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	<id>https://wiki.perregna.com/index.php?action=history&amp;feed=atom&amp;title=Version_1.4.1</id>
	<title>Version 1.4.1 - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.perregna.com/index.php?action=history&amp;feed=atom&amp;title=Version_1.4.1"/>
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	<updated>2026-10-15T01:06:43Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.perregna.com/index.php?title=Version_1.4.1&amp;diff=726&amp;oldid=prev</id>
		<title>Admin: Local CI auto-sync from 1.4.1.wikitext</title>
		<link rel="alternate" type="text/html" href="https://wiki.perregna.com/index.php?title=Version_1.4.1&amp;diff=726&amp;oldid=prev"/>
		<updated>2026-09-14T12:21:22Z</updated>

		<summary type="html">&lt;p&gt;Local CI auto-sync from 1.4.1.wikitext&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;col class=&quot;diff-content&quot; /&gt;
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				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 12:21, 14 September 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;= Patch Notes — 1.4.1 =&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A wording-and-polish patch on top of 1.4.0: the &#039;&#039;&#039;over-cap abandon flow&#039;&#039;&#039; is clearer and far more forgiving, PvP attack fleets now dock with a &#039;&#039;&#039;retaliation window&#039;&#039;&#039;, and yards carry more tonnage.&amp;lt;blockquote&amp;gt;Planet slots follow Astrophysics in the Research tree. Hangar rules are in Resource Protection and capacity rules in Tonnage. Or open &#039;&#039;&#039;Settings → Quick Guides&#039;&#039;&#039; in-game.&amp;lt;/blockquote&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A wording-and-polish patch on top of 1.4.0: the &#039;&#039;&#039;over-cap abandon flow&#039;&#039;&#039; is clearer and far more forgiving, PvP attack fleets now dock with a &#039;&#039;&#039;retaliation window&#039;&#039;&#039;, and yards carry more tonnage.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;blockquote&amp;gt;Planet slots follow Astrophysics in the Research tree. Hangar rules are in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[&lt;/ins&gt;Resource Protection&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]] &lt;/ins&gt;and capacity rules in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[&lt;/ins&gt;Tonnage&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]]&lt;/ins&gt;. Or open &#039;&#039;&#039;Settings → Quick Guides&#039;&#039;&#039; in-game.&amp;lt;/blockquote&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== New Features ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== New Features ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

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&lt;/table&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://wiki.perregna.com/index.php?title=Version_1.4.1&amp;diff=353&amp;oldid=prev</id>
		<title>Admin: Created page with &quot; A wording-and-polish patch on top of 1.4.0: the &#039;&#039;&#039;over-cap abandon flow&#039;&#039;&#039; is clearer and far more forgiving, PvP attack fleets now dock with a &#039;&#039;&#039;retaliation window&#039;&#039;&#039;, and yards carry more tonnage.&lt;blockquote&gt;Planet slots follow Astrophysics in the Research tree. Hangar rules are in Resource Protection and capacity rules in Tonnage. Or open &#039;&#039;&#039;Settings → Quick Guides&#039;&#039;&#039; in-game.&lt;/blockquote&gt;  == New Features ==  === PvP Retaliation Window ===  * Fleets returning fr...&quot;</title>
		<link rel="alternate" type="text/html" href="https://wiki.perregna.com/index.php?title=Version_1.4.1&amp;diff=353&amp;oldid=prev"/>
		<updated>2026-09-03T14:44:41Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot; A wording-and-polish patch on top of 1.4.0: the &amp;#039;&amp;#039;&amp;#039;over-cap abandon flow&amp;#039;&amp;#039;&amp;#039; is clearer and far more forgiving, PvP attack fleets now dock with a &amp;#039;&amp;#039;&amp;#039;retaliation window&amp;#039;&amp;#039;&amp;#039;, and yards carry more tonnage.&amp;lt;blockquote&amp;gt;Planet slots follow Astrophysics in the Research tree. Hangar rules are in Resource Protection and capacity rules in Tonnage. Or open &amp;#039;&amp;#039;&amp;#039;Settings → Quick Guides&amp;#039;&amp;#039;&amp;#039; in-game.&amp;lt;/blockquote&amp;gt;  == New Features ==  === PvP Retaliation Window ===  * Fleets returning fr...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&lt;br /&gt;
