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	<id>https://wiki.perregna.com/index.php?action=history&amp;feed=atom&amp;title=Expeditions%2FNebula_Zones</id>
	<title>Expeditions/Nebula Zones - Revision history</title>
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	<updated>2026-06-29T17:05:28Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.perregna.com/index.php?title=Expeditions/Nebula_Zones&amp;diff=115&amp;oldid=prev</id>
		<title>Admin: Created page with &quot;= Nebula Zones = Nebula nodes focus on anomaly events and Codex progression.  == Characteristics == Higher probability of:  * Radiation events * Anomaly chains * Codex unlock triggers * Fragment drops  Lower probability of:  * Raw cargo events * Direct pirate combat (unless faction-aligned)  == Nebula Difficulty by Depth == {| class=&quot;wikitable&quot; !Depth !Hull Risk !Rare Event Rate !Codex Chance |- |1 |0–5% |Low |Low |- |2 |5–15% |Medium |Medium |- |3 |10–30% |High |H...&quot;</title>
		<link rel="alternate" type="text/html" href="https://wiki.perregna.com/index.php?title=Expeditions/Nebula_Zones&amp;diff=115&amp;oldid=prev"/>
		<updated>2026-03-02T20:03:22Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;= Nebula Zones = Nebula nodes focus on anomaly events and Codex progression.  == Characteristics == Higher probability of:  * Radiation events * Anomaly chains * Codex unlock triggers * Fragment drops  Lower probability of:  * Raw cargo events * Direct pirate combat (unless faction-aligned)  == Nebula Difficulty by Depth == {| class=&amp;quot;wikitable&amp;quot; !Depth !Hull Risk !Rare Event Rate !Codex Chance |- |1 |0–5% |Low |Low |- |2 |5–15% |Medium |Medium |- |3 |10–30% |High |H...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;= Nebula Zones =&lt;br /&gt;
Nebula nodes focus on anomaly events and Codex progression.&lt;br /&gt;
&lt;br /&gt;
== Characteristics ==&lt;br /&gt;
Higher probability of:&lt;br /&gt;
&lt;br /&gt;
* Radiation events&lt;br /&gt;
* Anomaly chains&lt;br /&gt;
* Codex unlock triggers&lt;br /&gt;
* Fragment drops&lt;br /&gt;
&lt;br /&gt;
Lower probability of:&lt;br /&gt;
&lt;br /&gt;
* Raw cargo events&lt;br /&gt;
* Direct pirate combat (unless faction-aligned)&lt;br /&gt;
&lt;br /&gt;
== Nebula Difficulty by Depth ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Depth&lt;br /&gt;
!Hull Risk&lt;br /&gt;
!Rare Event Rate&lt;br /&gt;
!Codex Chance&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|0–5%&lt;br /&gt;
|Low&lt;br /&gt;
|Low&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|5–15%&lt;br /&gt;
|Medium&lt;br /&gt;
|Medium&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|10–30%&lt;br /&gt;
|High&lt;br /&gt;
|High&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Hazard Scaling Formula ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
hazardIntensity = baseHazard × depthMultiplier × nodeStateModifier&lt;br /&gt;
&amp;lt;/pre&amp;gt;Node State Modifier:&lt;br /&gt;
&lt;br /&gt;
* Charged = 1.35&lt;br /&gt;
* Dormant = 0.8&lt;br /&gt;
&lt;br /&gt;
== Node States (Realm 2+) ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!State&lt;br /&gt;
!Loot Modifier&lt;br /&gt;
!Rare Drop&lt;br /&gt;
!Risk Level&lt;br /&gt;
!Spawn Chance&lt;br /&gt;
|-&lt;br /&gt;
|Charged&lt;br /&gt;
| +35%&lt;br /&gt;
| +10%&lt;br /&gt;
|Higher&lt;br /&gt;
|30%&lt;br /&gt;
|-&lt;br /&gt;
|Dormant&lt;br /&gt;
| -20%&lt;br /&gt;
|Reduced&lt;br /&gt;
|Lower&lt;br /&gt;
|20%&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
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