — plus nebula, asteroid, and research-network adjustments.&amp;lt;blockquote&amp;gt;Archive tools live under the alliance &amp;#039;&amp;#039;&amp;#039;Archive&amp;#039;&amp;#039;&amp;#039; building. Full rules (current delay / keep curves, what is logged): Alliance Archive. Combat rules are in Fleet Combat. Or open &amp;#039;&amp;#039;&amp;#039;Settings → Quick Guides&amp;#039;&amp;#039;&amp;#039; in-game.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== New Features ==&lt;br /&gt;
&lt;br /&gt;
=== Alliance Archive Records ===&lt;br /&gt;
&lt;br /&gt;
* The &amp;#039;&amp;#039;&amp;#039;Archive&amp;#039;&amp;#039;&amp;#039; now records delayed activity for missions that finish in &amp;#039;&amp;#039;&amp;#039;alliance-controlled systems&amp;#039;&amp;#039;&amp;#039;: pirate attacks, player attacks (including vs alliance members), scouts, and debris recycling.&lt;br /&gt;
* Visibility delay starts at &amp;#039;&amp;#039;&amp;#039;6h&amp;#039;&amp;#039;&amp;#039; (Lv1) and steps down &amp;#039;&amp;#039;&amp;#039;20m&amp;#039;&amp;#039;&amp;#039; per level to &amp;#039;&amp;#039;&amp;#039;30m&amp;#039;&amp;#039;&amp;#039; (Lv18). Keep time is &amp;#039;&amp;#039;&amp;#039;+6h per Archive level&amp;#039;&amp;#039;&amp;#039;. See the Alliance Archive level table.&lt;br /&gt;
* Open the Archive building → &amp;#039;&amp;#039;&amp;#039;Records&amp;#039;&amp;#039;&amp;#039; to browse the log. Relic storage and cosmetic shop behaviour are unchanged.&lt;br /&gt;
&lt;br /&gt;
=== Planet image cosmetics ===&lt;br /&gt;
&lt;br /&gt;
* New &amp;#039;&amp;#039;&amp;#039;planet image&amp;#039;&amp;#039;&amp;#039; cosmetics replace the colony’s galaxy-view sprite (families for rocky, hazardous, oceanic, and volcanic surfaces). Unequipping restores the seeded default image. Moons keep their seeded moon sprite.&lt;br /&gt;
&lt;br /&gt;
=== FCS warp hop for joiners ===&lt;br /&gt;
&lt;br /&gt;
* When joining an FCS rally, joiners can use the same &amp;#039;&amp;#039;&amp;#039;warp hop&amp;#039;&amp;#039;&amp;#039; rules as a solo / lead launch (PvE, inactive, and neutral targets only), including hop readiness time in travel estimates.&lt;br /&gt;
&lt;br /&gt;
== Improvements ==&lt;br /&gt;
&lt;br /&gt;
=== Onboarding &amp;amp; early unlocks ===&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Probe&amp;#039;&amp;#039;&amp;#039; unlocks at &amp;#039;&amp;#039;&amp;#039;Chemical Propulsion 1&amp;#039;&amp;#039;&amp;#039; and &amp;#039;&amp;#039;&amp;#039;Sensor Technology 1&amp;#039;&amp;#039;&amp;#039; (was 2 / 2).&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Cargo Ship / Kamikaze&amp;#039;&amp;#039;&amp;#039; unlock at &amp;#039;&amp;#039;&amp;#039;Chemical Propulsion 2&amp;#039;&amp;#039;&amp;#039; (was 3). &amp;#039;&amp;#039;&amp;#039;Weapon Systems&amp;#039;&amp;#039;&amp;#039; only needs &amp;#039;&amp;#039;&amp;#039;Energy Systems 2&amp;#039;&amp;#039;&amp;#039; (was 4).&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Fighter&amp;#039;&amp;#039;&amp;#039; unlocks at &amp;#039;&amp;#039;&amp;#039;Shipyard 4&amp;#039;&amp;#039;&amp;#039; with &amp;#039;&amp;#039;&amp;#039;Chemical Propulsion 3&amp;#039;&amp;#039;&amp;#039;, &amp;#039;&amp;#039;&amp;#039;Weapon Systems 2&amp;#039;&amp;#039;&amp;#039;, and &amp;#039;&amp;#039;&amp;#039;Shield Technology 2&amp;#039;&amp;#039;&amp;#039; (was Shipyard 7 / Chem 4 / Weapons 4 / Shield 3).&lt;br /&gt;
* Onboarding quests add explicit &amp;#039;&amp;#039;&amp;#039;Shipyard&amp;#039;&amp;#039;&amp;#039; and &amp;#039;&amp;#039;&amp;#039;Weapon Systems&amp;#039;&amp;#039;&amp;#039; steps, lower early research and mine targets (mine quest &amp;#039;&amp;#039;&amp;#039;10 → 8&amp;#039;&amp;#039;&amp;#039;), and grant more starter cargo on that step.&lt;br /&gt;
&lt;br /&gt;
=== Over-cap Colony Relocate boosts ===&lt;br /&gt;
&lt;br /&gt;
* Compensated &amp;#039;&amp;#039;&amp;#039;planet&amp;#039;&amp;#039;&amp;#039; abandon now grants &amp;#039;&amp;#039;&amp;#039;3 Colony Relocate boosts&amp;#039;&amp;#039;&amp;#039; (was 1), capped at &amp;#039;&amp;#039;&amp;#039;12&amp;#039;&amp;#039;&amp;#039; rewarded boosts on hand, with a longer expiry window for those rewarded boosts.&lt;br /&gt;
&lt;br /&gt;
=== Research network ===&lt;br /&gt;
