<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://wiki.perregna.com/index.php?action=history&amp;feed=atom&amp;title=Pirates</id>
	<title>Pirates - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.perregna.com/index.php?action=history&amp;feed=atom&amp;title=Pirates"/>
	<link rel="alternate" type="text/html" href="https://wiki.perregna.com/index.php?title=Pirates&amp;action=history"/>
	<updated>2026-06-29T16:08:30Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.43.6</generator>
	<entry>
		<id>https://wiki.perregna.com/index.php?title=Pirates&amp;diff=309&amp;oldid=prev</id>
		<title>Admin at 09:01, 25 June 2026</title>
		<link rel="alternate" type="text/html" href="https://wiki.perregna.com/index.php?title=Pirates&amp;diff=309&amp;oldid=prev"/>
		<updated>2026-06-25T09:01:50Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;a href=&quot;https://wiki.perregna.com/index.php?title=Pirates&amp;amp;diff=309&amp;amp;oldid=308&quot;&gt;Show changes&lt;/a&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://wiki.perregna.com/index.php?title=Pirates&amp;diff=308&amp;oldid=prev</id>
		<title>Admin at 08:51, 25 June 2026</title>
		<link rel="alternate" type="text/html" href="https://wiki.perregna.com/index.php?title=Pirates&amp;diff=308&amp;oldid=prev"/>
		<updated>2026-06-25T08:51:54Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 08:51, 25 June 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l314&quot;&gt;Line 314:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 314:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Realm 2: Cooperative PvE.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Realm 2: Cooperative PvE.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Realm 3: Contested PvE.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Realm 3: Contested PvE&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. And find smaller pirate bosses&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Realm 4: Raid-boss scale PvE.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Realm 4: Raid-boss scale PvE.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;----&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;== Pirate Bosses ==&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Less frequently, players may encounter [[Pirate Bosses]] in Realm 3 &amp;amp; 4. These type of pirates are harder to raid and gives a bonus loot with more participants in the [[FleetCoordinationSystem(FCS)|Fleet Coordination System (FCS)]].&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;----&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;----&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key mediawiki-wiki_:diff:1.41:old-224:rev-308:php=table --&gt;
&lt;/table&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://wiki.perregna.com/index.php?title=Pirates&amp;diff=224&amp;oldid=prev</id>
		<title>Admin: /* Reinforcement System */</title>
		<link rel="alternate" type="text/html" href="https://wiki.perregna.com/index.php?title=Pirates&amp;diff=224&amp;oldid=prev"/>
		<updated>2026-03-06T18:38:15Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Reinforcement System&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 18:38, 6 March 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l108&quot;&gt;Line 108:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 108:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Reinforcement System ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Reinforcement System ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Realm 1&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;:&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Realm 1+:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* Static fleets (no movement)&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Realm 2&lt;/del&gt;+:&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Reinforcements every 15–20 minutes&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Reinforcements every 15–20 minutes&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Stronghold &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;transfers &lt;/del&gt;ships to Outposts&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Stronghold &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;dispatch reinforcement &lt;/ins&gt;ships &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;to Outposts&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* Stronghold may send only resources with transport mission &lt;/ins&gt;to Outposts&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Realm 3+:&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Realm 3+:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l128&quot;&gt;Line 128:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 125:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* +30–40% above its base fleet&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* +30–40% above its base fleet&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Prevents infinite stacking and player frustration.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Prevents infinite stacking and player frustration&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. If an outpost is already full capacity for ships (%130-140 of its base fleet strength), Stronghold stop sending reinforcements to this outpost. If all outposts are full, in this scenario Stronghold will wait for an outpost to be cleared and you will see Next Reinforcement as `Soon` in pirate stronghold details&lt;/ins&gt;.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Reinforcement Telegraphing ===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Reinforcement Telegraphing ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key mediawiki-wiki_:diff:1.41:old-133:rev-224:php=table --&gt;
&lt;/table&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://wiki.perregna.com/index.php?title=Pirates&amp;diff=133&amp;oldid=prev</id>
		<title>Admin: Created page with &quot; = Pirate System = Pirates are the primary PvE adversaries in Per Regna.  They are not static targets. Pirates operate as dynamic entities that:  * Spawn across systems * Maintain Strongholds and Outposts * Reinforce weaker positions * Send transport convoys * Escalate if ignored * Retaliate when farmed  The pirate system evolves significantly across Realms. ----  == Core Structure == Each pirate presence consists of:  * 1 Stronghold (main base) * 3–4 Outposts (branch...&quot;</title>
		<link rel="alternate" type="text/html" href="https://wiki.perregna.com/index.php?title=Pirates&amp;diff=133&amp;oldid=prev"/>
		<updated>2026-03-03T08:21:32Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot; = Pirate System = Pirates are the primary PvE adversaries in Per Regna.  They are not static targets. Pirates operate as dynamic entities that:  * Spawn across systems * Maintain Strongholds and Outposts * Reinforce weaker positions * Send transport convoys * Escalate if ignored * Retaliate when farmed  The pirate system evolves significantly across Realms. ----  == Core Structure == Each pirate presence consists of:  * 1 Stronghold (main base) * 3–4 Outposts (branch...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&lt;br /&gt;
= Pirate System =&lt;br /&gt;
Pirates are the primary PvE adversaries in Per Regna.&lt;br /&gt;
&lt;br /&gt;
They are not static targets. Pirates operate as dynamic entities that:&lt;br /&gt;
&lt;br /&gt;
* Spawn across systems&lt;br /&gt;
* Maintain Strongholds and Outposts&lt;br /&gt;
* Reinforce weaker positions&lt;br /&gt;
* Send transport convoys&lt;br /&gt;
* Escalate if ignored&lt;br /&gt;
* Retaliate when farmed&lt;br /&gt;
&lt;br /&gt;
The pirate system evolves significantly across Realms.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Core Structure ==&lt;br /&gt;
Each pirate presence consists of:&lt;br /&gt;
&lt;br /&gt;
* 1 Stronghold (main base)&lt;br /&gt;
* 3–4 Outposts (branch bases)&lt;br /&gt;
* Shared fleet pool&lt;br /&gt;
* Independent system lifecycle&lt;br /&gt;
&lt;br /&gt;
Maximum:&lt;br /&gt;
&lt;br /&gt;
* 2 pirate strongholds per system&lt;br /&gt;
* Each system respawns independently&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Spawn Rates &amp;amp; Lifecycle ==&lt;br /&gt;
&lt;br /&gt;
=== Active Phase ===&lt;br /&gt;
Pirates remain active in a system until gets cleared, during this phase:&lt;br /&gt;
&lt;br /&gt;
