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	<id>https://wiki.perregna.com/index.php?action=history&amp;feed=atom&amp;title=Version_1.3.2</id>
	<title>Version 1.3.2 - Revision history</title>
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	<updated>2026-06-29T16:56:38Z</updated>
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		<id>https://wiki.perregna.com/index.php?title=Version_1.3.2&amp;diff=306&amp;oldid=prev</id>
		<title>Admin at 13:32, 24 June 2026</title>
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		<updated>2026-06-24T13:32:02Z</updated>

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&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 13:32, 24 June 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l69&quot;&gt;Line 69:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 69:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Alliances can set an optional &amp;#039;&amp;#039;&amp;#039;tax&amp;#039;&amp;#039;&amp;#039; (0–5%). Members automatically contribute that share of resources brought home from attack, debris, explore, and harvest missions to the alliance vault. Fleet return reports now show the tax breakdown.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Alliances can set an optional &amp;#039;&amp;#039;&amp;#039;tax&amp;#039;&amp;#039;&amp;#039; (0–5%). Members automatically contribute that share of resources brought home from attack, debris, explore, and harvest missions to the alliance vault. Fleet return reports now show the tax breakdown.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;=== Building Cosmetic Packs ===&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* The cosmetics store now offers &#039;&#039;&#039;themed building packs&#039;&#039;&#039; that bundle every skin of one theme (e.g. &#039;&#039;&#039;Ancient&#039;&#039;&#039;, &#039;&#039;&#039;Arctic&#039;&#039;&#039;) for a building category — &#039;&#039;&#039;Production&#039;&#039;&#039;, &#039;&#039;&#039;Infrastructure&#039;&#039;&#039;, &#039;&#039;&#039;Moon&#039;&#039;&#039;, and more.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* Packs are &#039;&#039;&#039;discounted ~20%&#039;&#039;&#039; versus buying each skin individually, and a &#039;&#039;&#039;partial purchase&#039;&#039;&#039; only charges and grants the skins you don&#039;t already own.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* The cosmetics store is now split into &#039;&#039;&#039;Player&#039;&#039;&#039; and &#039;&#039;&#039;Alliance&#039;&#039;&#039; sub-tabs, so personal building skins and alliance Bazaar cosmetics each have their own space.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;=== Ambient soundtrack ===&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* An in-game &#039;&#039;&#039;ambient music&#039;&#039;&#039; layer now plays across the galaxy, planets, moons, alliance views, and the backstory, plus building-specific ambiance.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* Control it with the &#039;&#039;&#039;Music&#039;&#039;&#039; toggle in &#039;&#039;&#039;Settings → Sound&#039;&#039;&#039;.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Improvements ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Improvements ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Harvest Fleet Optimization&amp;#039;&amp;#039;&amp;#039; setting for one-click asteroid harvest: choose &amp;#039;&amp;#039;&amp;#039;Max Harvest Speed&amp;#039;&amp;#039;&amp;#039; (finish in a single cycle) or &amp;#039;&amp;#039;&amp;#039;Min Orbital Needed&amp;#039;&amp;#039;&amp;#039; (fewest refineries, with haulers carrying the load).&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Harvest Fleet Optimization&amp;#039;&amp;#039;&amp;#039; setting for one-click asteroid harvest: choose &amp;#039;&amp;#039;&amp;#039;Max Harvest Speed&amp;#039;&amp;#039;&amp;#039; (finish in a single cycle) or &amp;#039;&amp;#039;&amp;#039;Min Orbital Needed&amp;#039;&amp;#039;&amp;#039; (fewest refineries, with haulers carrying the load).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* New mail reports: &#039;&#039;&#039;System Harvest Report&#039;&#039;&#039;, &#039;&#039;&#039;System Survey Report&#039;&#039;&#039;, &#039;&#039;&#039;System Defense Report&#039;&#039;&#039;, and &#039;&#039;&#039;System Captured / Lost&#039;&#039;&#039; battle-impact reports.