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	<id>https://wiki.perregna.com/index.php?action=history&amp;feed=atom&amp;title=Version_1.2.57</id>
	<title>Version 1.2.57 - Revision history</title>
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	<updated>2026-06-29T16:56:42Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.perregna.com/index.php?title=Version_1.2.57&amp;diff=263&amp;oldid=prev</id>
		<title>Admin: Created page with &quot;=== Tonnage — penalties, detail &amp; balance === &#039;&#039;&#039;Gameplay&#039;&#039;&#039;  * &#039;&#039;&#039;Over-capacity warnings&#039;&#039;&#039; — color-coded penalty tiers when used tonnage exceeds capacity (yards, ship/defense cards). * &#039;&#039;&#039;Expandable breakdown&#039;&#039;&#039; at Shipyard / Defense Yard: hangar vs. active fleets vs. defenses (colony + empire). * &#039;&#039;&#039;Imperial Overview&#039;&#039;&#039; — tonnage on Fleet and Defense tabs; refreshed tables. * Fleet &#039;&#039;&#039;configure&#039;&#039;&#039;, &#039;&#039;&#039;travel&#039;&#039;&#039;, and &#039;&#039;&#039;build&#039;&#039;&#039; screens show tonnage while you pla...&quot;</title>
		<link rel="alternate" type="text/html" href="https://wiki.perregna.com/index.php?title=Version_1.2.57&amp;diff=263&amp;oldid=prev"/>
		<updated>2026-05-21T20:24:05Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;=== Tonnage — penalties, detail &amp;amp; balance === &amp;#039;&amp;#039;&amp;#039;Gameplay&amp;#039;&amp;#039;&amp;#039;  * &amp;#039;&amp;#039;&amp;#039;Over-capacity warnings&amp;#039;&amp;#039;&amp;#039; — color-coded penalty tiers when used tonnage exceeds capacity (yards, ship/defense cards). * &amp;#039;&amp;#039;&amp;#039;Expandable breakdown&amp;#039;&amp;#039;&amp;#039; at Shipyard / Defense Yard: hangar vs. active fleets vs. defenses (colony + empire). * &amp;#039;&amp;#039;&amp;#039;Imperial Overview&amp;#039;&amp;#039;&amp;#039; — tonnage on Fleet and Defense tabs; refreshed tables. * Fleet &amp;#039;&amp;#039;&amp;#039;configure&amp;#039;&amp;#039;&amp;#039;, &amp;#039;&amp;#039;&amp;#039;travel&amp;#039;&amp;#039;&amp;#039;, and &amp;#039;&amp;#039;&amp;#039;build&amp;#039;&amp;#039;&amp;#039; screens show tonnage while you pla...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;=== Tonnage — penalties, detail &amp;amp; balance ===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Gameplay&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Over-capacity warnings&amp;#039;&amp;#039;&amp;#039; — color-coded penalty tiers when used tonnage exceeds capacity (yards, ship/defense cards).&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Expandable breakdown&amp;#039;&amp;#039;&amp;#039; at Shipyard / Defense Yard: hangar vs. active fleets vs. defenses (colony + empire).&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Imperial Overview&amp;#039;&amp;#039;&amp;#039; — tonnage on Fleet and Defense tabs; refreshed tables.&lt;br /&gt;
* Fleet &amp;#039;&amp;#039;&amp;#039;configure&amp;#039;&amp;#039;&amp;#039;, &amp;#039;&amp;#039;&amp;#039;travel&amp;#039;&amp;#039;&amp;#039;, and &amp;#039;&amp;#039;&amp;#039;build&amp;#039;&amp;#039;&amp;#039; screens show tonnage while you plan.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Quick Guide → Tonnage&amp;#039;&amp;#039;&amp;#039; updated.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Catalog &amp;amp; balance&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
* Yard Tonnage Capacity bases and scaling formula &amp;#039;&amp;#039;&amp;#039;tuned&amp;#039;&amp;#039;&amp;#039; (global tonnage math fix).&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Dreadnought&amp;#039;&amp;#039;&amp;#039; and &amp;#039;&amp;#039;&amp;#039;Titan&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;&amp;#039;build times reduced&amp;#039;&amp;#039;&amp;#039; (late-game production pacing).&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Battlecruiser&amp;#039;&amp;#039;&amp;#039; combat stats &amp;#039;&amp;#039;&amp;#039;increased&amp;#039;&amp;#039;&amp;#039; (attack, defense, shield).&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Titan Nest&amp;#039;&amp;#039;&amp;#039; build time &amp;#039;&amp;#039;&amp;#039;increased&amp;#039;&amp;#039;&amp;#039; (strategic building pacing).&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Wormhole Mastery&amp;#039;&amp;#039;&amp;#039; research renamed/clarified; &amp;#039;&amp;#039;&amp;#039;Legendary Expeditions&amp;#039;&amp;#039;&amp;#039; now also requires &amp;#039;&amp;#039;&amp;#039;Wormhole Mastery level 6&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Ship Scrap ===&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Scrap docked ships&amp;#039;&amp;#039;&amp;#039; at the Shipyard for partial resource recovery.&lt;br /&gt;
