<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://wiki.perregna.com/index.php?action=history&amp;feed=atom&amp;title=Territory_Siege</id>
	<title>Territory Siege - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.perregna.com/index.php?action=history&amp;feed=atom&amp;title=Territory_Siege"/>
	<link rel="alternate" type="text/html" href="https://wiki.perregna.com/index.php?title=Territory_Siege&amp;action=history"/>
	<updated>2026-08-21T11:13:46Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.43.6</generator>
	<entry>
		<id>https://wiki.perregna.com/index.php?title=Territory_Siege&amp;diff=335&amp;oldid=prev</id>
		<title>Admin at 11:39, 31 July 2026</title>
		<link rel="alternate" type="text/html" href="https://wiki.perregna.com/index.php?title=Territory_Siege&amp;diff=335&amp;oldid=prev"/>
		<updated>2026-07-31T11:39:22Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;a href=&quot;https://wiki.perregna.com/index.php?title=Territory_Siege&amp;amp;diff=335&amp;amp;oldid=329&quot;&gt;Show changes&lt;/a&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://wiki.perregna.com/index.php?title=Territory_Siege&amp;diff=329&amp;oldid=prev</id>
		<title>Admin: Created page with &quot;&#039;&#039;&#039;Territory Siege&#039;&#039;&#039; turns system conquest into a &#039;&#039;&#039;two-phase campaign&#039;&#039;&#039; instead of a single raid. An alliance must &#039;&#039;&#039;Contest&#039;&#039;&#039; a system, wait through a random timer, then win a &#039;&#039;&#039;Takeover&#039;&#039;&#039; fight in a short Vulnerable window before ownership changes hands.&lt;blockquote&gt;Requires the &#039;&#039;&#039;Territory Siege&#039;&#039;&#039; feature to be enabled. Classic instant conquest still applies when the feature is off. You must also have &#039;&#039;&#039;System Conquering&#039;&#039;&#039; and use &#039;&#039;&#039;FCS&#039;&#039;&#039; (Fleet Coordinat...&quot;</title>
		<link rel="alternate" type="text/html" href="https://wiki.perregna.com/index.php?title=Territory_Siege&amp;diff=329&amp;oldid=prev"/>
		<updated>2026-07-28T13:42:33Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;Territory Siege&amp;#039;&amp;#039;&amp;#039; turns system conquest into a &amp;#039;&amp;#039;&amp;#039;two-phase campaign&amp;#039;&amp;#039;&amp;#039; instead of a single raid. An alliance must &amp;#039;&amp;#039;&amp;#039;Contest&amp;#039;&amp;#039;&amp;#039; a system, wait through a random timer, then win a &amp;#039;&amp;#039;&amp;#039;Takeover&amp;#039;&amp;#039;&amp;#039; fight in a short Vulnerable window before ownership changes hands.&amp;lt;blockquote&amp;gt;Requires the &amp;#039;&amp;#039;&amp;#039;Territory Siege&amp;#039;&amp;#039;&amp;#039; feature to be enabled. Classic instant conquest still applies when the feature is off. You must also have &amp;#039;&amp;#039;&amp;#039;System Conquering&amp;#039;&amp;#039;&amp;#039; and use &amp;#039;&amp;#039;&amp;#039;FCS&amp;#039;&amp;#039;&amp;#039; (Fleet Coordinat...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Territory Siege&amp;#039;&amp;#039;&amp;#039; turns system conquest into a &amp;#039;&amp;#039;&amp;#039;two-phase campaign&amp;#039;&amp;#039;&amp;#039; instead of a single raid. An alliance must &amp;#039;&amp;#039;&amp;#039;Contest&amp;#039;&amp;#039;&amp;#039; a system, wait through a random timer, then win a &amp;#039;&amp;#039;&amp;#039;Takeover&amp;#039;&amp;#039;&amp;#039; fight in a short Vulnerable window before ownership changes hands.&amp;lt;blockquote&amp;gt;Requires the &amp;#039;&amp;#039;&amp;#039;Territory Siege&amp;#039;&amp;#039;&amp;#039; feature to be enabled. Classic instant conquest still applies when the feature is off. You must also have &amp;#039;&amp;#039;&amp;#039;System Conquering&amp;#039;&amp;#039;&amp;#039; and use &amp;#039;&amp;#039;&amp;#039;FCS&amp;#039;&amp;#039;&amp;#039; (Fleet Coordination System) for system-center assaults. See Alliances → Territorial control.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Contents ==&lt;br /&gt;