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* New mail reports: &#039;&#039;&#039;System Harvest Report&#039;&#039;&#039;, &#039;&#039;&#039;System Survey Report&#039;&#039;&#039;, &#039;&#039;&#039;System Defense Report&#039;&#039;&#039;, and &#039;&#039;&#039;System Captured / Lost&#039;&#039;&#039; battle-impact reports &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;— the latter now break down damage dealt/taken, defenses destroyed, buildings razed, and daily revenue lost.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* Harvest and survey reports include a &#039;&#039;&#039;&quot;How to Improve&quot;&#039;&#039;&#039; section (class bonus, extractor boosts, fleet-cap research, and your share split) so you can see exactly what raises your output.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* The &#039;&#039;&#039;System Harvest&#039;&#039;&#039; tab now shows &#039;&#039;&#039;Yesterday&#039;s Alliance Pool&#039;&#039;&#039; split into a passive baseline (extractors and refinement research) and member activity, alongside top-contributor stats.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* New &#039;&#039;&#039;Configure System&#039;&#039;&#039; flow to attach a &#039;&#039;&#039;Monument&#039;&#039;&#039; or &#039;&#039;&#039;System Theme&#039;&#039;&#039; to each conquered system from donated relics.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* &#039;&#039;&#039;Mail importance&#039;&#039;&#039; — important reports are now prioritized so critical mail stands out.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* &#039;&#039;&#039;FCS battle simulation&#039;&#039;&#039; now surfaces per-player factor, group multiplier, pool taken, contribution, and score boost for coordinated attacks&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Resource Protection breakdown&amp;#039;&amp;#039;&amp;#039; in the building view — see base protection, research, monuments, and the combat cap at a glance.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Resource Protection breakdown&amp;#039;&amp;#039;&amp;#039; in the building view — see base protection, research, monuments, and the combat cap at a glance.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* New alliance setting to &amp;#039;&amp;#039;&amp;#039;show member online &amp;amp; last-active status&amp;#039;&amp;#039;&amp;#039; in the member list.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* New alliance setting to &amp;#039;&amp;#039;&amp;#039;show member online &amp;amp; last-active status&amp;#039;&amp;#039;&amp;#039; in the member list.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Member list now includes a &amp;#039;&amp;#039;&amp;#039;Donations&amp;#039;&amp;#039;&amp;#039; column, and your score now counts an &amp;#039;&amp;#039;&amp;#039;Alliance Donation&amp;#039;&amp;#039;&amp;#039; contribution.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Member list now includes a &amp;#039;&amp;#039;&amp;#039;Donations&amp;#039;&amp;#039;&amp;#039; column, and your score now counts an &amp;#039;&amp;#039;&amp;#039;Alliance Donation&amp;#039;&amp;#039;&amp;#039; contribution.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* &#039;&#039;&#039;Hide ships and defenses&#039;&#039;&#039; from the defense list and Imperial Overview to keep your lists focused.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Shared scout reports now indicate who a report was shared &amp;#039;&amp;#039;&amp;#039;for&amp;#039;&amp;#039;&amp;#039;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Shared scout reports now indicate who a report was shared &amp;#039;&amp;#039;&amp;#039;for&amp;#039;&amp;#039;&amp;#039;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Coordinated &amp;#039;&amp;#039;&amp;#039;FCS attacks&amp;#039;&amp;#039;&amp;#039; are now required to attack systems and boss pirates, with clearer territory-limit messaging.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Coordinated &amp;#039;&amp;#039;&amp;#039;FCS attacks&amp;#039;&amp;#039;&amp;#039; are now required to attack systems and boss pirates, with clearer territory-limit messaging.