* Reinforcements may occur&lt;br /&gt;
* Convoys may travel&lt;br /&gt;
* Escalation may trigger (After R3)&lt;br /&gt;
&lt;br /&gt;
=== Downtime Phase ===&lt;br /&gt;
After destruction:&lt;br /&gt;
&lt;br /&gt;
* 2–4 hour cooldown (randomized)&lt;br /&gt;
* Respawn timer visible&lt;br /&gt;
* New pirate configuration spawns&lt;br /&gt;
&lt;br /&gt;
Each respawn generates:&lt;br /&gt;
&lt;br /&gt;
* Fresh fleet distribution&lt;br /&gt;
* New outpost strength variance&lt;br /&gt;
* Potentially different faction alignment (Realm 2+)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Fleet Distribution Model ==&lt;br /&gt;
Pirate strength is divided between:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Structure&lt;br /&gt;
!Fleet Share&lt;br /&gt;
|-&lt;br /&gt;
|Stronghold&lt;br /&gt;
|50–70% of total strength&lt;br /&gt;
|-&lt;br /&gt;
|Outposts (combined)&lt;br /&gt;
|30–50% split unevenly&lt;br /&gt;
|}&lt;br /&gt;
Outpost strength varies intentionally:&lt;br /&gt;
&lt;br /&gt;
* Weak stronghold: 3k power&lt;br /&gt;
* Strong stronghold: up to 100k+ power (higher Realms)&lt;br /&gt;
&lt;br /&gt;
This allows:&lt;br /&gt;
&lt;br /&gt;
* Small players to farm weak outposts&lt;br /&gt;
* Strong players to target heavy positions&lt;br /&gt;
* Strategic choice per system&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Strongholds &amp;amp; Outposts ==&lt;br /&gt;
&lt;br /&gt;
=== Stronghold (Main Base) ===&lt;br /&gt;
The Stronghold:&lt;br /&gt;
&lt;br /&gt;
* Controls reinforcement logic&lt;br /&gt;
* Sends convoys&lt;br /&gt;
* Triggers escalation&lt;br /&gt;
* Ends pirate presence when destroyed&lt;br /&gt;
&lt;br /&gt;
When Stronghold is destroyed:&lt;br /&gt;
&lt;br /&gt;
* No further reinforcements occur&lt;br /&gt;
* Outposts become static&lt;br /&gt;
* Debris fields spawn&lt;br /&gt;
* System penalties are removed&lt;br /&gt;
&lt;br /&gt;
=== Outposts (Satellite Bases) ===&lt;br /&gt;
Outposts:&lt;br /&gt;
&lt;br /&gt;
* Contain independent fleets&lt;br /&gt;
* Receive reinforcements&lt;br /&gt;
* Can be attacked individually&lt;br /&gt;
* May be cleared without destroying Stronghold&lt;br /&gt;
&lt;br /&gt;
Outposts vary in difficulty.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Reinforcement System ==&lt;br /&gt;
Realm 1:&lt;br /&gt;
&lt;br /&gt;
* Static fleets (no movement)&lt;br /&gt;
&lt;br /&gt;
Realm 2+:&lt;br /&gt;
&lt;br /&gt;
* Reinforcements every 15–20 minutes&lt;br /&gt;
* Stronghold transfers ships to Outposts&lt;br /&gt;
&lt;br /&gt;
Realm 3+:&lt;br /&gt;
&lt;br /&gt;
* Reinforcements every 10–15 minutes&lt;br /&gt;
* Smarter routing&lt;br /&gt;
* Reinforcement cap applied&lt;br /&gt;
&lt;br /&gt;
=== Reinforcement Cap ===&lt;br /&gt;
A Outpost cannot exceed:&lt;br /&gt;
&lt;br /&gt;
* +30–40% above its base fleet&lt;br /&gt;
&lt;br /&gt;
Prevents infinite stacking and player frustration.&lt;br /&gt;
&lt;br /&gt;
=== Reinforcement Telegraphing ===&lt;br /&gt;
Sensor Arrays reveal:&lt;br /&gt;
&lt;br /&gt;
* Next reinforcement timer&lt;br /&gt;
* Incoming fleet detection (2-minute warning)&lt;br /&gt;
* Convoy ETA (higher levels)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Transport Convoys ==&lt;br /&gt;
Pirates send transport fleets between Outposts.&lt;br /&gt;
&lt;br /&gt;
Purpose:&lt;br /&gt;
&lt;br /&gt;
* Move resources&lt;br /&gt;
* Rebalance strength&lt;br /&gt;
* Create interception opportunities&lt;br /&gt;
&lt;br /&gt;
=== Realm 2 Convoys ===&lt;br /&gt;
&lt;br /&gt;
* Weak escorts (3–10 ships)&lt;br /&gt;
* 15% chance to carry Iridium&lt;br /&gt;
* Frequency: every 30–90 minutes (faction dependent)&lt;br /&gt;
&lt;br /&gt;
=== Realm 3 Convoys ===&lt;br /&gt;
&lt;br /&gt;
* Stronger escorts (20–40 ships)&lt;br /&gt;
* Silicium chance (10%)&lt;br /&gt;
* Expedition fragment chance (5%)&lt;br /&gt;
&lt;br /&gt;
=== Realm 4+ Mega Convoys ===&lt;br /&gt;
&lt;br /&gt;
* Large escorts&lt;br /&gt;
* Elerium cargo&lt;br /&gt;
* Rare cosmetic drops&lt;br /&gt;
&lt;br /&gt;
Convoys can be intercepted by players.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Escalation System (Realm 3+) ==&lt;br /&gt;
If pirates are ignored:&lt;br /&gt;
&lt;br /&gt;
* +10% fleet strength per hour&lt;br /&gt;