&lt;br /&gt;
* Why sieges exist&lt;br /&gt;
* The flow&lt;br /&gt;
* Timers&lt;br /&gt;
* Contest (Phase 1)&lt;br /&gt;
* Vulnerable window (Phase 2)&lt;br /&gt;
* Takeover success&lt;br /&gt;
* Defending&lt;br /&gt;
* Economy while Contested&lt;br /&gt;
* Ship losses &amp;amp; Ship Graveyard&lt;br /&gt;
* Building penalty&lt;br /&gt;
* Limits &amp;amp; cooldowns&lt;br /&gt;
* Map &amp;amp; UI signals&lt;br /&gt;
* Diplomacy&lt;br /&gt;
* Quick reference&lt;br /&gt;
&lt;br /&gt;
== Why sieges exist ==&lt;br /&gt;
Under instant conquest, one FCS win could flip a Division while defenders were offline, and full permanent capital losses made serious territory wars feel suicidal.&lt;br /&gt;
&lt;br /&gt;
Sieges keep wars meaningful while:&lt;br /&gt;
&lt;br /&gt;
* Giving both sides &amp;#039;&amp;#039;&amp;#039;notice&amp;#039;&amp;#039;&amp;#039; before ownership changes&lt;br /&gt;
* Using a &amp;#039;&amp;#039;&amp;#039;random&amp;#039;&amp;#039;&amp;#039; Contested timer (no defender-picked “Defense Hour”) so alliances cannot permanently timezone-tank each other&lt;br /&gt;
* Softening hull loss through the &amp;#039;&amp;#039;&amp;#039;Ship Graveyard&amp;#039;&amp;#039;&amp;#039; with phase-specific debris rates&lt;br /&gt;
&lt;br /&gt;
== The flow ==&lt;br /&gt;
 &amp;lt;code&amp;gt;Neutral or Held Division&lt;br /&gt;
         │&lt;br /&gt;
         │  FCS Contest win&lt;br /&gt;
         ▼&lt;br /&gt;
    Contested  ──(random 20–28h)──►  Vulnerable (2h)&lt;br /&gt;
         │                                │&lt;br /&gt;
         │                                ├─ Contester FCS win → ownership flips&lt;br /&gt;
         │                                ├─ Contester loses / blocked → defenders keep it&lt;br /&gt;
         │                                └─ Window ends with no Takeover → defenders keep it&lt;br /&gt;
         │&lt;br /&gt;
         └── Headquarters cannot be sieged&amp;lt;/code&amp;gt;&lt;br /&gt;
Ownership &amp;#039;&amp;#039;&amp;#039;never&amp;#039;&amp;#039;&amp;#039; changes on Contest — only on a successful &amp;#039;&amp;#039;&amp;#039;Takeover&amp;#039;&amp;#039;&amp;#039; inside the Vulnerable window.&lt;br /&gt;
&lt;br /&gt;
== Timers ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Phase&lt;br /&gt;
!Duration&lt;br /&gt;
!Who chooses it?&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Contested&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|Random &amp;#039;&amp;#039;&amp;#039;20–28 hours&amp;#039;&amp;#039;&amp;#039; after Contest&lt;br /&gt;
|Nobody — rolled when Contest succeeds&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Vulnerable&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|Exactly &amp;#039;&amp;#039;&amp;#039;2 hours&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|Starts when Contested ends&lt;br /&gt;
|}&lt;br /&gt;
Attackers may land the Takeover FCS &amp;#039;&amp;#039;&amp;#039;anytime&amp;#039;&amp;#039;&amp;#039; in those 2 hours. You do &amp;#039;&amp;#039;&amp;#039;not&amp;#039;&amp;#039;&amp;#039; need to sit and DPS for two hours — Regna resolves one battle when the fleet arrives.&lt;br /&gt;