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* New &#039;&#039;&#039;Pirate Bosses&#039;&#039;&#039; quick guide covering boss tiers, rallying an FCS strike, participant limits, and how the enormous loot is scaled and shared by contribution.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Balance ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Balance ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Stationed fleets&amp;#039;&amp;#039;&amp;#039; now lose ships when only partially defeated, rather than surviving intact.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Stationed fleets&amp;#039;&amp;#039;&amp;#039; now lose ships when only partially defeated, rather than surviving intact.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* &#039;&#039;&#039;Asteroid and nebula harvest efficiency&#039;&#039;&#039; improved through research tuning (faster harvest speed and larger gas-harvest fleet caps, including a new contribution from &#039;&#039;&#039;Imperial Architecture&#039;&#039;&#039;).&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* &#039;&#039;&#039;Prism Tower&#039;&#039;&#039; tonnage reduced.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Bug Fixes ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Bug Fixes ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* Fixed &#039;&#039;&#039;PvE stun / grief-protection&#039;&#039;&#039; ship recovery so partially stunned hangars recover correctly.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* Fixed a &#039;&#039;&#039;pirate stronghold spawn&#039;&#039;&#039; issue.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* Fixed &#039;&#039;&#039;FCS coordinated-attack&#039;&#039;&#039; issues around failed participation and battle simulation.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Cleaned up migration data and localization, and refined battle simulation around alliance territory counts.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Cleaned up migration data and localization, and refined battle simulation around alliance territory counts.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

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&lt;/table&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://wiki.perregna.com/index.php?title=Version_1.3.2&amp;diff=280&amp;oldid=prev</id>
		<title>Admin: Created page with &quot;This update is all about &#039;&#039;&#039;Alliance Territorial Control&#039;&#039;&#039;: your alliance can now conquer star systems, build on them, harvest and survey their deposits, research alliance-wide upgrades, run diplomacy with other alliances, and collect a daily share of everything your territory produces. The more systems you hold — and the longer you hold them — the bigger the shared advantage for every member.&lt;blockquote&gt;New to alliance play? See the full Alliances guide, or open &#039;&#039;...&quot;</title>
		<link rel="alternate" type="text/html" href="https://wiki.perregna.com/index.php?title=Version_1.3.2&amp;diff=280&amp;oldid=prev"/>
		<updated>2026-06-23T18:04:03Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;This update is all about &amp;#039;&amp;#039;&amp;#039;Alliance Territorial Control&amp;#039;&amp;#039;&amp;#039;: your alliance can now conquer star systems, build on them, harvest and survey their deposits, research alliance-wide upgrades, run diplomacy with other alliances, and collect a daily share of everything your territory produces. The more systems you hold — and the longer you hold them — the bigger the shared advantage for every member.&amp;lt;blockquote&amp;gt;New to alliance play? See the full Alliances guide, or open &amp;#039;&amp;#039;...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;This update is all about &amp;#039;&amp;#039;&amp;#039;Alliance Territorial Control&amp;#039;&amp;#039;&amp;#039;: your alliance can now conquer star systems, build on them, harvest and survey their deposits, research alliance-wide upgrades, run diplomacy with other alliances, and collect a daily share of everything your territory produces. The more systems you hold — and the longer you hold them — the bigger the shared advantage for every member.&amp;lt;blockquote&amp;gt;New to alliance play? See the full Alliances guide, or open &amp;#039;&amp;#039;&amp;#039;Settings → Quick Guides → Alliance Territorial Control&amp;#039;&amp;#039;&amp;#039; in-game.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== New Features ==&lt;br /&gt;
