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		<title>Admin: Created page with &quot; = Frequently Asked Questions = This page answers common questions about progression, economy, fleets, combat, and core systems. ----  == Getting Started ==  === What is a Realm? === A Realm represents a stage of progression in the universe.  * There are 4 Realms in total. * You ascend by reaching the required Realm Score (visible in your profile). * Upon ascension: ** Colonies move to a new galaxy. ** Ships and resources transfer with you. ** New mechanics unlock.  {| c...&quot;</title>
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		<updated>2026-03-03T07:53:50Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot; = Frequently Asked Questions = This page answers common questions about progression, economy, fleets, combat, and core systems. ----  == Getting Started ==  === What is a Realm? === A Realm represents a stage of progression in the universe.  * There are 4 Realms in total. * You ascend by reaching the required Realm Score (visible in your profile). * Upon ascension: ** Colonies move to a new galaxy. ** Ships and resources transfer with you. ** New mechanics unlock.  {| c...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&lt;br /&gt;
= Frequently Asked Questions =&lt;br /&gt;
This page answers common questions about progression, economy, fleets, combat, and core systems.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Getting Started ==&lt;br /&gt;
&lt;br /&gt;
=== What is a Realm? ===&lt;br /&gt;
A Realm represents a stage of progression in the universe.&lt;br /&gt;
&lt;br /&gt;
* There are 4 Realms in total.&lt;br /&gt;
* You ascend by reaching the required Realm Score (visible in your profile).&lt;br /&gt;
* Upon ascension:&lt;br /&gt;
** Colonies move to a new galaxy.&lt;br /&gt;
** Ships and resources transfer with you.&lt;br /&gt;
** New mechanics unlock.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Realm&lt;br /&gt;
!Unlock Highlights&lt;br /&gt;
|-&lt;br /&gt;
|Realm 1&lt;br /&gt;
|Foundation systems&lt;br /&gt;
|-&lt;br /&gt;
|Realm 2&lt;br /&gt;
|Moons unlocked&lt;br /&gt;
|-&lt;br /&gt;
|Realm 3&lt;br /&gt;
|Warp Gates unlocked&lt;br /&gt;
|-&lt;br /&gt;
|Realm 4&lt;br /&gt;
|Prestige systems&lt;br /&gt;
|}&lt;br /&gt;
Realms ensure steady progression without overwhelming new players.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
=== What should I focus on in my first days? ===&lt;br /&gt;
Priorities:&lt;br /&gt;
&lt;br /&gt;
# Upgrade Steel and Quartz Mines&lt;br /&gt;
# Maintain positive Energy via Solar Plants&lt;br /&gt;
# Upgrade your Homeworld&lt;br /&gt;
# Complete Daily Quests&lt;br /&gt;
&lt;br /&gt;
Early economic growth is more important than rushing fleets.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
=== What makes my Homeworld special? ===&lt;br /&gt;
Your Homeworld:&lt;br /&gt;
&lt;br /&gt;
* Has higher base production&lt;br /&gt;
* Has extra building slots&lt;br /&gt;
* Cannot be destroyed&lt;br /&gt;
&lt;br /&gt;
It is the core of your empire and provides the best long-term return on investment.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Resources &amp;amp; Energy ==&lt;br /&gt;
&lt;br /&gt;
=== Why is my mine production low? ===&lt;br /&gt;
If your energy is negative:&lt;br /&gt;
&lt;br /&gt;
* Mine output is reduced&lt;br /&gt;
* Production efficiency drops&lt;br /&gt;
&lt;br /&gt;
Solution: Upgrade Solar Plants or other power sources before upgrading mines further.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
=== When does Gas become important? ===&lt;br /&gt;
Gas is required for:&lt;br /&gt;
&lt;br /&gt;
* Fleet fuel&lt;br /&gt;
* Advanced research&lt;br /&gt;
* Expeditions&lt;br /&gt;
&lt;br /&gt;
It becomes critical once you begin regular fleet movement.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
=== What are Experience Points used for? ===&lt;br /&gt;
Experience Points are used for:&lt;br /&gt;
&lt;br /&gt;
* Trade Center offers&lt;br /&gt;
* Battle simulations&lt;br /&gt;
* Imperial access features&lt;br /&gt;
&lt;br /&gt;
They are valuable and should be spent carefully.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Fleets &amp;amp; Expeditions ==&lt;br /&gt;