&lt;br /&gt;
== Contest (Phase 1) ==&lt;br /&gt;
&lt;br /&gt;
# Scout the system center / rival Division center.&lt;br /&gt;
# Launch a &amp;#039;&amp;#039;&amp;#039;coordinated FCS&amp;#039;&amp;#039;&amp;#039; attack on the system center.&lt;br /&gt;
# On victory (and if gates pass), the system becomes &amp;#039;&amp;#039;&amp;#039;Contested&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Contest does not:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
* Transfer &amp;lt;code&amp;gt;controlling&amp;lt;/code&amp;gt; ownership&lt;br /&gt;
* Wipe remaining NPC garrison beyond battle losses&lt;br /&gt;
* Raze alliance buildings&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Gates (high level):&amp;#039;&amp;#039;&amp;#039; active alliance, System Conquering + Territory Siege enabled, not your own system, not an HQ, not NAP/Ally with the holder, under territory hold cap, system not already sieged / not in re-contest cooldown, and your alliance has fewer than &amp;#039;&amp;#039;&amp;#039;5&amp;#039;&amp;#039;&amp;#039; open Contests.&lt;br /&gt;
&lt;br /&gt;
Only the alliance that Contested the system may later finish the Takeover.&lt;br /&gt;
&lt;br /&gt;
== Vulnerable window (Phase 2) ==&lt;br /&gt;
When Contested ends, the system becomes &amp;#039;&amp;#039;&amp;#039;Vulnerable&amp;#039;&amp;#039;&amp;#039; for &amp;#039;&amp;#039;&amp;#039;2 hours&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
* The &amp;#039;&amp;#039;&amp;#039;contester&amp;#039;&amp;#039;&amp;#039; must win another FCS fight at the system center during that window to take ownership.&lt;br /&gt;
* If they lose, hit a gate failure (e.g. territory cap), or never show up, the siege resolves as &amp;#039;&amp;#039;&amp;#039;defended&amp;#039;&amp;#039;&amp;#039; / &amp;#039;&amp;#039;&amp;#039;expired&amp;#039;&amp;#039;&amp;#039; and the holder keeps the system (with cooldown).&lt;br /&gt;
&lt;br /&gt;
Station Guardians and alliance defenses matter most here — the battle is a snapshot of whoever is stationed (plus garrison and turrets) when the attackers arrive.&lt;br /&gt;
&lt;br /&gt;
== Takeover success ==&lt;br /&gt;
On a successful Takeover:&lt;br /&gt;
&lt;br /&gt;
* Ownership transfers to the contester (same HQ / Division rules as before).&lt;br /&gt;
* Center military and resources are cleared as on conquest.&lt;br /&gt;
* For a &amp;#039;&amp;#039;&amp;#039;PvP&amp;#039;&amp;#039;&amp;#039; take of a held Division: buildings take a &amp;#039;&amp;#039;&amp;#039;level penalty&amp;#039;&amp;#039;&amp;#039; (see below) instead of a full raze when Territory Siege is on.&lt;br /&gt;
* The usual &amp;#039;&amp;#039;&amp;#039;2-day&amp;#039;&amp;#039;&amp;#039; grace to build Headquarters / Division Center still applies after a real conquest.&lt;br /&gt;
* Harvest / survey / pool income returns to normal once the siege is resolved.&lt;br /&gt;
&lt;br /&gt;
== Defending ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Layer&lt;br /&gt;
!Role&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Station Guardians&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|Park fleets on the system center before the Vulnerable window; they fight in the Takeover battle and earn harvest security cuts in peacetime&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Defense Yard turrets&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|Cheap regenerating layer; participate in combat and partially auto-repair&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Alliance research&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|Armor / shields / weapons / garrison capacity strengthen defenses&lt;br /&gt;
