<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://wiki.perregna.com/index.php?action=history&amp;feed=atom&amp;title=Version_1.4.10</id>
	<title>Version 1.4.10 - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.perregna.com/index.php?action=history&amp;feed=atom&amp;title=Version_1.4.10"/>
	<link rel="alternate" type="text/html" href="https://wiki.perregna.com/index.php?title=Version_1.4.10&amp;action=history"/>
	<updated>2026-10-15T01:06:44Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.43.6</generator>
	<entry>
		<id>https://wiki.perregna.com/index.php?title=Version_1.4.10&amp;diff=948&amp;oldid=prev</id>
		<title>Admin: Local CI auto-sync from 1.4.10.wikitext</title>
		<link rel="alternate" type="text/html" href="https://wiki.perregna.com/index.php?title=Version_1.4.10&amp;diff=948&amp;oldid=prev"/>
		<updated>2026-10-12T08:01:43Z</updated>

		<summary type="html">&lt;p&gt;Local CI auto-sync from 1.4.10.wikitext&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;The Imperial Overview gets a Trade tab, coordinated-attack leaders can lock out only slow joiners, cosmetics can be previewed on your colony before buying, the colony list can be reordered, resource templates sync across devices, and engines can be cancelled while forging and leave debris when destroyed.&lt;br /&gt;
&lt;br /&gt;
== Imperial Overview ==&lt;br /&gt;
* New &amp;#039;&amp;#039;&amp;#039;Trade&amp;#039;&amp;#039;&amp;#039; tab, one row per colony: Trading Center level, pending offers against slots (e.g. 3/4), free auto-fulfill slots (highlighted when above 0, so you know where to list another order), offers in transit (accepted, convoys travelling; their slot is already free) and the resources offered and requested by pending offers. Includes a totals row and the export sheet. Requires Imperial Access, like the other tabs.&lt;br /&gt;
* Auto-fulfill offers also use a normal trade slot.&lt;br /&gt;
* Tab names are no longer cut off on phones; the tab bar scrolls sideways when the tabs don&amp;#039;t fit.&lt;br /&gt;
* See [[Trading System#Imperial Overview: Trade tab|Trading System]].&lt;br /&gt;
&lt;br /&gt;
== Fleet Coordination ==&lt;br /&gt;
* New &amp;#039;&amp;#039;&amp;#039;Lock slow joiners&amp;#039;&amp;#039;&amp;#039; option in Manage FCS, next to Lock rally. Allies can still join if they arrive by the current group ETA; slower fleets are rejected with a clear error, so the strike is not delayed further.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Lock rally&amp;#039;&amp;#039;&amp;#039; still blocks everyone, and &amp;#039;&amp;#039;&amp;#039;Unlock&amp;#039;&amp;#039;&amp;#039; clears either lock.&lt;br /&gt;
* See [[FleetCoordinationSystem(FCS)#Locking &amp;amp; Unlocking Participation|Fleet Coordination System]].&lt;br /&gt;
&lt;br /&gt;
== Cosmetics ==&lt;br /&gt;
* The cosmetic chooser has a &amp;#039;&amp;#039;&amp;#039;Preview&amp;#039;&amp;#039;&amp;#039; button that shows the selected item on your current colony for &amp;#039;&amp;#039;&amp;#039;10 seconds&amp;#039;&amp;#039;&amp;#039;, then returns to the equipped one. Works for any item that is not active, owned or not.&lt;br /&gt;
* Covers planet, moon and alliance surfaces, building skins (including alliance building skins) and planet images (the camera pans to the colony on the galaxy view).&lt;br /&gt;
* The chooser hides during the preview and reopens on the same item; a countdown pill lets you end it early. Nothing is bought or equipped.&lt;br /&gt;
* See [[Player Cosmetics#Previewing cosmetics|Player Cosmetics]].&lt;br /&gt;
&lt;br /&gt;
== Colonies ==&lt;br /&gt;
* Set your own colony list order from &amp;#039;&amp;#039;&amp;#039;Colony Settings → Reorder Colony List&amp;#039;&amp;#039;&amp;#039;, with up/down buttons and &amp;#039;&amp;#039;&amp;#039;Reset&amp;#039;&amp;#039;&amp;#039; to creation order. Moons stay under their planet, the Capital can go anywhere, and new colonies go to the bottom.&lt;br /&gt;
