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		<title>Admin at 05:49, 19 June 2026</title>
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		<summary type="html">&lt;p&gt;&lt;/p&gt;
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		<author><name>Admin</name></author>
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		<id>https://wiki.perregna.com/index.php?title=Resources&amp;diff=208&amp;oldid=prev</id>
		<title>Admin: Created page with &quot;= Resources = Resources are the economic foundation of every empire in &#039;&#039;Per Regna&#039;&#039;. They are required for constructing buildings, producing fleets, researching technologies, and expanding planetary infrastructure.  Each colony produces resources through specialized &#039;&#039;&#039;production buildings&#039;&#039;&#039;, which extract materials from the planetary environment.  Resource production scales with building upgrades and planetary conditions such as temperature and surface composition (se...&quot;</title>
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		<updated>2026-03-06T10:08:31Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;= Resources = Resources are the economic foundation of every empire in &amp;#039;&amp;#039;Per Regna&amp;#039;&amp;#039;. They are required for constructing buildings, producing fleets, researching technologies, and expanding planetary infrastructure.  Each colony produces resources through specialized &amp;#039;&amp;#039;&amp;#039;production buildings&amp;#039;&amp;#039;&amp;#039;, which extract materials from the planetary environment.  Resource production scales with building upgrades and planetary conditions such as temperature and surface composition (se...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;= Resources =&lt;br /&gt;
Resources are the economic foundation of every empire in &amp;#039;&amp;#039;Per Regna&amp;#039;&amp;#039;. They are required for constructing buildings, producing fleets, researching technologies, and expanding planetary infrastructure.&lt;br /&gt;
&lt;br /&gt;
Each colony produces resources through specialized &amp;#039;&amp;#039;&amp;#039;production buildings&amp;#039;&amp;#039;&amp;#039;, which extract materials from the planetary environment.&lt;br /&gt;
&lt;br /&gt;
Resource production scales with building upgrades and planetary conditions such as temperature and surface composition (see [[Colonization]]).&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
= Core Resources =&lt;br /&gt;
The economy of &amp;#039;&amp;#039;Per Regna&amp;#039;&amp;#039; is built around several primary resource types.&lt;br /&gt;
&lt;br /&gt;
These materials are extracted through planetary industry and are consumed by almost every gameplay system including [[Buildings]], [[Fleet and Ships]], and [[Research]].&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Steel ==&lt;br /&gt;
Steel is the most widely used industrial material in the galaxy. It forms the structural backbone of ships, buildings, and defensive installations.&lt;br /&gt;
&lt;br /&gt;
Steel is primarily used for:&lt;br /&gt;
&lt;br /&gt;
* constructing buildings&lt;br /&gt;
* producing fleets&lt;br /&gt;
* building defensive structures&lt;br /&gt;
* upgrading infrastructure&lt;br /&gt;
&lt;br /&gt;
Steel production is handled by the [[Steel Mine]], which extracts metallic ores from planetary crust layers.&lt;br /&gt;
&lt;br /&gt;
Because steel is required in nearly every construction project, most colonies maintain a strong steel production base.&lt;br /&gt;
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&lt;br /&gt;
== Quartz ==&lt;br /&gt;
Quartz is a refined crystalline material used in advanced electronics, computing systems, and energy distribution networks.&lt;br /&gt;
&lt;br /&gt;
Quartz is essential for:&lt;br /&gt;
&lt;br /&gt;
* research technologies&lt;br /&gt;
* advanced building upgrades&lt;br /&gt;
* sensor and scanning equipment&lt;br /&gt;
* navigation and propulsion systems&lt;br /&gt;
&lt;br /&gt;
Quartz is extracted through the [[Quartz Mine]], which processes crystalline deposits beneath the planetary surface.&lt;br /&gt;
&lt;br /&gt;
As technological development accelerates, quartz becomes increasingly important for sustaining research progress.&lt;br /&gt;
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&lt;br /&gt;
== Gas ==&lt;br /&gt;
Gas represents volatile atmospheric elements used in energy generation, propulsion systems, and chemical processing.&lt;br /&gt;
&lt;br /&gt;
Gas is required for:&lt;br /&gt;
&lt;br /&gt;
* propulsion systems&lt;br /&gt;
* fleet fuel&lt;br /&gt;
* reactor systems&lt;br /&gt;
* advanced industry&lt;br /&gt;
&lt;br /&gt;
Gas is harvested using the [[Gas Extractor]], which collects and refines atmospheric gases.&lt;br /&gt;
&lt;br /&gt;
Gas extraction efficiency can be influenced by planetary temperature, making some planets particularly suitable for large-scale gas production (see [[Colonization]]).&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
= Advanced Resources =&lt;br /&gt;
As civilizations advance technologically, additional materials become necessary for late-game industry and infrastructure.&lt;br /&gt;
&lt;br /&gt;
These advanced resources typically unlock in higher realms.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Iridium ==&lt;br /&gt;
Iridium is a dense rare metal used in high-strength alloys and advanced ship construction.&lt;br /&gt;
&lt;br /&gt;
Iridium is commonly required for:&lt;br /&gt;
&lt;br /&gt;
* advanced ship hulls&lt;br /&gt;
* heavy defensive structures&lt;br /&gt;
* large-scale infrastructure&lt;br /&gt;
&lt;br /&gt;
Iridium production is handled by the [[Iridium Refinery]], which processes rare metallic compounds.&lt;br /&gt;
&lt;br /&gt;
