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	<id>https://wiki.perregna.com/index.php?action=history&amp;feed=atom&amp;title=Version_1.3.3</id>
	<title>Version 1.3.3 - Revision history</title>
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	<updated>2026-08-21T12:41:22Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.perregna.com/index.php?title=Version_1.3.3&amp;diff=312&amp;oldid=prev</id>
		<title>Admin: Created page with &quot;A follow-up to Alliance Territorial Control focused on making your alliance&#039;s systems easier to manage and defend, a new auto-renew option for the Trade Union, and a batch of combat, donation, and performance fixes.&lt;blockquote&gt;New to alliance play? See the full Alliances guide, or open &#039;&#039;&#039;Settings → Quick Guides&#039;&#039;&#039; in-game.&lt;/blockquote&gt;  == New Features ==  === Alliance system management ===  * New &#039;&#039;&#039;Alliance Systems&#039;&#039;&#039; view lists every system your alliance controls...&quot;</title>
		<link rel="alternate" type="text/html" href="https://wiki.perregna.com/index.php?title=Version_1.3.3&amp;diff=312&amp;oldid=prev"/>
		<updated>2026-07-01T13:54:25Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;A follow-up to Alliance Territorial Control focused on making your alliance&amp;#039;s systems easier to manage and defend, a new auto-renew option for the Trade Union, and a batch of combat, donation, and performance fixes.&amp;lt;blockquote&amp;gt;New to alliance play? See the full Alliances guide, or open &amp;#039;&amp;#039;&amp;#039;Settings → Quick Guides&amp;#039;&amp;#039;&amp;#039; in-game.&amp;lt;/blockquote&amp;gt;  == New Features ==  === Alliance system management ===  * New &amp;#039;&amp;#039;&amp;#039;Alliance Systems&amp;#039;&amp;#039;&amp;#039; view lists every system your alliance controls...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;A follow-up to Alliance Territorial Control focused on making your alliance&amp;#039;s systems easier to manage and defend, a new auto-renew option for the Trade Union, and a batch of combat, donation, and performance fixes.&amp;lt;blockquote&amp;gt;New to alliance play? See the full Alliances guide, or open &amp;#039;&amp;#039;&amp;#039;Settings → Quick Guides&amp;#039;&amp;#039;&amp;#039; in-game.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== New Features ==&lt;br /&gt;
&lt;br /&gt;
=== Alliance system management ===&lt;br /&gt;
&lt;br /&gt;
* New &amp;#039;&amp;#039;&amp;#039;Alliance Systems&amp;#039;&amp;#039;&amp;#039; view lists every system your alliance controls — Headquarters first, then Divisions — with at-a-glance indicators for active building upgrades, defense production, and the shared alliance research.&lt;br /&gt;
* Jump straight from the list to dispatch &amp;#039;&amp;#039;&amp;#039;Survey&amp;#039;&amp;#039;&amp;#039;, &amp;#039;&amp;#039;&amp;#039;Harvest&amp;#039;&amp;#039;&amp;#039;, &amp;#039;&amp;#039;&amp;#039;Station&amp;#039;&amp;#039;&amp;#039;, or &amp;#039;&amp;#039;&amp;#039;Donate&amp;#039;&amp;#039;&amp;#039; fleets to any controlled system.&lt;br /&gt;
* Alliance building details now show clear per-building stat readouts: &amp;#039;&amp;#039;&amp;#039;Alliance Level&amp;#039;&amp;#039;&amp;#039;, &amp;#039;&amp;#039;&amp;#039;Vault Capacity&amp;#039;&amp;#039;&amp;#039;, &amp;#039;&amp;#039;&amp;#039;Research Speed&amp;#039;&amp;#039;&amp;#039;, &amp;#039;&amp;#039;&amp;#039;Diplomacy Slots&amp;#039;&amp;#039;&amp;#039;, &amp;#039;&amp;#039;&amp;#039;Relic Capacity&amp;#039;&amp;#039;&amp;#039;, &amp;#039;&amp;#039;&amp;#039;Build Speed&amp;#039;&amp;#039;&amp;#039;, &amp;#039;&amp;#039;&amp;#039;Defense Slots&amp;#039;&amp;#039;&amp;#039;, and &amp;#039;&amp;#039;&amp;#039;Common / Rare Output&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
=== See who&amp;#039;s defending ===&lt;br /&gt;
&lt;br /&gt;
* The Fleet List now has an &amp;#039;&amp;#039;&amp;#039;Alliance&amp;#039;&amp;#039;&amp;#039; tab: see fellow members&amp;#039; fleets traveling to and stationed at your controlled system centers, so you always know who is helping to hold the line.&lt;br /&gt;
&lt;br /&gt;
=== Auto-Renew trade offers ===&lt;br /&gt;
&lt;br /&gt;
* Trade offers can now be set to &amp;#039;&amp;#039;&amp;#039;Auto-Renew&amp;#039;&amp;#039;&amp;#039;: once an offer is fulfilled — by a buyer or by the Trade Union — an identical offer is created automatically. If you don&amp;#039;t have enough resources at renewal time, it&amp;#039;s simply skipped.&lt;br /&gt;
