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	<id>https://wiki.perregna.com/index.php?action=history&amp;feed=atom&amp;title=Expeditions%2FDepth_System</id>
	<title>Expeditions/Depth System - Revision history</title>
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	<updated>2026-10-15T01:11:42Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://wiki.perregna.com/index.php?title=Expeditions/Depth_System&amp;diff=919&amp;oldid=prev</id>
		<title>Admin: Local CI auto-sync from Expeditions-Depth-System.wikitext</title>
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		<updated>2026-10-10T05:10:57Z</updated>

		<summary type="html">&lt;p&gt;Local CI auto-sync from Expeditions-Depth-System.wikitext&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 05:10, 10 October 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l90&quot;&gt;Line 90:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 90:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|4&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|4&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|×1.8&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|×1.8&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|Same event pool; loss cap rises (see below).&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|Same event pool; loss cap rises (see below)&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. Relic / monument / boost chance −2 points&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|5&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|5&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l119&quot;&gt;Line 119:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 119:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Difficulty stacks on top (Easy ×1.0 … Extreme ×2.0). Reward math: [[Expeditions/Rewards]].&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Difficulty stacks on top (Easy ×1.0 … Extreme ×2.0). Reward math: [[Expeditions/Rewards]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;“Fragment chance 10–30%” is not a live per-depth guarantee. Item weight rises &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;with &lt;/del&gt;depth and difficulty, then specialist / sensor / class bonuses.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;“Fragment chance 10–30%” is not a live per-depth guarantee. Item weight rises &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;up to &lt;/ins&gt;depth &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;3 &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;with &lt;/ins&gt;difficulty, then specialist / sensor / class bonuses&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Past depth 3, each item type (relic pieces, monument pieces, nano boosts, tech boosts) loses &#039;&#039;&#039;2 percentage points&#039;&#039;&#039; of chance per extra depth, down to a floor of &#039;&#039;&#039;2%&#039;&#039;&#039;. For example, a 10% monument chance at depth 3 becomes 8% at depth 4, 6% at depth 5, 4% at depth 6 and 2% from depth 7. Types already below 2% are not reduced. The lost chance becomes an empty roll; resource, ship and cosmetic chances are unchanged&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Depth 1–3 ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Depth 1–3 ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l141&quot;&gt;Line 141:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 143:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Same outcome families as D1–D3 (&amp;lt;code&amp;gt;minDepth ≤ current&amp;lt;/code&amp;gt;).&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Same outcome families as D1–D3 (&amp;lt;code&amp;gt;minDepth ≤ current&amp;lt;/code&amp;gt;).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Earning keeps climbing (table above).&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Earning keeps climbing (table above).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* Relic / monument / boost chances fall by 2 points per depth past 3 (minimum 2%), so deep runs pay mostly in resources.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Ship-loss &amp;#039;&amp;#039;&amp;#039;value cap&amp;#039;&amp;#039;&amp;#039; steps up at D4 and again at D7.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Ship-loss &amp;#039;&amp;#039;&amp;#039;value cap&amp;#039;&amp;#039;&amp;#039; steps up at D4 and again at D7.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l163&quot;&gt;Line 163:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 166:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Explorer ships &lt;/del&gt;count as &#039;&#039;&#039;quantity / 1,000&#039;&#039;&#039; (at least 1 if present). This is not “10–30% hull damage” and not “0–50% loot retained.”&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Science Vessels &lt;/ins&gt;count as &#039;&#039;&#039;quantity / 1,000&#039;&#039;&#039; (at least 1 if present). This is not “10–30% hull damage” and not “0–50% loot retained.”&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Full rules: [[Expeditions#stun|Expeditions → Stun]] and [[Expeditions#ship loss|Expeditions → Ship loss]].&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Full rules: [[Expeditions#stun|Expeditions → Stun]] and [[Expeditions#ship loss|Expeditions → Ship loss]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

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&lt;/table&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://wiki.perregna.com/index.php?title=Expeditions/Depth_System&amp;diff=656&amp;oldid=prev</id>
		<title>Admin: Sync local draft Expeditions-Depth-System.md</title>
		<link rel="alternate" type="text/html" href="https://wiki.perregna.com/index.php?title=Expeditions/Depth_System&amp;diff=656&amp;oldid=prev"/>
		<updated>2026-09-13T06:21:29Z</updated>