&lt;br /&gt;
=== Conquer &amp;amp; control star systems ===&lt;br /&gt;
&lt;br /&gt;
* Every star system is anchored by a &amp;#039;&amp;#039;&amp;#039;Stellar Nexus&amp;#039;&amp;#039;&amp;#039;, a fortified core defended by a &amp;#039;&amp;#039;&amp;#039;System Protector&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Scout the nexus&amp;#039;&amp;#039;&amp;#039; first to reveal its garrison strength and resource focus (its common and rare deposits).&lt;br /&gt;
* Only a &amp;#039;&amp;#039;&amp;#039;coordinated alliance (FCS) attack&amp;#039;&amp;#039;&amp;#039; can defeat the protector and claim a system — it&amp;#039;s far too strong for a single commander.&lt;br /&gt;
* Win the assault and the system transfers to your alliance immediately. Its protector fleet, defenses, and stored resources are wiped, and the system center becomes a colony your alliance controls.&lt;br /&gt;
* Your alliance&amp;#039;s &amp;#039;&amp;#039;&amp;#039;first&amp;#039;&amp;#039;&amp;#039; conquered system becomes its &amp;#039;&amp;#039;&amp;#039;Headquarters&amp;#039;&amp;#039;&amp;#039;; every system after that becomes a &amp;#039;&amp;#039;&amp;#039;Division&amp;#039;&amp;#039;&amp;#039;. Holding more systems compounds your economic and military edge.&lt;br /&gt;
&lt;br /&gt;
=== Alliance buildings ===&lt;br /&gt;
Built on conquered system centers and funded by the shared &amp;#039;&amp;#039;&amp;#039;Alliance Vault&amp;#039;&amp;#039;&amp;#039;:&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Headquarters&amp;#039;&amp;#039;&amp;#039; — the core of the alliance. Unlocks and gates every other alliance building and drives your alliance level. One per alliance; its level caps every Division Center.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Division Center&amp;#039;&amp;#039;&amp;#039; — command hub for a conquered division system; its level can never exceed the Headquarters level.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Vault&amp;#039;&amp;#039;&amp;#039; — expands shared resource storage from member donations.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Research Lab&amp;#039;&amp;#039;&amp;#039; — hosts the shared alliance research network and reduces research time.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Diplomacy Office&amp;#039;&amp;#039;&amp;#039; — manages treaties and unlocks additional treaty slots.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Archive&amp;#039;&amp;#039;&amp;#039; — stores donated cosmetics, relics, and artifacts, and showcases alliance branding.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Bazaar&amp;#039;&amp;#039;&amp;#039; — the alliance marketplace for trading Quantum Shards into new cosmetic families.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Engineering Lab&amp;#039;&amp;#039;&amp;#039; — speeds up construction on the system it&amp;#039;s built on.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Defense Yard&amp;#039;&amp;#039;&amp;#039; — enables building alliance defenses on the system (after researching Defense Protocols).&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Common Extractor / Rare Extractor&amp;#039;&amp;#039;&amp;#039; — boost the common (Harvest) and rare (Survey) output of missions run on that system.&lt;br /&gt;
&lt;br /&gt;
=== Alliance Vault &amp;amp; Research ===&lt;br /&gt;
&lt;br /&gt;
* Members donate resources to the shared &amp;#039;&amp;#039;&amp;#039;Alliance Vault&amp;#039;&amp;#039;&amp;#039;; leaders and deputies spend the vault to start research.&lt;br /&gt;
* A single shared &amp;#039;&amp;#039;&amp;#039;alliance research network&amp;#039;&amp;#039;&amp;#039; with four categories — &amp;#039;&amp;#039;&amp;#039;Infrastructure&amp;#039;&amp;#039;&amp;#039;, &amp;#039;&amp;#039;&amp;#039;Logistics&amp;#039;&amp;#039;&amp;#039;, &amp;#039;&amp;#039;&amp;#039;Membership&amp;#039;&amp;#039;&amp;#039;, and &amp;#039;&amp;#039;&amp;#039;Defense&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