* Auto-Renew is an &amp;#039;&amp;#039;&amp;#039;Imperial Access&amp;#039;&amp;#039;&amp;#039; feature.&lt;br /&gt;
&lt;br /&gt;
=== Scout pirates from the scan panel ===&lt;br /&gt;
&lt;br /&gt;
* Detected a pirate system on your scan? You can now dispatch a &amp;#039;&amp;#039;&amp;#039;Scout&amp;#039;&amp;#039;&amp;#039; fleet to it directly from the pirate scan panel.&lt;br /&gt;
&lt;br /&gt;
=== More animated buildings ===&lt;br /&gt;
&lt;br /&gt;
* New animated building sprites, including the &amp;#039;&amp;#039;&amp;#039;Ascension Gate&amp;#039;&amp;#039;&amp;#039; and &amp;#039;&amp;#039;&amp;#039;Arctic&amp;#039;&amp;#039;&amp;#039;-themed building skins (plus an updated Fusion Reactor), for players using the &amp;#039;&amp;#039;&amp;#039;Animated Buildings&amp;#039;&amp;#039;&amp;#039; option.&lt;br /&gt;
&lt;br /&gt;
== Improvements ==&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;System-harvest research&amp;#039;&amp;#039;&amp;#039; effects now display clearly — &amp;#039;&amp;#039;&amp;#039;Refinery Cap&amp;#039;&amp;#039;&amp;#039;, &amp;#039;&amp;#039;&amp;#039;Max Cycles&amp;#039;&amp;#039;&amp;#039;, and &amp;#039;&amp;#039;&amp;#039;Cycle Time Reduction&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;One-click harvest&amp;#039;&amp;#039;&amp;#039; now warns when you don&amp;#039;t have enough Orbital Refineries to fully harvest a nebula zone&amp;#039;s gas, and lets you send anyway.&lt;br /&gt;
* The daily system-share delivery fleet is now labeled &amp;#039;&amp;#039;&amp;#039;Tribute Delivery&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
* Coordinated-attack &amp;quot;fleet too weak&amp;quot; messages now show the tonnage you sent versus the minimum required.&lt;br /&gt;
* Clearer guidance that an alliance &amp;#039;&amp;#039;&amp;#039;Headquarters can&amp;#039;t be attacked&amp;#039;&amp;#039;&amp;#039; — only Divisions can be conquered.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Base relics&amp;#039;&amp;#039;&amp;#039; now clearly indicate they can&amp;#039;t be equipped directly; purchase a variant in the Bazaar to use them.&lt;br /&gt;
* New &amp;#039;&amp;#039;&amp;#039;Hide Unusable Slots&amp;#039;&amp;#039;&amp;#039; setting hides empty building slots on planets, moons, and alliance surfaces once nothing more can be built there.&lt;br /&gt;
* Exploration return notifications and mail now include the destination colony&amp;#039;s coordinates, and fleet-return notifications read more naturally.&lt;br /&gt;
* Clearer messaging when a boost can&amp;#039;t be applied to an alliance colony, and when a building is already at its maximum level.&lt;br /&gt;
&lt;br /&gt;
== Balance ==&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Territorial Expansion&amp;#039;&amp;#039;&amp;#039; research now grants &amp;#039;&amp;#039;&amp;#039;+5 systems per level&amp;#039;&amp;#039;&amp;#039; (up from +1), so alliances can grow their territory limit much faster.&lt;br /&gt;
&lt;br /&gt;
== Bug Fixes ==&lt;br /&gt;
&lt;br /&gt;
* Fixed combat &amp;#039;&amp;#039;&amp;#039;defender-win&amp;#039;&amp;#039;&amp;#039; resolution and corrected &amp;#039;&amp;#039;&amp;#039;stun&amp;#039;&amp;#039;&amp;#039; handling so partially stunned fleets resolve using full owned-ship counts.&lt;br /&gt;
* Fixed &amp;#039;&amp;#039;&amp;#039;alliance vault donation&amp;#039;&amp;#039;&amp;#039; issues.&lt;br /&gt;
* Fixed a &amp;#039;&amp;#039;&amp;#039;fleet launch&amp;#039;&amp;#039;&amp;#039; slowness (performance) issue.&lt;br /&gt;
* Improved &amp;#039;&amp;#039;&amp;#039;FCS coordinated-attack alerts&amp;#039;&amp;#039;&amp;#039; and resolved several &amp;#039;&amp;#039;&amp;#039;system-conquering&amp;#039;&amp;#039;&amp;#039; edge cases.&lt;br /&gt;
* Fixed &amp;#039;&amp;#039;&amp;#039;Colony Relocate&amp;#039;&amp;#039;&amp;#039; leaving an empty moon slot orbiting a vacated planet, and clarified the Colony Relocate description.&lt;br /&gt;
&lt;br /&gt;
== Announcement ==&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Lifetime Imperial Access is being retired after July 31.&amp;#039;&amp;#039;&amp;#039; If you already own it, nothing changes — it stays yours for life with every benefit. After that date, Imperial Access will be available only through timed packages, unlocked with Imperial Credits earned in-game or Quantum Shards from the Store.&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
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