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	<title>Realms Overview - Revision history</title>
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	<updated>2026-06-29T16:13:05Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.perregna.com/index.php?title=Realms_Overview&amp;diff=205&amp;oldid=prev</id>
		<title>Admin: /* What Is Ascension? */</title>
		<link rel="alternate" type="text/html" href="https://wiki.perregna.com/index.php?title=Realms_Overview&amp;diff=205&amp;oldid=prev"/>
		<updated>2026-03-06T09:35:30Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;What Is Ascension?&lt;/span&gt;&lt;/p&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 09:35, 6 March 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l58&quot;&gt;Line 58:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 58:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;You ascend when:&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;You ascend when:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* You reach the required &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Realm &lt;/del&gt;[[Score]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* You reach the required [[&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Score|Realm &lt;/ins&gt;Score]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* You manually trigger ascension from your profile&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* You manually trigger ascension from your profile&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
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		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://wiki.perregna.com/index.php?title=Realms_Overview&amp;diff=201&amp;oldid=prev</id>
		<title>Admin: /* What Is Ascension? */</title>
		<link rel="alternate" type="text/html" href="https://wiki.perregna.com/index.php?title=Realms_Overview&amp;diff=201&amp;oldid=prev"/>
		<updated>2026-03-06T09:12:18Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;What Is Ascension?&lt;/span&gt;&lt;/p&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 09:12, 6 March 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l58&quot;&gt;Line 58:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 58:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;You ascend when:&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;You ascend when:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* You reach the required Realm Score&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* You reach the required Realm &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[&lt;/ins&gt;Score&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* You manually trigger ascension from your profile&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* You manually trigger ascension from your profile&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;

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		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://wiki.perregna.com/index.php?title=Realms_Overview&amp;diff=129&amp;oldid=prev</id>
		<title>Admin: Created page with &quot; = Realms Overview = Realms define the core progression structure of Per Regna.  Rather than endlessly scaling numbers within a single universe, the game is divided into structured stages called Realms. Each Realm introduces new mechanics, deeper strategy, and additional galaxies while preserving player progress.  Realms ensure:  * Steady complexity growth * Strategic evolution * Controlled power scaling * Long-term replayability * Separation between early and advanced s...&quot;</title>
		<link rel="alternate" type="text/html" href="https://wiki.perregna.com/index.php?title=Realms_Overview&amp;diff=129&amp;oldid=prev"/>
		<updated>2026-03-03T08:09:12Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot; = Realms Overview = Realms define the core progression structure of Per Regna.  Rather than endlessly scaling numbers within a single universe, the game is divided into structured stages called Realms. Each Realm introduces new mechanics, deeper strategy, and additional galaxies while preserving player progress.  Realms ensure:  * Steady complexity growth * Strategic evolution * Controlled power scaling * Long-term replayability * Separation between early and advanced s...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&lt;br /&gt;
= Realms Overview =&lt;br /&gt;
Realms define the core progression structure of Per Regna.&lt;br /&gt;
&lt;br /&gt;
Rather than endlessly scaling numbers within a single universe, the game is divided into structured stages called Realms. Each Realm introduces new mechanics, deeper strategy, and additional galaxies while preserving player progress.&lt;br /&gt;
