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	<id>https://wiki.perregna.com/index.php?action=history&amp;feed=atom&amp;title=Version_1.3.8</id>
	<title>Version 1.3.8 - Revision history</title>
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	<updated>2026-08-21T12:41:22Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.perregna.com/index.php?title=Version_1.3.8&amp;diff=342&amp;oldid=prev</id>
		<title>Admin: Created page with &quot;A logistics-and-fairness release: pull cargo home with &#039;&#039;&#039;Collect Resources&#039;&#039;&#039;, relocate your alliance &#039;&#039;&#039;Headquarters&#039;&#039;&#039;, save &#039;&#039;&#039;resource templates&#039;&#039;&#039;, and keep late-game &#039;&#039;&#039;building / research scores&#039;&#039;&#039; in line with fleet tonnage — plus harvest payouts that scale with roster size, clearer inbound fleet intel, and a batch of QoL.&lt;blockquote&gt;Headquarters moves are covered in Alliance Territory → Moving the Headquarters. Harvest pool shares are in Alliances. Or open...&quot;</title>
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		<updated>2026-08-18T06:09:33Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;A logistics-and-fairness release: pull cargo home with &amp;#039;&amp;#039;&amp;#039;Collect Resources&amp;#039;&amp;#039;&amp;#039;, relocate your alliance &amp;#039;&amp;#039;&amp;#039;Headquarters&amp;#039;&amp;#039;&amp;#039;, save &amp;#039;&amp;#039;&amp;#039;resource templates&amp;#039;&amp;#039;&amp;#039;, and keep late-game &amp;#039;&amp;#039;&amp;#039;building / research scores&amp;#039;&amp;#039;&amp;#039; in line with fleet tonnage — plus harvest payouts that scale with roster size, clearer inbound fleet intel, and a batch of QoL.&amp;lt;blockquote&amp;gt;Headquarters moves are covered in Alliance Territory → Moving the Headquarters. Harvest pool shares are in Alliances. Or open...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;A logistics-and-fairness release: pull cargo home with &amp;#039;&amp;#039;&amp;#039;Collect Resources&amp;#039;&amp;#039;&amp;#039;, relocate your alliance &amp;#039;&amp;#039;&amp;#039;Headquarters&amp;#039;&amp;#039;&amp;#039;, save &amp;#039;&amp;#039;&amp;#039;resource templates&amp;#039;&amp;#039;&amp;#039;, and keep late-game &amp;#039;&amp;#039;&amp;#039;building / research scores&amp;#039;&amp;#039;&amp;#039; in line with fleet tonnage — plus harvest payouts that scale with roster size, clearer inbound fleet intel, and a batch of QoL.&amp;lt;blockquote&amp;gt;Headquarters moves are covered in Alliance Territory → Moving the Headquarters. Harvest pool shares are in Alliances. Or open &amp;#039;&amp;#039;&amp;#039;Settings → Quick Guides&amp;#039;&amp;#039;&amp;#039; in-game.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== New Features ==&lt;br /&gt;
&lt;br /&gt;
=== Collect Resources ===&lt;br /&gt;
&lt;br /&gt;
* New mission type: send a fleet to &amp;#039;&amp;#039;&amp;#039;your own&amp;#039;&amp;#039;&amp;#039; planet or moon, pick up cargo, and fly it home. Alliance systems, allied colonies, and enemy targets are rejected.&lt;br /&gt;
* Amounts are decided &amp;#039;&amp;#039;&amp;#039;on arrival&amp;#039;&amp;#039;&amp;#039; from live stock: take a &amp;#039;&amp;#039;&amp;#039;% of full stock&amp;#039;&amp;#039;&amp;#039;, then clamp so a &amp;#039;&amp;#039;&amp;#039;leave-behind&amp;#039;&amp;#039;&amp;#039; amount remains. If cargo is short, the take scales down proportionally. &amp;#039;&amp;#039;&amp;#039;No tax&amp;#039;&amp;#039;&amp;#039;. First fleet to arrive wins the pickup.&lt;br /&gt;
* Configure a shared rate + leave-behind, or go &amp;#039;&amp;#039;&amp;#039;per resource&amp;#039;&amp;#039;&amp;#039;. Save collect setups locally (QoL). Reports show requested rates, leave-behind, stock on arrival, and what was actually taken.&lt;br /&gt;
* Open &amp;#039;&amp;#039;&amp;#039;Collect&amp;#039;&amp;#039;&amp;#039; from your own colony overlay, or pick it in the mission list when the target is yours.&lt;br /&gt;
&lt;br /&gt;
=== Headquarters relocation ===&lt;br /&gt;
&lt;br /&gt;
* A Deputy or Leader can &amp;#039;&amp;#039;&amp;#039;Set as HQ&amp;#039;&amp;#039;&amp;#039; on a &amp;#039;&amp;#039;&amp;#039;connected Division&amp;#039;&amp;#039;&amp;#039; or an &amp;#039;&amp;#039;&amp;#039;Expansion Bastion&amp;#039;&amp;#039;&amp;#039; from &amp;#039;&amp;#039;&amp;#039;Alliance → Territories&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
* The two systems &amp;#039;&amp;#039;&amp;#039;trade roles and swap everything built on them&amp;#039;&amp;#039;&amp;#039;, so HQ-only buildings (Vault, Research Lab, Diplomacy, Archive, Bazaar) travel with the seat.&lt;br /&gt;