* Recovery uses the &amp;#039;&amp;#039;&amp;#039;same formula as PvP ship debris&amp;#039;&amp;#039;&amp;#039;, including &amp;#039;&amp;#039;&amp;#039;Salvage Operations&amp;#039;&amp;#039;&amp;#039; research and realm scaling.&lt;br /&gt;
* Preview → confirm; scrapped ships are &amp;#039;&amp;#039;&amp;#039;removed immediately&amp;#039;&amp;#039;&amp;#039; (cannot be undone).&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== PvE pirate losses — casualty recovery ===&lt;br /&gt;
When &amp;#039;&amp;#039;&amp;#039;PvE casualty recovery&amp;#039;&amp;#039;&amp;#039; is enabled for your realm:&lt;br /&gt;
&lt;br /&gt;
* Losing ships to &amp;#039;&amp;#039;&amp;#039;pirates&amp;#039;&amp;#039;&amp;#039; no longer destroys the entire fleet outright.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;~90%&amp;#039;&amp;#039;&amp;#039; of combat losses return to your colony &amp;#039;&amp;#039;&amp;#039;stunned&amp;#039;&amp;#039;&amp;#039; and recover over time; &amp;#039;&amp;#039;&amp;#039;~10%&amp;#039;&amp;#039;&amp;#039; are &amp;#039;&amp;#039;&amp;#039;permanently destroyed&amp;#039;&amp;#039;&amp;#039; (debris).&lt;br /&gt;
* Returning fleets can be &amp;#039;&amp;#039;&amp;#039;forced home&amp;#039;&amp;#039;&amp;#039; when recoverable losses exist.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Battle reports&amp;#039;&amp;#039;&amp;#039; split losses into &amp;#039;&amp;#039;&amp;#039;Destroyed (permanent)&amp;#039;&amp;#039;&amp;#039; vs. &amp;#039;&amp;#039;&amp;#039;Stunned (recovering at colony)&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
* Shipyard / Defense lists show &amp;#039;&amp;#039;&amp;#039;stunned&amp;#039;&amp;#039;&amp;#039; counts alongside available ships.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Catalog&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
* Further &amp;#039;&amp;#039;&amp;#039;Dreadnought / Titan&amp;#039;&amp;#039;&amp;#039; Min Build Time tuning alongside PvE recovery rollout.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Mail &amp;amp; reports ===&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Previous / Next&amp;#039;&amp;#039;&amp;#039; in mail — browse reports without returning to the inbox.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Colony scout summaries&amp;#039;&amp;#039;&amp;#039; improved.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Pirate target info&amp;#039;&amp;#039;&amp;#039; overlay from scout-related screens.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Nebula / pirate difficulty&amp;#039;&amp;#039;&amp;#039; colors unified.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Events ===&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Weekly event league leaderboard&amp;#039;&amp;#039;&amp;#039; — promotion/demotion zones and ranks now follow &amp;#039;&amp;#039;&amp;#039;event score&amp;#039;&amp;#039;&amp;#039; order correctly&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Fleet &amp;amp; economy fixes ===&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Probe-only fleets&amp;#039;&amp;#039;&amp;#039; can no longer launch with &amp;#039;&amp;#039;&amp;#039;cargo&amp;#039;&amp;#039;&amp;#039; or as &amp;#039;&amp;#039;&amp;#039;resource transports&amp;#039;&amp;#039;&amp;#039; (blocks probe+cargo exploits).&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Shipyard build time&amp;#039;&amp;#039;&amp;#039; calculation fix (debris/min-build-time edge case).&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Cancel build/refund exploit&amp;#039;&amp;#039;&amp;#039; fixed — cancelling yard/building orders no longer returns excess resources.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Imperial Overview&amp;#039;&amp;#039;&amp;#039; includes full tonnage data per colony and ship/defense type.&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
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