|}&lt;br /&gt;
When Contested mail arrives: form Guardians, refresh station durations, and watch the countdown on the galaxy map, system details, Alliance Systems list, and HQ/Division building modal.&lt;br /&gt;
&lt;br /&gt;
== Economy while Contested ==&lt;br /&gt;
While a system is &amp;#039;&amp;#039;&amp;#039;Contested&amp;#039;&amp;#039;&amp;#039; or &amp;#039;&amp;#039;&amp;#039;Vulnerable&amp;#039;&amp;#039;&amp;#039;:&lt;br /&gt;
&lt;br /&gt;
* That system’s contribution to the alliance &amp;#039;&amp;#039;&amp;#039;daily pool&amp;#039;&amp;#039;&amp;#039; is reduced (&amp;#039;&amp;#039;&amp;#039;×0.5&amp;#039;&amp;#039;&amp;#039;)&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Harvest&amp;#039;&amp;#039;&amp;#039; and &amp;#039;&amp;#039;&amp;#039;Survey&amp;#039;&amp;#039;&amp;#039; mission yields from that system are reduced (&amp;#039;&amp;#039;&amp;#039;×0.5&amp;#039;&amp;#039;&amp;#039;)&lt;br /&gt;
&lt;br /&gt;
Contesting hurts the holder’s economy without giving the attacker free ownership.&lt;br /&gt;
&lt;br /&gt;
== Ship losses &amp;amp; Ship Graveyard ==&lt;br /&gt;
Winner of each fight is still decided by the normal battle simulation — not by who lost more ships.&lt;br /&gt;
&lt;br /&gt;
Destroyed &amp;#039;&amp;#039;&amp;#039;player&amp;#039;&amp;#039;&amp;#039; hull (attackers and stationed Guardians) uses the &amp;#039;&amp;#039;&amp;#039;Ship Graveyard&amp;#039;&amp;#039;&amp;#039; pipeline with siege debris overrides:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Phase&lt;br /&gt;
!Debris (gone / salvage field)&lt;br /&gt;
!Graveyard buyback&lt;br /&gt;
|-&lt;br /&gt;
|Contest&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;~15%&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;~85%&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|Takeover&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;~30%&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;~70%&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|}&lt;br /&gt;
NPC protector ships do not enter the Graveyard. Planetary defenses use normal damage + auto-repair (no Graveyard).&lt;br /&gt;
&lt;br /&gt;
== Building penalty ==&lt;br /&gt;
When Territory Siege is on and you successfully Take over a &amp;#039;&amp;#039;&amp;#039;held&amp;#039;&amp;#039;&amp;#039; Division:&lt;br /&gt;
&lt;br /&gt;
* Each alliance building on the center loses &amp;#039;&amp;#039;&amp;#039;3 levels&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* If the new level is &amp;#039;&amp;#039;&amp;#039;below 4&amp;#039;&amp;#039;&amp;#039;, the building is &amp;#039;&amp;#039;&amp;#039;removed&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* If &amp;#039;&amp;#039;&amp;#039;your&amp;#039;&amp;#039;&amp;#039; alliance lost this system recently and retakes it within &amp;#039;&amp;#039;&amp;#039;7 days&amp;#039;&amp;#039;&amp;#039;, the −3 pass is &amp;#039;&amp;#039;&amp;#039;waived&amp;#039;&amp;#039;&amp;#039; (you keep buildings as they currently are)&lt;br /&gt;
&lt;br /&gt;
Neutral first takes have no player buildings to penalize. When Territory Siege is &amp;#039;&amp;#039;&amp;#039;off&amp;#039;&amp;#039;&amp;#039;, rival takeovers still use the older full building wipe.&lt;br /&gt;
&lt;br /&gt;
== Limits &amp;amp; cooldowns ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Rule&lt;br /&gt;