A wording-and-polish patch on top of 1.4.0: the &amp;#039;&amp;#039;&amp;#039;over-cap abandon flow&amp;#039;&amp;#039;&amp;#039; is clearer and far more forgiving, PvP attack fleets now dock with a &amp;#039;&amp;#039;&amp;#039;retaliation window&amp;#039;&amp;#039;&amp;#039;, and yards carry more tonnage.&amp;lt;blockquote&amp;gt;Planet slots follow Astrophysics in the Research tree. Hangar rules are in Resource Protection and capacity rules in Tonnage. Or open &amp;#039;&amp;#039;&amp;#039;Settings → Quick Guides&amp;#039;&amp;#039;&amp;#039; in-game.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== New Features ==&lt;br /&gt;
&lt;br /&gt;
=== PvP Retaliation Window ===&lt;br /&gt;
&lt;br /&gt;
* Fleets returning from an attack on &amp;#039;&amp;#039;&amp;#039;another player&amp;#039;&amp;#039;&amp;#039; dock &amp;#039;&amp;#039;&amp;#039;outside hangar protection&amp;#039;&amp;#039;&amp;#039; for a short window, so a raid can be answered before the hull disappears into the hangar.&lt;br /&gt;
* Window length scales with the surviving hull tonnage that comes home: &amp;#039;&amp;#039;&amp;#039;2 hours&amp;#039;&amp;#039;&amp;#039; minimum, up to &amp;#039;&amp;#039;&amp;#039;24 hours&amp;#039;&amp;#039;&amp;#039; at realm-max fleet tonnage.&lt;br /&gt;
* Flagged ships are visible to scouts and can be attacked, and they do &amp;#039;&amp;#039;&amp;#039;not&amp;#039;&amp;#039;&amp;#039; consume hangar capacity. Sending a new fleet spends flagged ships first, so relaunching clears the window early.&lt;br /&gt;
* The window is shown in the &amp;#039;&amp;#039;&amp;#039;Fleet Hangar&amp;#039;&amp;#039;&amp;#039; panel (with per-ship counts and clearance timers), on the fleet &amp;#039;&amp;#039;&amp;#039;return mail&amp;#039;&amp;#039;&amp;#039;, and in &amp;#039;&amp;#039;&amp;#039;scout reports&amp;#039;&amp;#039;&amp;#039; of your colony.&lt;br /&gt;
* Attacks on &amp;#039;&amp;#039;&amp;#039;pirate strongholds&amp;#039;&amp;#039;&amp;#039; and &amp;#039;&amp;#039;&amp;#039;Riftwake&amp;#039;&amp;#039;&amp;#039; targets do not open a window. Attacks on alliance &amp;#039;&amp;#039;&amp;#039;system centers&amp;#039;&amp;#039;&amp;#039; do.&lt;br /&gt;
&lt;br /&gt;
=== Hyper Dense asteroids ===&lt;br /&gt;
&lt;br /&gt;
* A rare jackpot density above &amp;#039;&amp;#039;&amp;#039;Ultra Dense&amp;#039;&amp;#039;&amp;#039; joins the asteroid spawn table, with a far larger ore pool and its own map marker.&lt;br /&gt;
&lt;br /&gt;
== Improvements ==&lt;br /&gt;
&lt;br /&gt;
=== Over-cap abandon flow ===&lt;br /&gt;
&lt;br /&gt;
* While you are &amp;#039;&amp;#039;&amp;#039;over your Astrophysics planet cap&amp;#039;&amp;#039;&amp;#039;, any &amp;#039;&amp;#039;&amp;#039;non-homeworld&amp;#039;&amp;#039;&amp;#039; planet can be abandoned with full compensation. You no longer have to wait for a colony to become access-restricted on Day 7, and you are not limited to the specific colonies the system flagged as excess — pick whichever planet you want to give up. Compensation stops once you are back within the cap.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Defense investment is now refunded 100%&amp;#039;&amp;#039;&amp;#039; as resources, alongside the existing building refund, warehouse resources, hangar ships, and Building Nano Boost items.&lt;br /&gt;
* Abandoning a &amp;#039;&amp;#039;&amp;#039;planet&amp;#039;&amp;#039;&amp;#039; also grants &amp;#039;&amp;#039;&amp;#039;1 Colony Relocate boost&amp;#039;&amp;#039;&amp;#039; (moons do not).&lt;br /&gt;
* Colony Settings explains the state you are actually in: an over-cap banner for eligible colonies, the restricted banner only for locked ones, and a preview that lists the defense refund and relocate boost before you confirm. The refund mail lists the same lines.&lt;br /&gt;
* Moons of flagged excess planets remain independently abandonable to the homeworld — order still does not matter.&lt;br /&gt;
&lt;br /&gt;
=== Asteroid harvesting ===&lt;br /&gt;
&lt;br /&gt;
* The harvest limit is now &amp;#039;&amp;#039;&amp;#039;one fleet per asteroid&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Harvest cycles floor at &amp;#039;&amp;#039;&amp;#039;3 minutes&amp;#039;&amp;#039;&amp;#039; for most classes (&amp;#039;&amp;#039;&amp;#039;1 minute&amp;#039;&amp;#039;&amp;#039; for Industrialist and Guardian), and research tick reduction caps at &amp;#039;&amp;#039;&amp;#039;30%&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