* The order is used in every colony list and saved to your account, so it is the same on every device. Sorting by name never overwrites it. Free, no Imperial Access needed.&lt;br /&gt;
* Colony Settings actions are grouped into &amp;#039;&amp;#039;&amp;#039;This Colony&amp;#039;&amp;#039;&amp;#039;, &amp;#039;&amp;#039;&amp;#039;Colony List&amp;#039;&amp;#039;&amp;#039; and a separate &amp;#039;&amp;#039;&amp;#039;Abandon&amp;#039;&amp;#039;&amp;#039; section.&lt;br /&gt;
* See [[Colonization#Colony List Order|Colonization]].&lt;br /&gt;
&lt;br /&gt;
== Resource Templates ==&lt;br /&gt;
* Resource templates (fleet launch cargo loadouts) are saved to your account (up to &amp;#039;&amp;#039;&amp;#039;12&amp;#039;&amp;#039;&amp;#039;) and are the same on every device.&lt;br /&gt;
* On first open in 1.4.10, the templates already on a device are merged into your account list (no duplicates, up to 12), so no device&amp;#039;s templates are lost.&lt;br /&gt;
&lt;br /&gt;
== Engines ==&lt;br /&gt;
* An installed engine destroyed in a raid (single or joint attack) now leaves debris like a lost ship: its install price × the share of wear it had left, at the battle&amp;#039;s ship debris rate. It shows in the report&amp;#039;s debris line, counts toward the moon chance and never goes to the Ship Graveyard.&lt;br /&gt;
* A fresh Ship Production Engine Mk I leaves about &amp;#039;&amp;#039;&amp;#039;9T&amp;#039;&amp;#039;&amp;#039; at a 35% debris rate; Mk III about &amp;#039;&amp;#039;&amp;#039;100T&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
* An order can be &amp;#039;&amp;#039;&amp;#039;cancelled&amp;#039;&amp;#039;&amp;#039; from the Workshop&amp;#039;s forging queue: a &amp;#039;&amp;#039;&amp;#039;Queued&amp;#039;&amp;#039;&amp;#039; order is refunded in full, the one already &amp;#039;&amp;#039;&amp;#039;Forging&amp;#039;&amp;#039;&amp;#039; costs a &amp;#039;&amp;#039;&amp;#039;5% fee&amp;#039;&amp;#039;&amp;#039;. The colony&amp;#039;s later orders move up. See [[Engines#Building (forging)|Engines]].&lt;br /&gt;
* See [[Engines#Installed engines|Engines]] and [[Fleet Combat#Debris vs Ship Graveyard|Fleet Combat]].&lt;br /&gt;
&lt;br /&gt;
== Battle reports ==&lt;br /&gt;
* Repaired ships show as a blue &amp;#039;&amp;#039;&amp;#039;(+X)&amp;#039;&amp;#039;&amp;#039; next to the ship count in battle report rounds and the simulator, with one note above the table, instead of a separate Repaired column.&lt;br /&gt;
* Identical installed engines that were stolen or destroyed show as one row with a quantity.&lt;br /&gt;
&lt;br /&gt;
== Inventory ==&lt;br /&gt;
* Newly obtained monument and relic pieces are marked &amp;#039;&amp;#039;&amp;#039;NEW&amp;#039;&amp;#039;&amp;#039; in the piece grid, not only on the monument or relic.&lt;br /&gt;
&lt;br /&gt;
== Quests ==&lt;br /&gt;
* The &amp;#039;&amp;#039;&amp;#039;Speed up construction&amp;#039;&amp;#039;&amp;#039; onboarding quests are now &amp;#039;&amp;#039;&amp;#039;Upgrade Engineering Lab to 2/3/5&amp;#039;&amp;#039;&amp;#039;. A normal upgrade counts; no boost needed. This also shows in Commander&amp;#039;s Path Act II.&lt;br /&gt;
&lt;br /&gt;
== Notifications ==&lt;br /&gt;
* The notification prompt now waits until no other window is open, so it appears correctly on iPhone.&lt;br /&gt;
* See [[Frequently Asked Questions#Notifications|FAQ]].&lt;br /&gt;
&lt;br /&gt;
== Fixes ==&lt;br /&gt;
* Fixed: switching to a colony with a different surface briefly showed the previous colony&amp;#039;s surface.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
* [[Trading System]]&lt;br /&gt;
* [[FleetCoordinationSystem(FCS)]]&lt;br /&gt;
* [[Player Cosmetics]]&lt;br /&gt;
* [[Colonization]]&lt;br /&gt;
* [[Engines]]&lt;br /&gt;
* [[Version 1.4.9]]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
</feed>