&lt;br /&gt;
=== What are Expeditions? ===&lt;br /&gt;
Expeditions send fleets into deep space to discover:&lt;br /&gt;
&lt;br /&gt;
* Resources&lt;br /&gt;
* Ships&lt;br /&gt;
* Fragments&lt;br /&gt;
* Special events&lt;br /&gt;
&lt;br /&gt;
Larger fleets increase potential rewards but also increase risk.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
=== How do I start an expedition? ===&lt;br /&gt;
Expeditions require two steps:&lt;br /&gt;
&lt;br /&gt;
# Scout a Nebula Center&lt;br /&gt;
# Once scanned, available Nebula Zones appear in Galaxy View&lt;br /&gt;
# Choose a zone and send an exploration fleet&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
=== Which ships should I send on an expedition? ===&lt;br /&gt;
Recommended fleet composition:&lt;br /&gt;
&lt;br /&gt;
* Probes&lt;br /&gt;
* Cargo Ships&lt;br /&gt;
* Fighter-class ships&lt;br /&gt;
* (Realm 3+) Exploration Ship&lt;br /&gt;
&lt;br /&gt;
==== Probe Discovery Chance ====&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Discovery Chance (%) = MIN(LOG2(probeCount), 10)&lt;br /&gt;
&amp;lt;/pre&amp;gt;More probes increase event discovery chance.&lt;br /&gt;
&lt;br /&gt;
==== Exploration Ship Bonus ====&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Explorer Bonus (%) = MIN(LOG2(explorerCount + 1) × 10, 100)&lt;br /&gt;
&amp;lt;/pre&amp;gt;Exploration Ships increase resource and ship discovery rates.&lt;br /&gt;
&lt;br /&gt;
==== Ship Type Influence ====&lt;br /&gt;
Ship types affect what ships can be discovered.&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&lt;br /&gt;
* Sending Kamikaze may discover Kamikaze or Fighter.&lt;br /&gt;
* Sending Battleship may unlock Kamikaze, Fighter, Battleship, Destroyer, or Frigate.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
=== What does Nebula Zone difficulty mean? ===&lt;br /&gt;
Higher difficulty zones:&lt;br /&gt;
&lt;br /&gt;
* Offer greater rewards&lt;br /&gt;
* Increase chance of ship loss&lt;br /&gt;
* Increase stun probability&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Difficulty&lt;br /&gt;
!Risk Level&lt;br /&gt;
!Reward Potential&lt;br /&gt;
|-&lt;br /&gt;
|Easy&lt;br /&gt;
|Very Low&lt;br /&gt;
|Low&lt;br /&gt;
|-&lt;br /&gt;
|Medium&lt;br /&gt;
|Moderate&lt;br /&gt;
|Balanced&lt;br /&gt;
|-&lt;br /&gt;
|Extreme&lt;br /&gt;
|High&lt;br /&gt;
|Very High&lt;br /&gt;
|}&lt;br /&gt;
Higher risk equals higher potential gain.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
=== Can I recall fleets? ===&lt;br /&gt;
Yes.&lt;br /&gt;
&lt;br /&gt;
* Fleets can be recalled before arrival.&lt;br /&gt;
* They return faster.&lt;br /&gt;
* Fuel is not refunded.&lt;br /&gt;
&lt;br /&gt;
Recalling in time can prevent fleet loss.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
=== Why is my fleet slow? ===&lt;br /&gt;
Fleet speed is determined by:&lt;br /&gt;
&lt;br /&gt;
* Slowest ship in the fleet&lt;br /&gt;
* Combustion technologies&lt;br /&gt;
&lt;br /&gt;
Lower speed:&lt;br /&gt;
&lt;br /&gt;
* Uses less fuel&lt;br /&gt;
* Takes longer&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
=== What is debris? ===&lt;br /&gt;
When ships are destroyed in battle, debris fields form.&lt;br /&gt;
&lt;br /&gt;
Base debris generation:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Battle Type&lt;br /&gt;
!Base Debris Rate R1 &amp;amp; R2&lt;br /&gt;
!Realm 3&lt;br /&gt;
!Realm 4&lt;br /&gt;
|-&lt;br /&gt;
|PvP&lt;br /&gt;
|30%&lt;br /&gt;
|22.5%&lt;br /&gt;
|15%&lt;br /&gt;
|-&lt;br /&gt;
|Pirate Battles&lt;br /&gt;
|40%&lt;br /&gt;
|37.5%&lt;br /&gt;
|35%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Salvage Operations Research ====&lt;br /&gt;
&lt;br /&gt;
* PvP: +0.5% per level&lt;br /&gt;
* Pirate: +0.25% per level&lt;br /&gt;
&lt;br /&gt;
Example (Realm 3, Salvage Level 20):&amp;lt;pre&amp;gt;&lt;br /&gt;
Pirate:&lt;br /&gt;
20% + (20 × 0.25%) - 2.5% = 22.5%&lt;br /&gt;
&lt;br /&gt;
PvP:&lt;br /&gt;
40% + (20 × 0.5%) - 2.5% = 47.5%&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Research ==&lt;br /&gt;
&lt;br /&gt;
=== Why is research taking so long? ===&lt;br /&gt;
Research speed depends on:&lt;br /&gt;