* Only the first &amp;#039;&amp;#039;&amp;#039;2 million Orbital Refineries&amp;#039;&amp;#039;&amp;#039; contribute mining speed (extras still add cargo). One-click harvest sizes fleets against that cap.&lt;br /&gt;
&lt;br /&gt;
=== Quality of life ===&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Auto warp hop&amp;#039;&amp;#039;&amp;#039; — one-click Harvest and Survey can take the nearest warp gate hop automatically, using the same rules as the fleet send screen. Toggle it under &amp;#039;&amp;#039;&amp;#039;Settings → System missions&amp;#039;&amp;#039;&amp;#039; (QoL required).&lt;br /&gt;
* Astrophysics &amp;#039;&amp;#039;&amp;#039;next planet slot&amp;#039;&amp;#039;&amp;#039; progress now shows for every commander from level 1, without waiting on the cap rollout flag.&lt;br /&gt;
* Riftwake &amp;#039;&amp;#039;&amp;#039;Mandate fatigue&amp;#039;&amp;#039;&amp;#039; wording is explicit: the penalty applies to &amp;#039;&amp;#039;&amp;#039;Riftwake&amp;#039;&amp;#039;&amp;#039; battle stats only (Siphon Spines / Wakeheart), not to regular combat.&lt;br /&gt;
* The Rapid Fire combat announcement now names the exact rollout window: &amp;#039;&amp;#039;&amp;#039;Sunday 6 September, 05:00–06:00 UTC&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
== Balance ==&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Astrophysics planet slots round up&amp;#039;&amp;#039;&amp;#039; — the limit is now &amp;#039;&amp;#039;&amp;#039;1 + ceil(level ÷ 3)&amp;#039;&amp;#039;&amp;#039; instead of rounding down, matching the legacy rounding. Astrophysics 1–3 grants a second planet, 4–6 a third, and so on.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Yard tonnage capacity raised&amp;#039;&amp;#039;&amp;#039; — Shipyard base capacity &amp;#039;&amp;#039;&amp;#039;45M → 65M&amp;#039;&amp;#039;&amp;#039; and Defense Yard &amp;#039;&amp;#039;&amp;#039;30M → 45M&amp;#039;&amp;#039;&amp;#039; per level scale, lifting empire tonnage capacity for the same yard levels to keep it overall tonnage at same level after planets cap applied.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Excess planets no longer add tonnage capacity&amp;#039;&amp;#039;&amp;#039; — yards on over-cap colonies are skipped when your capacity is computed, while ships and defenses stationed there still count as used tonnage.&lt;br /&gt;
* Ahead of the Sunday combat update, late-game defenses are tuned down: &amp;#039;&amp;#039;&amp;#039;Prism Tower&amp;#039;&amp;#039;&amp;#039; attack &amp;#039;&amp;#039;&amp;#039;40k → 12k&amp;#039;&amp;#039;&amp;#039;, shield &amp;#039;&amp;#039;&amp;#039;20k → 10k&amp;#039;&amp;#039;&amp;#039;, hull &amp;#039;&amp;#039;&amp;#039;25k → 20k&amp;#039;&amp;#039;&amp;#039;, and rapid fire vs Battlecruiser / Titan / Carrier cut to &amp;#039;&amp;#039;&amp;#039;×3 / ×2 / ×3&amp;#039;&amp;#039;&amp;#039;. &amp;#039;&amp;#039;&amp;#039;Planetary Dome&amp;#039;&amp;#039;&amp;#039; shield &amp;#039;&amp;#039;&amp;#039;40k → 25k&amp;#039;&amp;#039;&amp;#039;, hull &amp;#039;&amp;#039;&amp;#039;150k → 100k&amp;#039;&amp;#039;&amp;#039;. After hull change, it was unnecessarily OP and with this we now have 1:5 tonnage defense:attack power rate back.&lt;br /&gt;
* The &amp;#039;&amp;#039;&amp;#039;rapid-fire ceiling&amp;#039;&amp;#039;&amp;#039; used in combat resolution rises from &amp;#039;&amp;#039;&amp;#039;10&amp;#039;&amp;#039;&amp;#039; to &amp;#039;&amp;#039;&amp;#039;20&amp;#039;&amp;#039;&amp;#039;, so mid-tier anti-swarm rapid fire is no longer clipped.&lt;br /&gt;
&lt;br /&gt;
== Bug Fixes ==&lt;br /&gt;
&lt;br /&gt;
* Warp gate fleet hops refresh both the source and destination colony, so switching to the destination no longer shows a default planet with no building slots.&lt;br /&gt;
* Fixed a service initialization issue in the building / yard pipeline that could break build queues.&lt;br /&gt;
* Pirate and Riftwake system players are excluded from planet cap checks, excess snapshots, and colony abandon.&lt;br /&gt;
* Planet cap rollout clears cached tonnage totals for affected players, so capacity updates immediately when excess colonies drop out.&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
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