* Maximum +50% OR 48 hours&lt;br /&gt;
* After cap reached → system penalty triggered&lt;br /&gt;
&lt;br /&gt;
System Penalty:&lt;br /&gt;
&lt;br /&gt;
* -5% resource production across system&lt;br /&gt;
&lt;br /&gt;
Purpose: Force players to clear pirate presence.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Retaliation System (Expected to be delivered in 2026 Q3) ==&lt;br /&gt;
Triggered when:&lt;br /&gt;
&lt;br /&gt;
* Same player attacks 3 times within 24 hours&lt;br /&gt;
&lt;br /&gt;
Realm 2:&lt;br /&gt;
&lt;br /&gt;
* 5–20 ship retaliation fleet&lt;br /&gt;
&lt;br /&gt;
Realm 3:&lt;br /&gt;
&lt;br /&gt;
* 50–100 ship retaliation fleet&lt;br /&gt;
&lt;br /&gt;
Realm 4:&lt;br /&gt;
&lt;br /&gt;
* 100–200 ship retaliation fleet&lt;br /&gt;
&lt;br /&gt;
Retaliation mechanics:&lt;br /&gt;
&lt;br /&gt;
* 10-minute warning&lt;br /&gt;
* Attacks weakest colony&lt;br /&gt;
* 48-hour immunity after retaliation&lt;br /&gt;
&lt;br /&gt;
Protected mechanics:&lt;br /&gt;
&lt;br /&gt;
* 30% baseline safe storage&lt;br /&gt;
* Defenses auto-repair partially&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Realm Progression Overview ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Feature&lt;br /&gt;
!Realm 1&lt;br /&gt;
!Realm 2&lt;br /&gt;
!Realm 3&lt;br /&gt;
!Realm 4+&lt;br /&gt;
|-&lt;br /&gt;
|Stronghold + Outposts&lt;br /&gt;
|Yes&lt;br /&gt;
|Yes&lt;br /&gt;
|Yes&lt;br /&gt;
|Expanded&lt;br /&gt;
|-&lt;br /&gt;
|Reinforcements&lt;br /&gt;
|Yes&lt;br /&gt;
|Yes&lt;br /&gt;
|Faster&lt;br /&gt;
|Multi-wave&lt;br /&gt;
|-&lt;br /&gt;
|Convoys&lt;br /&gt;
|Yes&lt;br /&gt;
|Yes&lt;br /&gt;
|Enhanced&lt;br /&gt;
|Mega&lt;br /&gt;
|-&lt;br /&gt;
|Retaliation&lt;br /&gt;
|No&lt;br /&gt;
|Small&lt;br /&gt;
|Medium&lt;br /&gt;
|Major&lt;br /&gt;
|-&lt;br /&gt;
|Escalation&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|Global impact&lt;br /&gt;
|-&lt;br /&gt;
|Factions&lt;br /&gt;
|Basic&lt;br /&gt;
|Basic&lt;br /&gt;
|Advanced&lt;br /&gt;
|Legendary&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Factions (Realm 2+) ==&lt;br /&gt;
Pirate Strongholds belong to factions.&lt;br /&gt;
&lt;br /&gt;
=== Raider Clan ===&lt;br /&gt;
&lt;br /&gt;
* +20% loot&lt;br /&gt;
* -10% fleet strength&lt;br /&gt;
* Frequent convoys&lt;br /&gt;
&lt;br /&gt;
=== Fortress Clan ===&lt;br /&gt;
&lt;br /&gt;
* +30% fleet strength&lt;br /&gt;
* -20% loot&lt;br /&gt;
* Rare convoys&lt;br /&gt;
&lt;br /&gt;
=== Tech Clan ===&lt;br /&gt;
&lt;br /&gt;
* EMP/Ion units&lt;br /&gt;
* Expedition fragments&lt;br /&gt;
* Medium convoy rate&lt;br /&gt;
&lt;br /&gt;
Realm 3+ adds:&lt;br /&gt;
&lt;br /&gt;
* Reputation system&lt;br /&gt;
* Bribe offers&lt;br /&gt;
* Friendly/Hostile states&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Debris Mechanics ==&lt;br /&gt;
Debris spawns after every pirate battle.&lt;br /&gt;
&lt;br /&gt;
Persistence:&lt;br /&gt;
&lt;br /&gt;
* 2 hours , when pirate respawns debris is lost&lt;br /&gt;
&lt;br /&gt;
Collection:&lt;br /&gt;
&lt;br /&gt;
* Recyclers&lt;br /&gt;
* Advanced Recyclers (Realm 3+)&lt;br /&gt;
* Haulers auto-collect 30% during battle (Realm 4+)&lt;br /&gt;
&lt;br /&gt;
Anyone can collect debris.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Strategic Implications ==&lt;br /&gt;
Pirates create:&lt;br /&gt;
&lt;br /&gt;
* PvE tension&lt;br /&gt;
* Resource redistribution&lt;br /&gt;
* Alliance cooperation&lt;br /&gt;
* Convoy hunting gameplay&lt;br /&gt;
* Anti-farming escalation pressure&lt;br /&gt;
&lt;br /&gt;
Realm 1: Safe learning environment.&lt;br /&gt;
&lt;br /&gt;
Realm 2: Cooperative PvE.&lt;br /&gt;
&lt;br /&gt;
Realm 3: Contested PvE.&lt;br /&gt;
&lt;br /&gt;
Realm 4: Raid-boss scale PvE.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Design Philosophy ==&lt;br /&gt;
Pirates are designed to:&lt;br /&gt;
&lt;br /&gt;
* Feel alive&lt;br /&gt;
* Move dynamically&lt;br /&gt;
* Scale with player progression&lt;br /&gt;
* Provide risk/reward tension&lt;br /&gt;
* Encourage scouting and sensor investment&lt;br /&gt;
* Create system-level consequences&lt;br /&gt;
&lt;br /&gt;
Pirates are not static farms. They are living adversaries.&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
</feed>