* New research lines include:&lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;Alliance Infrastructure&amp;#039;&amp;#039;&amp;#039; &amp;amp; &amp;#039;&amp;#039;&amp;#039;Supply Logistics&amp;#039;&amp;#039;&amp;#039; — reduce system upkeep and unlock per-resource refinement programs.&lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;Per-resource Refinements&amp;#039;&amp;#039;&amp;#039; (Steel, Quartz, Gas, Iridium, Silicium, Elerium) — lower that resource&amp;#039;s upkeep across alliance systems.&lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;Recruitment Doctrine&amp;#039;&amp;#039;&amp;#039; — permanently raises the alliance member limit.&lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;Territorial Expansion&amp;#039;&amp;#039;&amp;#039; — permanently raises how many systems the alliance can control.&lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;Defense Protocols, Reinforced Armor, Deflector Shields, Weapons Calibration, Garrison Capacity&amp;#039;&amp;#039;&amp;#039; — unlock and strengthen alliance-built defenses and add defense build slots.&lt;br /&gt;
&lt;br /&gt;
=== System Harvesting &amp;amp; Surveying ===&lt;br /&gt;
&lt;br /&gt;
* Send &amp;#039;&amp;#039;&amp;#039;Harvest&amp;#039;&amp;#039;&amp;#039; missions (require &amp;#039;&amp;#039;&amp;#039;Orbital Refineries&amp;#039;&amp;#039;&amp;#039;) to pull a system&amp;#039;s deposits — &amp;#039;&amp;#039;&amp;#039;70% common / 30% rare&amp;#039;&amp;#039;&amp;#039;. &amp;#039;&amp;#039;&amp;#039;Industrialist&amp;#039;&amp;#039;&amp;#039;-class commanders earn a large output bonus.&lt;br /&gt;
* Send &amp;#039;&amp;#039;&amp;#039;Survey&amp;#039;&amp;#039;&amp;#039; missions (require &amp;#039;&amp;#039;&amp;#039;Science Vessels&amp;#039;&amp;#039;&amp;#039;) for the mirror ratio — &amp;#039;&amp;#039;&amp;#039;30% common / 70% rare&amp;#039;&amp;#039;&amp;#039; — the best way to gather rare deposits. &amp;#039;&amp;#039;&amp;#039;Explorer&amp;#039;&amp;#039;&amp;#039;-class commanders earn the bonus here.&lt;br /&gt;
* Both run as &amp;#039;&amp;#039;&amp;#039;recallable cycles&amp;#039;&amp;#039;&amp;#039; (~30 minutes each): recall any time and keep what&amp;#039;s already processed.&lt;br /&gt;
* Output is split each cycle: &amp;#039;&amp;#039;&amp;#039;10%&amp;#039;&amp;#039;&amp;#039; returns in your fleet cargo, &amp;#039;&amp;#039;&amp;#039;5%&amp;#039;&amp;#039;&amp;#039; goes to stationed Guardians, and &amp;#039;&amp;#039;&amp;#039;85%&amp;#039;&amp;#039;&amp;#039; feeds the alliance daily pool.&lt;br /&gt;
* Available from &amp;#039;&amp;#039;&amp;#039;Realm 4&amp;#039;&amp;#039;&amp;#039; onward.&lt;br /&gt;
&lt;br /&gt;
=== The daily system share ===&lt;br /&gt;
&lt;br /&gt;
* The 85% pooled from every Harvest and Survey haul accumulates in a shared &amp;#039;&amp;#039;&amp;#039;daily pool&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
* At midnight UTC the pool finalizes and is divided among active members into reserved personal shares, weighted to give newer commanders a meaningful floor while still rewarding top contributors.&lt;br /&gt;
* Open the &amp;#039;&amp;#039;&amp;#039;System Harvest&amp;#039;&amp;#039;&amp;#039; tab and tap &amp;#039;&amp;#039;&amp;#039;Collect&amp;#039;&amp;#039;&amp;#039; to claim your share — a &amp;#039;&amp;#039;&amp;#039;Trade Union convoy&amp;#039;&amp;#039;&amp;#039; delivers it to your capital colony (about an hour, reduced by Supply Logistics research). Collect daily, or that day&amp;#039;s share is discarded on the next rollover.&lt;br /&gt;
&lt;br /&gt;
=== Defending your systems ===&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Guardians&amp;#039;&amp;#039;&amp;#039; — keep a fleet stationed at a system center to help hold it and share the &amp;#039;&amp;#039;&amp;#039;5%&amp;#039;&amp;#039;&amp;#039; security cut from every Harvest and Survey haul.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Alliance defenses&amp;#039;&amp;#039;&amp;#039; — build a Defense Yard and (after Defense Protocols) construct defenses on the system, strengthened further by armor, shield, and weapon research.&lt;br /&gt;
&lt;br /&gt;
=== Diplomacy &amp;amp; war ===&lt;br /&gt;