&lt;br /&gt;
* Research Lab levels&lt;br /&gt;
* Colonial Administration research (Realm 2+)&lt;br /&gt;
&lt;br /&gt;
Each Colonial Administration level links another Research Lab into the research network.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
=== What research should I prioritize early? ===&lt;br /&gt;
Recommended early research:&lt;br /&gt;
&lt;br /&gt;
* Energy Technology&lt;br /&gt;
* Drive Technologies&lt;br /&gt;
* Computer Technology&lt;br /&gt;
* Basic combat technologies&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Alliances ==&lt;br /&gt;
&lt;br /&gt;
=== Why should I join an Alliance? ===&lt;br /&gt;
Alliances provide:&lt;br /&gt;
&lt;br /&gt;
* Protection&lt;br /&gt;
* Shared knowledge&lt;br /&gt;
* Coordinated attacks&lt;br /&gt;
* Trading opportunities&lt;br /&gt;
* Social gameplay&lt;br /&gt;
&lt;br /&gt;
Active alliances are a major advantage.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
=== What happens during Alliance wars? ===&lt;br /&gt;
Alliance wars involve:&lt;br /&gt;
&lt;br /&gt;
* Coordinated attacks&lt;br /&gt;
* Diplomacy&lt;br /&gt;
* Strategy&lt;br /&gt;
* Political shifts&lt;br /&gt;
&lt;br /&gt;
Success depends on teamwork, not only fleet size.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Combat &amp;amp; Protection ==&lt;br /&gt;
&lt;br /&gt;
=== How does PvP work? ===&lt;br /&gt;
PvP occurs when attacking another player’s planet or fleet.&lt;br /&gt;
&lt;br /&gt;
Key elements:&lt;br /&gt;
&lt;br /&gt;
* Espionage before attack&lt;br /&gt;
* Timing&lt;br /&gt;
* Fleet composition&lt;br /&gt;
* Tactical coordination&lt;br /&gt;
&lt;br /&gt;
Planning matters more than raw numbers.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
=== Can I lose everything if attacked? ===&lt;br /&gt;
No.&lt;br /&gt;
&lt;br /&gt;
* A portion of resources is always protected.&lt;br /&gt;
* Defenses may partially rebuild.&lt;br /&gt;
* Fleet Hangar can protect ships.&lt;br /&gt;
&lt;br /&gt;
However:&lt;br /&gt;
&lt;br /&gt;
* Protected ships are stunned temporarily.&lt;br /&gt;
&lt;br /&gt;
==== Fleet Hangar Stun Formula ====&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Stun Duration =&lt;br /&gt;
MIN(3600 + (1800 × FLOOR(Total Lost Ship Value / 10000)), 86400)&lt;br /&gt;
&amp;lt;/pre&amp;gt;Range: 1 hour to 24 hours.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
=== How do I defend my planet? ===&lt;br /&gt;
Recommended approach:&lt;br /&gt;
&lt;br /&gt;
* Mixed defensive structures&lt;br /&gt;
* Protected fleets when offline&lt;br /&gt;
* Balance economy and military growth&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
=== What do Probes do? ===&lt;br /&gt;
Probes are used for scouting Pirates or Players.&lt;br /&gt;
&lt;br /&gt;
Scouting:&lt;br /&gt;
&lt;br /&gt;
* Reveals fleet&lt;br /&gt;
* Reveals defenses&lt;br /&gt;
* Reveals protection status&lt;br /&gt;
&lt;br /&gt;
Detection depends on:&lt;br /&gt;
&lt;br /&gt;
* Enemy Sensor Technology&lt;br /&gt;
* Number of probes sent&lt;br /&gt;
&lt;br /&gt;
==== Scout Capability Formula ====&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Scout Power =&lt;br /&gt;
Player Sensor Tech&lt;br /&gt;
- Enemy Sensor Tech&lt;br /&gt;
+ sqrt(Number of Probes)&lt;br /&gt;
&amp;lt;/pre&amp;gt;Higher scout power reveals more detailed reports.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
=== What does Rapid Fire mean? ===&lt;br /&gt;
Rapid Fire allows an attacking ship to strike multiple targets in the same combat round.&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&lt;br /&gt;
If 1 Fighter (700 attack) fights 10 Probes (200 HP + 15 Shield):&lt;br /&gt;
&lt;br /&gt;
Without Rapid Fire:&lt;br /&gt;
&lt;br /&gt;
* Fighter destroys only one target per attack cycle.&lt;br /&gt;
* Battle may last multiple rounds.&lt;br /&gt;
&lt;br /&gt;
With 5× Rapid Fire:&lt;br /&gt;
&lt;br /&gt;
* Fighter may apply its 700 attack multiple times in one round.&lt;br /&gt;
* Multiple probes can be destroyed instantly.&lt;br /&gt;
&lt;br /&gt;
Rapid Fire increases efficiency against specific ship types.&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
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