!Value&lt;br /&gt;
|-&lt;br /&gt;
|Max open Contests per alliance (Contested + Vulnerable)&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;5&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|Re-contest cooldown after fail / expire / cancel&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;24 hours&amp;#039;&amp;#039;&amp;#039; on that system&lt;br /&gt;
|-&lt;br /&gt;
|Headquarters&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Cannot&amp;#039;&amp;#039;&amp;#039; be Contested or Taken&lt;br /&gt;
|-&lt;br /&gt;
|Who can Takeover&lt;br /&gt;
|Only the &amp;#039;&amp;#039;&amp;#039;Contester&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Map &amp;amp; UI signals ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Signal&lt;br /&gt;
!Meaning&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Amber / warning&amp;#039;&amp;#039;&amp;#039; system border&lt;br /&gt;
|Contested&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Red / danger&amp;#039;&amp;#039;&amp;#039; system border&lt;br /&gt;
|Vulnerable&lt;br /&gt;
|-&lt;br /&gt;
|Alliance Systems list flags + countdown&lt;br /&gt;
|Per-Division siege status&lt;br /&gt;
|-&lt;br /&gt;
|HQ / Division Center building modal&lt;br /&gt;
|Live countdown + defend hints&lt;br /&gt;
|-&lt;br /&gt;
|Alliance bottom-nav red border + &amp;lt;code&amp;gt;!&amp;lt;/code&amp;gt;&lt;br /&gt;
|Alliance system under inbound threat and/or under siege&lt;br /&gt;
|-&lt;br /&gt;
|System details popup&lt;br /&gt;
|Contested / Vulnerable status with live timer&lt;br /&gt;
|}&lt;br /&gt;
Long-press the Alliance button to open the Alliance Systems selector.&lt;br /&gt;
&lt;br /&gt;
== Diplomacy ==&lt;br /&gt;
&lt;br /&gt;
* You cannot Contest a system held by an alliance you have a &amp;#039;&amp;#039;&amp;#039;NAP&amp;#039;&amp;#039;&amp;#039; or &amp;#039;&amp;#039;&amp;#039;Ally&amp;#039;&amp;#039;&amp;#039; treaty with.&lt;br /&gt;
* If a protective treaty is formed &amp;#039;&amp;#039;&amp;#039;mid-siege&amp;#039;&amp;#039;&amp;#039; between contester and defender, the open siege is &amp;#039;&amp;#039;&amp;#039;cancelled&amp;#039;&amp;#039;&amp;#039; and the holder keeps the system.&lt;br /&gt;
&lt;br /&gt;
== Quick reference ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Thing&lt;br /&gt;
!Value&lt;br /&gt;
|-&lt;br /&gt;
|Contested duration&lt;br /&gt;
|Random 20–28h&lt;br /&gt;
|-&lt;br /&gt;
|Vulnerable window&lt;br /&gt;
|2h&lt;br /&gt;
|-&lt;br /&gt;
|Max open Contests&lt;br /&gt;
|5 per alliance&lt;br /&gt;
|-&lt;br /&gt;
|Failed siege cooldown&lt;br /&gt;
|24h&lt;br /&gt;
|-&lt;br /&gt;
|Contested income factor&lt;br /&gt;
|×0.5 (pool + harvest + survey)&lt;br /&gt;
|-&lt;br /&gt;
|Contest debris / Graveyard&lt;br /&gt;
|~15% / ~85%&lt;br /&gt;
|-&lt;br /&gt;
|Takeover debris / Graveyard&lt;br /&gt;
|~30% / ~70%&lt;br /&gt;
|-&lt;br /&gt;
|Building penalty&lt;br /&gt;
|−3 levels; remove if &amp;lt; 4&lt;br /&gt;
|-&lt;br /&gt;
|Previous-owner waiver&lt;br /&gt;
|7 days&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Related ==&lt;br /&gt;
&lt;br /&gt;
* [[Alliances]] — territory, HQ/Divisions, harvest, diplomacy&lt;br /&gt;
* [[Player Classes]] — FCS and harvest/survey class bonuses&lt;br /&gt;
* [[Resource Protection]] — general PvP loot context&lt;br /&gt;
* In-game: &amp;#039;&amp;#039;&amp;#039;Settings → Quick Guides → Alliance Territorial Control&amp;#039;&amp;#039;&amp;#039;&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
</feed>