* When the target is a standalone Expansion Bastion, the old HQ blob must fit Expansion&amp;#039;s child cap (&amp;#039;&amp;#039;&amp;#039;5&amp;#039;&amp;#039;&amp;#039; Divisions) — abandon extras first. An Expansion that already touches the blob is absorbed (old HQ becomes a Division); a distant one swaps so the old HQ becomes the new Expansion root.&lt;br /&gt;
* Blocked while either system is under siege. Alliance-wide cooldown &amp;#039;&amp;#039;&amp;#039;48 hours&amp;#039;&amp;#039;&amp;#039;. A doctrine that is illegal in the new role is cleared and can be picked again for free.&lt;br /&gt;
&lt;br /&gt;
=== Resource templates ===&lt;br /&gt;
&lt;br /&gt;
* Save cargo loadouts — &amp;#039;&amp;#039;&amp;#039;fixed amounts&amp;#039;&amp;#039;&amp;#039; or &amp;#039;&amp;#039;&amp;#039;% of available&amp;#039;&amp;#039;&amp;#039;, one mode per template — under &amp;#039;&amp;#039;&amp;#039;Settings → Fleet&amp;#039;&amp;#039;&amp;#039;, same pattern as fleet templates.&lt;br /&gt;
* Load them from the fleet cargo card when filling Transport (and similar) missions.&lt;br /&gt;
&lt;br /&gt;
=== Fleet template leave-behind ===&lt;br /&gt;
&lt;br /&gt;
* Templates can now be marked &amp;#039;&amp;#039;&amp;#039;Leave behind&amp;#039;&amp;#039;&amp;#039;: the amounts you set stay at the colony, and every remaining ship of those types goes with the fleet — useful for garrison vs sortie compositions.&lt;br /&gt;
&lt;br /&gt;
== Improvements ==&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Upgrade ×5&amp;#039;&amp;#039;&amp;#039; — QoL commanders can queue five consecutive upgrades when the next build is under &amp;#039;&amp;#039;&amp;#039;30 seconds&amp;#039;&amp;#039;&amp;#039;, resources cover the batch, and the building is not at max / blocked. Hidden whenever a single upgrade would be disabled.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Hostile fleet intel&amp;#039;&amp;#039;&amp;#039; — inbound composition unlocks from your &amp;#039;&amp;#039;&amp;#039;sensor rate advantage&amp;#039;&amp;#039;&amp;#039; vs the attacker (types / counts / full). Equal sensors show full composition; being &amp;#039;&amp;#039;&amp;#039;20%&amp;#039;&amp;#039;&amp;#039; behind still reveals types. The last &amp;#039;&amp;#039;&amp;#039;5 minutes&amp;#039;&amp;#039;&amp;#039; before arrival bump intel one tier.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Boss loot reports&amp;#039;&amp;#039;&amp;#039; show &amp;#039;&amp;#039;&amp;#039;entitled share&amp;#039;&amp;#039;&amp;#039; vs &amp;#039;&amp;#039;&amp;#039;carried share&amp;#039;&amp;#039;&amp;#039;. Uncarried entitled loot stays on the boss — it is no longer water-filled onto high-cargo haulers.&lt;br /&gt;
* Bastion and doctrine buildings (Embassy / War / Expansion, Shipyard Outpost, Intelligence Center, Warp Gate) have proper art, including cosmetic variants.&lt;br /&gt;
* Fleet ship-quantity +/− no longer caps an entered amount at &amp;#039;&amp;#039;&amp;#039;99,999&amp;#039;&amp;#039;&amp;#039; per tap.&lt;br /&gt;
&lt;br /&gt;
== Balance ==&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Score soft-cap:&amp;#039;&amp;#039;&amp;#039; building and research scores count 1:1 up to &amp;#039;&amp;#039;&amp;#039;500B&amp;#039;&amp;#039;&amp;#039;, then diminish toward a ~&amp;#039;&amp;#039;&amp;#039;1T&amp;#039;&amp;#039;&amp;#039; ceiling so they stay in the same ballpark as tonnage-limited fleet + defense (~500B). Ships, defenses, and alliance donations are not soft-capped. Profile tooltips explain the curve.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Harvest pool floor:&amp;#039;&amp;#039;&amp;#039; the daily alliance harvest/survey pool pays out in full only once &amp;#039;&amp;#039;&amp;#039;15&amp;#039;&amp;#039;&amp;#039; eligible (Realm 4+, active) members are on the roster. A 1-member alliance receives &amp;#039;&amp;#039;&amp;#039;1/15&amp;#039;&amp;#039;&amp;#039;; the rest is discarded. Matches default alliance size.&lt;br /&gt;
&lt;br /&gt;
== Bug Fixes ==&lt;br /&gt;
&lt;br /&gt;
* FCS battles apply &amp;#039;&amp;#039;&amp;#039;class loot multipliers&amp;#039;&amp;#039;&amp;#039; and hangar &amp;#039;&amp;#039;&amp;#039;stun&amp;#039;&amp;#039;&amp;#039; correctly for coordinated strikes; uncarried boss share is no longer redistributed to other participants.&lt;br /&gt;
* Tonnage-based bully / war-fatigue checks read fleet + hangar tonnage more consistently.&lt;br /&gt;
* Building upgrades no longer fail with an unresolvable build-time in edge cases.&lt;br /&gt;
* Latest scout reports look up the stored planet id instead of a brittle JSON extract.&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
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