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	<id>https://wiki.perregna.com/index.php?action=history&amp;feed=atom&amp;title=Version_1.4.0</id>
	<title>Version 1.4.0 - Revision history</title>
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	<updated>2026-09-12T02:09:58Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://wiki.perregna.com/index.php?title=Version_1.4.0&amp;diff=351&amp;oldid=prev</id>
		<title>Admin: Created page with &quot; A galactic-events-and-empire-scale release: alliances fight the weekly &#039;&#039;&#039;Riftwake Incursion&#039;&#039;&#039;, empires align with the new &#039;&#039;&#039;Astrophysics planet cap&#039;&#039;&#039;, and Realm 4+ shipyards get a &#039;&#039;&#039;build-floor and hull tuning&#039;&#039;&#039; pass.&lt;blockquote&gt;Riftwake rules are in Riftwake Incursion. Planet slots follow Astrophysics in the Research tree. Or open &#039;&#039;&#039;Settings → Quick Guides&#039;&#039;&#039; in-game.&lt;/blockquote&gt;  == New Features ==  === Riftwake Incursion ===  * A recurring &#039;&#039;&#039;weekly allianc...&quot;</title>
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		<updated>2026-09-01T12:13:20Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot; A galactic-events-and-empire-scale release: alliances fight the weekly &amp;#039;&amp;#039;&amp;#039;Riftwake Incursion&amp;#039;&amp;#039;&amp;#039;, empires align with the new &amp;#039;&amp;#039;&amp;#039;Astrophysics planet cap&amp;#039;&amp;#039;&amp;#039;, and Realm 4+ shipyards get a &amp;#039;&amp;#039;&amp;#039;build-floor and hull tuning&amp;#039;&amp;#039;&amp;#039; pass.&amp;lt;blockquote&amp;gt;Riftwake rules are in Riftwake Incursion. Planet slots follow Astrophysics in the Research tree. Or open &amp;#039;&amp;#039;&amp;#039;Settings → Quick Guides&amp;#039;&amp;#039;&amp;#039; in-game.&amp;lt;/blockquote&amp;gt;  == New Features ==  === Riftwake Incursion ===  * A recurring &amp;#039;&amp;#039;&amp;#039;weekly allianc...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&lt;br /&gt;
A galactic-events-and-empire-scale release: alliances fight the weekly &amp;#039;&amp;#039;&amp;#039;Riftwake Incursion&amp;#039;&amp;#039;&amp;#039;, empires align with the new &amp;#039;&amp;#039;&amp;#039;Astrophysics planet cap&amp;#039;&amp;#039;&amp;#039;, and Realm 4+ shipyards get a &amp;#039;&amp;#039;&amp;#039;build-floor and hull tuning&amp;#039;&amp;#039;&amp;#039; pass.&amp;lt;blockquote&amp;gt;Riftwake rules are in Riftwake Incursion. Planet slots follow Astrophysics in the Research tree. Or open &amp;#039;&amp;#039;&amp;#039;Settings → Quick Guides&amp;#039;&amp;#039;&amp;#039; in-game.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== New Features ==&lt;br /&gt;
&lt;br /&gt;
=== Riftwake Incursion ===&lt;br /&gt;
&lt;br /&gt;
* A recurring &amp;#039;&amp;#039;&amp;#039;weekly alliance event&amp;#039;&amp;#039;&amp;#039; on Realm 4+ galaxies. Five fixed &amp;#039;&amp;#039;&amp;#039;Riftwake Scars&amp;#039;&amp;#039;&amp;#039; rotate; one flares each week as the &amp;#039;&amp;#039;&amp;#039;Active Scar&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Phase 1 — Siphon Spines:&amp;#039;&amp;#039;&amp;#039; Clear four PvE &amp;#039;&amp;#039;&amp;#039;Siphon Spine&amp;#039;&amp;#039;&amp;#039; targets in the scar system. Each clear eases the galaxy-wide &amp;#039;&amp;#039;&amp;#039;Astral Siphon&amp;#039;&amp;#039;&amp;#039; (production drain) and grants your alliance a &amp;#039;&amp;#039;&amp;#039;Wakeheart hold bonus&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Phase 2 — Wakeheart hold:&amp;#039;&amp;#039;&amp;#039; Once all spines fall, attack the &amp;#039;&amp;#039;&amp;#039;Wakeheart&amp;#039;&amp;#039;&amp;#039; at the system center. The alliance that &amp;#039;&amp;#039;&amp;#039;holds it continuously&amp;#039;&amp;#039;&amp;#039; long enough wins.&lt;br /&gt;
* The victor becomes &amp;#039;&amp;#039;&amp;#039;Realmwarden&amp;#039;&amp;#039;&amp;#039; for seven days and receives the &amp;#039;&amp;#039;&amp;#039;Mandate of Regna&amp;#039;&amp;#039;&amp;#039;: leadership can gift &amp;#039;&amp;#039;&amp;#039;Mandate Caches&amp;#039;&amp;#039;&amp;#039; to fighters and assign up to eight server-wide &amp;#039;&amp;#039;&amp;#039;Regnal Honors&amp;#039;&amp;#039;&amp;#039; (prestige buff titles).&lt;br /&gt;
* Realmwarden members gain &amp;#039;&amp;#039;&amp;#039;+5% resource production&amp;#039;&amp;#039;&amp;#039; while the Mandate lasts. Winning again next week applies &amp;#039;&amp;#039;&amp;#039;Mandate fatigue&amp;#039;&amp;#039;&amp;#039; on battle stats (stacks up to −15%) until another alliance takes the crown.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Rift Contagion&amp;#039;&amp;#039;&amp;#039; marks the scar and neighboring systems as unconquerable — travel and staging still work, but permanent territory claims do not.&lt;br /&gt;