&lt;br /&gt;
Realms ensure:&lt;br /&gt;
&lt;br /&gt;
* Steady complexity growth&lt;br /&gt;
* Strategic evolution&lt;br /&gt;
* Controlled power scaling&lt;br /&gt;
* Long-term replayability&lt;br /&gt;
* Separation between early and advanced systems&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Purpose of the Realm System ==&lt;br /&gt;
The Realm system was designed to solve several progression challenges common in MMO strategy games:&lt;br /&gt;
&lt;br /&gt;
=== 1. Prevent Early Overwhelm ===&lt;br /&gt;
New players are not exposed to:&lt;br /&gt;
&lt;br /&gt;
* All mechanics at once&lt;br /&gt;
* High-tier ships immediately&lt;br /&gt;
* Complex diplomatic systems&lt;br /&gt;
* Extreme PvP pressure&lt;br /&gt;
&lt;br /&gt;
Systems unlock gradually.&lt;br /&gt;
&lt;br /&gt;
=== 2. Maintain Long-Term Depth ===&lt;br /&gt;
Instead of infinite stat inflation, Realms introduce:&lt;br /&gt;
&lt;br /&gt;
* New mechanics&lt;br /&gt;
* New celestial structures&lt;br /&gt;
* New strategic layers&lt;br /&gt;
* New resource tiers&lt;br /&gt;
&lt;br /&gt;
=== 3. Controlled Power Curve ===&lt;br /&gt;
Each Realm:&lt;br /&gt;
&lt;br /&gt;
* Caps early exponential growth&lt;br /&gt;
* Introduces new scaling ceilings&lt;br /&gt;
* Prevents older players from permanently dominating new ones&lt;br /&gt;
&lt;br /&gt;
=== 4. Strategic Evolution ===&lt;br /&gt;
Your empire evolves through phases:&lt;br /&gt;
&lt;br /&gt;
* Foundation&lt;br /&gt;
* Expansion&lt;br /&gt;
* Strategic warfare&lt;br /&gt;
* Prestige dominance&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== What Is Ascension? ==&lt;br /&gt;
Ascension is the transition from one Realm to the next.&lt;br /&gt;
&lt;br /&gt;
You ascend when:&lt;br /&gt;
&lt;br /&gt;
* You reach the required Realm Score&lt;br /&gt;
* You manually trigger ascension from your profile&lt;br /&gt;
&lt;br /&gt;
=== What Happens During Ascension ===&lt;br /&gt;
&lt;br /&gt;
* All colonies move to a new galaxy in the next Realm&lt;br /&gt;
* Ships transfer with you&lt;br /&gt;
* Resources transfer with you&lt;br /&gt;
* Research remains unlocked&lt;br /&gt;
* Progression systems expand&lt;br /&gt;
&lt;br /&gt;
Ascension is not a reset. It is an expansion into a more advanced universe layer.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Multiple Galaxies per Realm ==&lt;br /&gt;
Each Realm contains its own galaxy cluster.&lt;br /&gt;
&lt;br /&gt;
When you ascend:&lt;br /&gt;
&lt;br /&gt;
* You enter a new galaxy group exclusive to that Realm&lt;br /&gt;
* Lower Realm players cannot interact with higher Realm players&lt;br /&gt;
* The economy and competition are contained within each Realm&lt;br /&gt;
&lt;br /&gt;
This creates:&lt;br /&gt;
&lt;br /&gt;
* Balanced competition&lt;br /&gt;
* Realm-specific political ecosystems&lt;br /&gt;
* Controlled economic scaling&lt;br /&gt;
* Distinct strategic metas per Realm&lt;br /&gt;
&lt;br /&gt;
Future expansions may introduce:&lt;br /&gt;
&lt;br /&gt;
* Additional galaxies within a Realm&lt;br /&gt;
* Realm-specific events&lt;br /&gt;
* Inter-galactic competitive modes&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Realm Progression Structure ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Realm&lt;br /&gt;
!Focus&lt;br /&gt;
!Major Unlocks&lt;br /&gt;
!Strategic Theme&lt;br /&gt;
|-&lt;br /&gt;
|Realm 1&lt;br /&gt;
|Foundation&lt;br /&gt;
|Basic fleets, Expeditions, Economy&lt;br /&gt;
|Growth &amp;amp; Learning&lt;br /&gt;
|-&lt;br /&gt;
|Realm 2&lt;br /&gt;
|Expansion&lt;br /&gt;
|Moons, Trading, Rally Expeditions&lt;br /&gt;
|Cooperation&lt;br /&gt;
|-&lt;br /&gt;
|Realm 3&lt;br /&gt;
|Strategic Warfare&lt;br /&gt;
|Warp Gates, Factions, Contested Systems&lt;br /&gt;
|Control&lt;br /&gt;
|-&lt;br /&gt;
|Realm 4&lt;br /&gt;
|Prestige&lt;br /&gt;
|Legendary Expeditions, Mega Events&lt;br /&gt;
|Dominance&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Realm 1 – Foundation ==&lt;br /&gt;
Realm 1 focuses on:&lt;br /&gt;
&lt;br /&gt;
* Economic growth&lt;br /&gt;
* Core fleet mechanics&lt;br /&gt;
* Basic expeditions&lt;br /&gt;
* Pirate PvE&lt;br /&gt;
* Learning energy and resource balance&lt;br /&gt;
&lt;br /&gt;
Design Philosophy:&lt;br /&gt;
&lt;br /&gt;
* Safe environment&lt;br /&gt;
* Low punishment&lt;br /&gt;
* Structured onboarding&lt;br /&gt;
&lt;br /&gt;
Key Characteristics:&lt;br /&gt;
&lt;br /&gt;
* No complex alliance warfare&lt;br /&gt;
* No faction diplomacy&lt;br /&gt;
* Controlled PvP pressure&lt;br /&gt;
&lt;br /&gt;