Iridium becomes increasingly important as players transition into mid and late-game technologies.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Silicium ==&lt;br /&gt;
Silicium is a highly refined semiconductor material used in computing, sensors, and quantum processing.&lt;br /&gt;
&lt;br /&gt;
Silicium supports many high-technology systems including:&lt;br /&gt;
&lt;br /&gt;
* advanced research facilities&lt;br /&gt;
* sensor networks&lt;br /&gt;
* experimental propulsion technologies&lt;br /&gt;
&lt;br /&gt;
Silicium is extracted through the [[Silicium Extractor]].&lt;br /&gt;
&lt;br /&gt;
Because it supports complex technological systems, silicium demand increases significantly in higher realms.&lt;br /&gt;
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&lt;br /&gt;
== Elerium ==&lt;br /&gt;
Elerium is an extremely rare high-energy material used in experimental energy systems and advanced scientific projects.&lt;br /&gt;
&lt;br /&gt;
It is primarily required for:&lt;br /&gt;
&lt;br /&gt;
* exotic energy generation&lt;br /&gt;
* late-game research technologies&lt;br /&gt;
* advanced megastructures&lt;br /&gt;
&lt;br /&gt;
Elerium is produced using the [[Elerium Synthesizer]], an advanced facility that replicates the extreme conditions needed to generate this material.&lt;br /&gt;
&lt;br /&gt;
Elerium represents one of the most valuable resources in the late stages of empire development.&lt;br /&gt;
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&lt;br /&gt;
= Energy =&lt;br /&gt;
Energy is required to power industrial infrastructure and production facilities.&lt;br /&gt;
&lt;br /&gt;
Unlike other resources, energy is not stored but generated continuously through energy production buildings.&lt;br /&gt;
&lt;br /&gt;
Energy is produced primarily by:&lt;br /&gt;
&lt;br /&gt;
* [[Solar Plant]]&lt;br /&gt;
* [[Fusion Reactor]]&lt;br /&gt;
* [[Elerium Reactor]]&lt;br /&gt;
&lt;br /&gt;
If a colony lacks sufficient energy, production efficiency across resource extractors may decrease.&lt;br /&gt;
&lt;br /&gt;
Maintaining stable energy output is therefore critical for sustaining high industrial productivity.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
= Resource Production =&lt;br /&gt;
Resource production depends on several factors:&lt;br /&gt;
&lt;br /&gt;
* production building level&lt;br /&gt;
* planetary environment&lt;br /&gt;
* infrastructure bonuses&lt;br /&gt;
* research improvements&lt;br /&gt;
&lt;br /&gt;
Production increases as extractor buildings are upgraded.&lt;br /&gt;
&lt;br /&gt;
However, the growth curve of production follows several phases.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
= Production Scaling =&lt;br /&gt;
Resource buildings increase output with each level, but the rate of growth changes as buildings become more advanced.&lt;br /&gt;
&lt;br /&gt;
To help players understand these mechanics, the game provides a &amp;#039;&amp;#039;&amp;#039;Production Effects Calculator&amp;#039;&amp;#039;&amp;#039;, which estimates how production scales across different levels.&lt;br /&gt;
&lt;br /&gt;
General production behavior follows three phases:&lt;br /&gt;
&lt;br /&gt;
=== Early Development (Levels 1–20) ===&lt;br /&gt;
Production increases steadily with each upgrade.&lt;br /&gt;
&lt;br /&gt;
These levels provide the foundational economy for a colony and are relatively inexpensive to upgrade.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Industrial Expansion (Levels 20–35) ===&lt;br /&gt;
Between levels 20 and 35 production growth accelerates significantly.&lt;br /&gt;
&lt;br /&gt;
At these levels colonies often become fully specialized economic centers, producing large quantities of resources.&lt;br /&gt;
&lt;br /&gt;
Because of this acceleration, upgrading production buildings in this range can greatly improve an empire’s overall economy.&lt;br /&gt;
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&lt;br /&gt;
=== Late Industrial Stage (Level 35+) ===&lt;br /&gt;
Beyond level 35 production gains begin to slow due to &amp;#039;&amp;#039;&amp;#039;soft caps&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
Soft caps represent the physical limitations of planetary resource extraction.&lt;br /&gt;
&lt;br /&gt;
While production continues to increase, each additional level provides smaller relative improvements compared to earlier stages.&lt;br /&gt;
&lt;br /&gt;
Players typically rely on:&lt;br /&gt;
&lt;br /&gt;
* additional colonies&lt;br /&gt;
* research bonuses&lt;br /&gt;
* specialized planets&lt;br /&gt;
&lt;br /&gt;
to further expand production beyond this stage.&lt;br /&gt;
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&lt;br /&gt;
= Resource Management =&lt;br /&gt;
Efficient resource management is essential for maintaining a strong empire.&lt;br /&gt;
&lt;br /&gt;
Successful commanders balance several economic priorities:&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Industrial Growth&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Upgrading resource buildings and expanding production.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Fleet Production&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Allocating resources to military shipyards.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Research Development&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Investing in technologies that unlock new capabilities.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Infrastructure Expansion&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Developing new colonies and supporting structures.&lt;br /&gt;
&lt;br /&gt;
Balancing these competing demands is a central strategic challenge in &amp;#039;&amp;#039;Per Regna&amp;#039;&amp;#039;.&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
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