		<summary type="html">&lt;p&gt;Sync local draft Expeditions-Depth-System.md&lt;/p&gt;
&lt;a href=&quot;https://wiki.perregna.com/index.php?title=Expeditions/Depth_System&amp;amp;diff=656&amp;amp;oldid=114&quot;&gt;Show changes&lt;/a&gt;</summary>
		<author><name>Admin</name></author>
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	<entry>
		<id>https://wiki.perregna.com/index.php?title=Expeditions/Depth_System&amp;diff=114&amp;oldid=prev</id>
		<title>Admin: Created page with &quot; = Expedition Depth System = Each depth increases reward multipliers and risk exposure.  == Depth Multipliers (Realm 1) == {| class=&quot;wikitable&quot; !Depth !Multiplier !Risk Level !Fragment Chance |- |1 |1.0x |Low |Low (10–15%) |- |2 |1.5x |Medium |Medium (15–20%) |- |3 |2.5x |High |High (20–30%) |}  == Depth 1 == Purpose:  * Low-risk introduction layer * Safe extraction farming  Typical Events:  * Derelict Probe * Abandoned Cargo * Minor Radiation * Quiet Drift  Failur...&quot;</title>
		<link rel="alternate" type="text/html" href="https://wiki.perregna.com/index.php?title=Expeditions/Depth_System&amp;diff=114&amp;oldid=prev"/>
		<updated>2026-03-02T20:02:54Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot; = Expedition Depth System = Each depth increases reward multipliers and risk exposure.  == Depth Multipliers (Realm 1) == {| class=&amp;quot;wikitable&amp;quot; !Depth !Multiplier !Risk Level !Fragment Chance |- |1 |1.0x |Low |Low (10–15%) |- |2 |1.5x |Medium |Medium (15–20%) |- |3 |2.5x |High |High (20–30%) |}  == Depth 1 == Purpose:  * Low-risk introduction layer * Safe extraction farming  Typical Events:  * Derelict Probe * Abandoned Cargo * Minor Radiation * Quiet Drift  Failur...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&lt;br /&gt;
= Expedition Depth System =&lt;br /&gt;
Each depth increases reward multipliers and risk exposure.&lt;br /&gt;
&lt;br /&gt;
== Depth Multipliers (Realm 1) ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Depth&lt;br /&gt;
!Multiplier&lt;br /&gt;
!Risk Level&lt;br /&gt;
!Fragment Chance&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|1.0x&lt;br /&gt;
|Low&lt;br /&gt;
|Low (10–15%)&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|1.5x&lt;br /&gt;
|Medium&lt;br /&gt;
|Medium (15–20%)&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|2.5x&lt;br /&gt;
|High&lt;br /&gt;
|High (20–30%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Depth 1 ==&lt;br /&gt;
Purpose:&lt;br /&gt;
&lt;br /&gt;
* Low-risk introduction layer&lt;br /&gt;
* Safe extraction farming&lt;br /&gt;
&lt;br /&gt;
Typical Events:&lt;br /&gt;
&lt;br /&gt;
* Derelict Probe&lt;br /&gt;
* Abandoned Cargo&lt;br /&gt;
* Minor Radiation&lt;br /&gt;
* Quiet Drift&lt;br /&gt;
&lt;br /&gt;
Failure Risk:&lt;br /&gt;
&lt;br /&gt;
* Minimal hull damage (0–5%)&lt;br /&gt;
* No severe stun outcomes&lt;br /&gt;
&lt;br /&gt;
== Depth 2 ==&lt;br /&gt;
Purpose:&lt;br /&gt;
&lt;br /&gt;
* Balanced risk/reward decision point&lt;br /&gt;
&lt;br /&gt;
New Events:&lt;br /&gt;
&lt;br /&gt;
* Pirate Ambush&lt;br /&gt;
* Spatial Anomaly&lt;br /&gt;
* Abandoned Drone&lt;br /&gt;
* Dense Gas Cloud&lt;br /&gt;
&lt;br /&gt;
Failure Outcomes:&lt;br /&gt;
&lt;br /&gt;
* 0–50% loot retained&lt;br /&gt;
* 30–60 minute fleet stun&lt;br /&gt;
* 10–20% hull damage&lt;br /&gt;
&lt;br /&gt;
== Depth 3 ==&lt;br /&gt;
Purpose:&lt;br /&gt;
&lt;br /&gt;
* Fragment farming&lt;br /&gt;
* Codex advancement&lt;br /&gt;
&lt;br /&gt;
Events:&lt;br /&gt;
&lt;br /&gt;
* Ancient Beacon&lt;br /&gt;
* Collapsing Rift&lt;br /&gt;
* Unknown Relic&lt;br /&gt;
* Lost Expedition&lt;br /&gt;
&lt;br /&gt;
Failure Outcomes:&lt;br /&gt;
&lt;br /&gt;
* 30–60 minute stun&lt;br /&gt;
* Up to 30% hull damage&lt;br /&gt;
* Possible full loot loss&lt;br /&gt;
&lt;br /&gt;
== Realm 2+ Depth Expansion ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Realm&lt;br /&gt;
!New Depth&lt;br /&gt;
!Special Feature&lt;br /&gt;
|-&lt;br /&gt;
|Realm 3&lt;br /&gt;
|Depth 4&lt;br /&gt;
|Rally-only optimal layer&lt;br /&gt;
|-&lt;br /&gt;
|Realm 4&lt;br /&gt;
|Depth 5&lt;br /&gt;
|Guaranteed fragment&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
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