Purpose: Build player confidence and understanding.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Realm 2 – Expansion ==&lt;br /&gt;
Realm 2 introduces social and cooperative systems.&lt;br /&gt;
&lt;br /&gt;
New systems include:&lt;br /&gt;
&lt;br /&gt;
* Moons&lt;br /&gt;
* Trading system&lt;br /&gt;
* Rally expeditions&lt;br /&gt;
* Alliance contribution mechanics&lt;br /&gt;
* Advanced asteroid harvesting&lt;br /&gt;
* Iridium &amp;amp; Silicium-tier economy&lt;br /&gt;
* Player Classes with Monuments&lt;br /&gt;
&lt;br /&gt;
Design Philosophy: Shift from solo growth to coordinated play.&lt;br /&gt;
&lt;br /&gt;
Strategic Shift:&lt;br /&gt;
&lt;br /&gt;
* Resource competition increases&lt;br /&gt;
* Diplomacy begins to matter&lt;br /&gt;
* Economic optimization becomes important&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Realm 3 – Strategic Era ==&lt;br /&gt;
Realm 3 introduces dynamic political gameplay.&lt;br /&gt;
&lt;br /&gt;
Major unlocks:&lt;br /&gt;
&lt;br /&gt;
* Warp Gates&lt;br /&gt;
* Pirate Factions&lt;br /&gt;
* Contested asteroid nodes&lt;br /&gt;
* Escalating pirate retaliation&lt;br /&gt;
* Elerium-tier economy&lt;br /&gt;
&lt;br /&gt;
Design Philosophy: Introduce meaningful conflict and territory strategy.&lt;br /&gt;
&lt;br /&gt;
Strategic Themes:&lt;br /&gt;
&lt;br /&gt;
* System control&lt;br /&gt;
* Reputation management&lt;br /&gt;
* Advanced fleet composition&lt;br /&gt;
* Risk vs reward expansion&lt;br /&gt;
&lt;br /&gt;
Realm 3 marks the shift from growth to control.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Realm 4 – Prestige Era ==&lt;br /&gt;
Realm 4 represents endgame strategic mastery.&lt;br /&gt;
&lt;br /&gt;
New mechanics:&lt;br /&gt;
&lt;br /&gt;
* Legendary expeditions&lt;br /&gt;
* Mega alliance raids&lt;br /&gt;
* Prestige rewards&lt;br /&gt;
* Relics&lt;br /&gt;
* Full contested high-value nodes&lt;br /&gt;
&lt;br /&gt;
Design Philosophy: Reward mastery, coordination, and dominance.&lt;br /&gt;
&lt;br /&gt;
Strategic Focus:&lt;br /&gt;
&lt;br /&gt;
* Large alliance coordination&lt;br /&gt;
* High-risk, high-reward warfare&lt;br /&gt;
* Political influence&lt;br /&gt;
* Prestige recognition&lt;br /&gt;
&lt;br /&gt;
Realm 4 is designed for veteran empires.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Realm Score ==&lt;br /&gt;
Realm Score determines ascension eligibility.&lt;br /&gt;
&lt;br /&gt;
It reflects:&lt;br /&gt;
&lt;br /&gt;
* Economic development&lt;br /&gt;
* Fleet value&lt;br /&gt;
* Research progress&lt;br /&gt;
* Expansion achievements&lt;br /&gt;
&lt;br /&gt;
Realm Score ensures players:&lt;br /&gt;
&lt;br /&gt;
* Progress naturally&lt;br /&gt;
* Cannot rush advanced systems prematurely&lt;br /&gt;
* Experience each Realm phase fully&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Design Decisions Behind Realms ==&lt;br /&gt;
The Realm system was intentionally designed to:&lt;br /&gt;
&lt;br /&gt;
* Avoid permanent snowball dominance&lt;br /&gt;
* Prevent early burnout&lt;br /&gt;
* Encourage cooperation before conflict&lt;br /&gt;
* Introduce mechanics in layers&lt;br /&gt;
* Separate casual and hardcore play phases&lt;br /&gt;
* Keep late-game content aspirational&lt;br /&gt;
&lt;br /&gt;
Realms are not seasons. They are evolutionary layers of the same empire.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Strategic Impact of Realms ==&lt;br /&gt;
Realms affect:&lt;br /&gt;
&lt;br /&gt;
=== Economy ===&lt;br /&gt;
Each Realm introduces new rare resources.&lt;br /&gt;
&lt;br /&gt;
=== Fleet Meta ===&lt;br /&gt;
Ship composition changes between Realms.&lt;br /&gt;
&lt;br /&gt;
=== Political Landscape ===&lt;br /&gt;
Alliances reform and restructure each Realm.&lt;br /&gt;
&lt;br /&gt;
=== Risk Scaling ===&lt;br /&gt;
Higher Realms introduce higher consequence systems.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Long-Term Vision ==&lt;br /&gt;
Future design direction for Realms includes:&lt;br /&gt;
&lt;br /&gt;
* Additional galaxy clusters per Realm&lt;br /&gt;
* Realm-exclusive seasonal events&lt;br /&gt;
* Inter-Realm competitive rankings&lt;br /&gt;
* Realm-based achievements&lt;br /&gt;
* Realm historical leaderboards&lt;br /&gt;
&lt;br /&gt;
The Realm system ensures Per Regna remains:&lt;br /&gt;
&lt;br /&gt;
* Structured&lt;br /&gt;
* Competitive&lt;br /&gt;
* Evolving&lt;br /&gt;
* Balanced across years of growth&lt;br /&gt;
&lt;br /&gt;
----&amp;#039;&amp;#039;In Per Regna, power is not gained in a single leap.  &amp;#039;&amp;#039;It is earned across Realms.&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
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