&lt;br /&gt;
* Research Lab network keep-factor is stronger: about &amp;#039;&amp;#039;&amp;#039;6.25% faster per networked lab level&amp;#039;&amp;#039;&amp;#039; (was ~5%).&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Colonial Administration&amp;#039;&amp;#039;&amp;#039; levels above your colony count each reduce research time by &amp;#039;&amp;#039;&amp;#039;2%&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
=== Defense yard floors ===&lt;br /&gt;
&lt;br /&gt;
* Defense build-time floors are now tiered by the defense’s realm requirement. At Realm 4+, early defenses finish much faster (Realm 1 defenses down to a &amp;#039;&amp;#039;&amp;#039;1 ms&amp;#039;&amp;#039;&amp;#039; floor).&lt;br /&gt;
&lt;br /&gt;
=== Second moon Day 14 ===&lt;br /&gt;
&lt;br /&gt;
* Surplus second moons that remained after the two-week window are &amp;#039;&amp;#039;&amp;#039;auto-abandoned&amp;#039;&amp;#039;&amp;#039; with the same compensation as a voluntary Abandon Second Moon. Commanders receive a completion mail listing warehouse, refund, ships, and Building Nano Boosts.&lt;br /&gt;
&lt;br /&gt;
== Balance ==&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Nebula rotations&amp;#039;&amp;#039;&amp;#039; now use &amp;#039;&amp;#039;&amp;#039;easy / medium / hard / extreme / extreme&amp;#039;&amp;#039;&amp;#039; (one fewer medium, one more extreme). Expedition tech gates follow &amp;#039;&amp;#039;&amp;#039;zone difficulty&amp;#039;&amp;#039;&amp;#039; rather than map position.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Asteroid ore efficiency&amp;#039;&amp;#039;&amp;#039; from Planetary Engineering &amp;#039;&amp;#039;&amp;#039;10% → 15%&amp;#039;&amp;#039;&amp;#039; per level and Industrial Supremacy &amp;#039;&amp;#039;&amp;#039;20% → 25%&amp;#039;&amp;#039;&amp;#039; per level.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Defense Engineering&amp;#039;&amp;#039;&amp;#039;, &amp;#039;&amp;#039;&amp;#039;Advanced Fortifications&amp;#039;&amp;#039;&amp;#039;, and &amp;#039;&amp;#039;&amp;#039;Planetary Bastion&amp;#039;&amp;#039;&amp;#039; grant substantially higher &amp;#039;&amp;#039;&amp;#039;HP and attack&amp;#039;&amp;#039;&amp;#039; per level for their realm’s defenses. &amp;#039;&amp;#039;&amp;#039;Fortress Doctrine&amp;#039;&amp;#039;&amp;#039; no longer grants defense HP and focuses on &amp;#039;&amp;#039;&amp;#039;shield dome capacity&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Chemical Propulsion&amp;#039;&amp;#039;&amp;#039; and &amp;#039;&amp;#039;&amp;#039;Warp Technology&amp;#039;&amp;#039;&amp;#039; ship-speed bonus per level &amp;#039;&amp;#039;&amp;#039;10% → 5%&amp;#039;&amp;#039;&amp;#039; (fuel effects unchanged).&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Probe-only attacks&amp;#039;&amp;#039;&amp;#039; no longer loot resources, drop items, clear pirate strongholds, or write attack-history rewards.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Pirate / NPC&amp;#039;&amp;#039;&amp;#039; colonies no longer accrue resource production — lootable stockpiles stay at their stored balances.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Rapid Fire kill cap&amp;#039;&amp;#039;&amp;#039; — each shooter type may only spend kill slots from its own damage share. Soft / logistics hulls with RF=1 can no longer pad capital overkill (e.g. Titans + huge Kamikaze stacks).&lt;br /&gt;
* Personal &amp;#039;&amp;#039;&amp;#039;warp gate&amp;#039;&amp;#039;&amp;#039; hops are blocked when the exit colony sits in &amp;#039;&amp;#039;&amp;#039;at-war enemy&amp;#039;&amp;#039;&amp;#039; territory.&lt;br /&gt;
&lt;br /&gt;
== Bug Fixes ==&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;PvP Retaliation Window&amp;#039;&amp;#039;&amp;#039; carries correctly when relocating flagged fleets — relocating neither clears nor restarts an in-flight window; a new PvP fight still refreshes the surviving hull.&lt;br /&gt;
* Build / research &amp;#039;&amp;#039;&amp;#039;queue locking&amp;#039;&amp;#039;&amp;#039; no longer stalls advancement when the queue head changes under load.&lt;br /&gt;
* Combat mail, scout reports, and push delivery are more reliable under concurrent FCS and attack processing.&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
</feed>