&lt;br /&gt;
* Manage relations with other alliances from the &amp;#039;&amp;#039;&amp;#039;Diplomacy&amp;#039;&amp;#039;&amp;#039; screen: &amp;#039;&amp;#039;&amp;#039;Non-Aggression Pacts&amp;#039;&amp;#039;&amp;#039;, &amp;#039;&amp;#039;&amp;#039;Alliances&amp;#039;&amp;#039;&amp;#039;, &amp;#039;&amp;#039;&amp;#039;Declare War&amp;#039;&amp;#039;&amp;#039;, and &amp;#039;&amp;#039;&amp;#039;Propose Peace&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
* Treaty slots are unlocked by the &amp;#039;&amp;#039;&amp;#039;Diplomacy Office&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
=== Alliance Archive, Bazaar &amp;amp; branding ===&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Archive Collection &amp;amp; Shop:&amp;#039;&amp;#039;&amp;#039; donate a relic&amp;#039;s base to unlock it for the alliance, then any member can buy alternate skins with &amp;#039;&amp;#039;&amp;#039;Quantum Shards&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Alliance Wishlist:&amp;#039;&amp;#039;&amp;#039; flag the cosmetics your alliance wants so members can purchase and donate them.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Branding:&amp;#039;&amp;#039;&amp;#039; choose your active alliance &amp;#039;&amp;#039;&amp;#039;Badge&amp;#039;&amp;#039;&amp;#039; and &amp;#039;&amp;#039;&amp;#039;Banner&amp;#039;&amp;#039;&amp;#039; from donated relics, and attach &amp;#039;&amp;#039;&amp;#039;System Themes&amp;#039;&amp;#039;&amp;#039; and &amp;#039;&amp;#039;&amp;#039;Monuments&amp;#039;&amp;#039;&amp;#039; to the systems your alliance controls.&lt;br /&gt;
&lt;br /&gt;
=== Alliance Tax ===&lt;br /&gt;
&lt;br /&gt;
* Alliances can set an optional &amp;#039;&amp;#039;&amp;#039;tax&amp;#039;&amp;#039;&amp;#039; (0–5%). Members automatically contribute that share of resources brought home from attack, debris, explore, and harvest missions to the alliance vault. Fleet return reports now show the tax breakdown.&lt;br /&gt;
&lt;br /&gt;
== Improvements ==&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Harvest Fleet Optimization&amp;#039;&amp;#039;&amp;#039; setting for one-click asteroid harvest: choose &amp;#039;&amp;#039;&amp;#039;Max Harvest Speed&amp;#039;&amp;#039;&amp;#039; (finish in a single cycle) or &amp;#039;&amp;#039;&amp;#039;Min Orbital Needed&amp;#039;&amp;#039;&amp;#039; (fewest refineries, with haulers carrying the load).&lt;br /&gt;
* New mail reports: &amp;#039;&amp;#039;&amp;#039;System Harvest Report&amp;#039;&amp;#039;&amp;#039;, &amp;#039;&amp;#039;&amp;#039;System Survey Report&amp;#039;&amp;#039;&amp;#039;, &amp;#039;&amp;#039;&amp;#039;System Defense Report&amp;#039;&amp;#039;&amp;#039;, and &amp;#039;&amp;#039;&amp;#039;System Captured / Lost&amp;#039;&amp;#039;&amp;#039; battle-impact reports.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Resource Protection breakdown&amp;#039;&amp;#039;&amp;#039; in the building view — see base protection, research, monuments, and the combat cap at a glance.&lt;br /&gt;
* New alliance setting to &amp;#039;&amp;#039;&amp;#039;show member online &amp;amp; last-active status&amp;#039;&amp;#039;&amp;#039; in the member list.&lt;br /&gt;
* Member list now includes a &amp;#039;&amp;#039;&amp;#039;Donations&amp;#039;&amp;#039;&amp;#039; column, and your score now counts an &amp;#039;&amp;#039;&amp;#039;Alliance Donation&amp;#039;&amp;#039;&amp;#039; contribution.&lt;br /&gt;
* Shared scout reports now indicate who a report was shared &amp;#039;&amp;#039;&amp;#039;for&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
* Coordinated &amp;#039;&amp;#039;&amp;#039;FCS attacks&amp;#039;&amp;#039;&amp;#039; are now required to attack systems and boss pirates, with clearer territory-limit messaging.&lt;br /&gt;
&lt;br /&gt;
== Balance ==&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Stationed fleets&amp;#039;&amp;#039;&amp;#039; now lose ships when only partially defeated, rather than surviving intact.&lt;br /&gt;
&lt;br /&gt;
== Bug Fixes ==&lt;br /&gt;
&lt;br /&gt;
* Cleaned up migration data and localization, and refined battle simulation around alliance territory counts.&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
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