* Launch Riftwake strikes from your own, alliance, or &amp;#039;&amp;#039;&amp;#039;diplomatic ally&amp;#039;&amp;#039;&amp;#039; colonies within &amp;#039;&amp;#039;&amp;#039;two hexes&amp;#039;&amp;#039;&amp;#039; of the Contagion belt. Alliances may run up to &amp;#039;&amp;#039;&amp;#039;two&amp;#039;&amp;#039;&amp;#039; concurrent Riftwake FCS rallies.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Spine respawns&amp;#039;&amp;#039;&amp;#039; during the Wakeheart phase offer late alliances a chance to steal hold-bonus credit. &amp;#039;&amp;#039;&amp;#039;2nd / 3rd place&amp;#039;&amp;#039;&amp;#039; alliances and spine-clear contributors receive automatic participation packs at window end.&lt;br /&gt;
* Diplomatic allies &amp;#039;&amp;#039;&amp;#039;cannot displace each other&amp;#039;&amp;#039;&amp;#039; on the Wakeheart (break ally first). NAP partners can still contest the hold.&lt;br /&gt;
&lt;br /&gt;
=== Astrophysics planet cap ===&lt;br /&gt;
&lt;br /&gt;
* Astrophysics now grants &amp;#039;&amp;#039;&amp;#039;one additional planet slot per three levels&amp;#039;&amp;#039;&amp;#039; (limit = homeworld + floor(level ÷ 3)). Research costs and your current level are unchanged — only the capacity formula updates.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Realm 3+ timeline&amp;#039;&amp;#039;&amp;#039; (after announcement):&lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;Day 7:&amp;#039;&amp;#039;&amp;#039; Excess planets (most recently colonized beyond your cap) become &amp;#039;&amp;#039;&amp;#039;access-restricted&amp;#039;&amp;#039;&amp;#039;, including their moons. Restricted colonies cannot produce, build, research, or be fleet targets — but you can still dispatch fleets from them.&lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;Day 14 / Day 21:&amp;#039;&amp;#039;&amp;#039; Reminder mail with refund and Building Nano Boost estimates.&lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;Day 28:&amp;#039;&amp;#039;&amp;#039; Remaining excess colonies retire automatically with the same compensation as a voluntary abandon.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Voluntary abandon:&amp;#039;&amp;#039;&amp;#039; From Colony Settings on a restricted planet, &amp;#039;&amp;#039;&amp;#039;Abandon Excess Colony&amp;#039;&amp;#039;&amp;#039; moves warehouse resources and hangar ships to your homeworld, refunds &amp;#039;&amp;#039;&amp;#039;100%&amp;#039;&amp;#039;&amp;#039; of building investment (planet + moons), and grants &amp;#039;&amp;#039;&amp;#039;Building Nano Boosts&amp;#039;&amp;#039;&amp;#039; from major infrastructure levels.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Realm 1–2:&amp;#039;&amp;#039;&amp;#039; No access restrictions or auto-retirements. New colonization beyond the cap is blocked once live.&lt;br /&gt;
* The Research screen shows progress toward your &amp;#039;&amp;#039;&amp;#039;next planet slot&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
== Balance ==&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Ship build-time floors (Realm 4+):&amp;#039;&amp;#039;&amp;#039; Early-tier hull floors are lower so short queues finish faster — Realm I &amp;#039;&amp;#039;&amp;#039;10 ms&amp;#039;&amp;#039;&amp;#039;, Realm II &amp;#039;&amp;#039;&amp;#039;25 ms&amp;#039;&amp;#039;&amp;#039;, Realm III &amp;#039;&amp;#039;&amp;#039;50 ms&amp;#039;&amp;#039;&amp;#039; (Realm IV stays &amp;#039;&amp;#039;&amp;#039;200 ms&amp;#039;&amp;#039;&amp;#039;).&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Dreadnought:&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;&amp;#039;+20%&amp;#039;&amp;#039;&amp;#039; attack, hull, and shield. Rapid fire now also covers &amp;#039;&amp;#039;&amp;#039;Prism Tower (×3)&amp;#039;&amp;#039;&amp;#039; and &amp;#039;&amp;#039;&amp;#039;Planetary Dome (×2)&amp;#039;&amp;#039;&amp;#039;. Minimum build time &amp;#039;&amp;#039;&amp;#039;60 ms&amp;#039;&amp;#039;&amp;#039; at Realm 4+.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Colossus:&amp;#039;&amp;#039;&amp;#039; Minimum build time cut to &amp;#039;&amp;#039;&amp;#039;2.5 s&amp;#039;&amp;#039;&amp;#039; (was 5 s). &amp;#039;&amp;#039;&amp;#039;Carrier&amp;#039;&amp;#039;&amp;#039; and &amp;#039;&amp;#039;&amp;#039;Megahauler&amp;#039;&amp;#039;&amp;#039; roles unchanged — Carrier remains a screen ship; Megahauler stays a pure hauler.&lt;br /&gt;
&lt;br /&gt;
== Improvements ==&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Alliance building lists&amp;#039;&amp;#039;&amp;#039; show the correct options for HQ, Division, and Bastion roles — including doctrine-gated signatures once a doctrine is chosen.&lt;br /&gt;
* Riftwake map overlay, contribution board, and Mandate tools live under &amp;#039;&amp;#039;&amp;#039;Alliance → Riftwake&amp;#039;&amp;#039;&amp;#039; for the Realmwarden alliance.&lt;br /&gt;
&lt;br /&gt;
== Bug Fixes ==&lt;br /&gt;
&lt;br /&gt;
* Very large building upgrade queues no longer show invalid completion dates.&lt;br /&gt;
* Alliance doctrine building availability stays consistent between the build menu and empty slot prompts.&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
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