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	<id>https://wiki.perregna.com/index.php?action=history&amp;feed=atom&amp;title=Engines</id>
	<title>Engines - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.perregna.com/index.php?action=history&amp;feed=atom&amp;title=Engines"/>
	<link rel="alternate" type="text/html" href="https://wiki.perregna.com/index.php?title=Engines&amp;action=history"/>
	<updated>2026-10-15T01:05:16Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.43.6</generator>
	<entry>
		<id>https://wiki.perregna.com/index.php?title=Engines&amp;diff=945&amp;oldid=prev</id>
		<title>Admin: Local CI auto-sync from Engines.wikitext</title>
		<link rel="alternate" type="text/html" href="https://wiki.perregna.com/index.php?title=Engines&amp;diff=945&amp;oldid=prev"/>
		<updated>2026-10-12T08:01:41Z</updated>

		<summary type="html">&lt;p&gt;Local CI auto-sync from Engines.wikitext&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 08:01, 12 October 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l88&quot;&gt;Line 88:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 88:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# The lab &amp;#039;&amp;#039;&amp;#039;forges&amp;#039;&amp;#039;&amp;#039; each engine for the grade&amp;#039;s forge time. Each colony forges one engine after another, so orders queue; the Workshop shows the queue with timers.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# The lab &amp;#039;&amp;#039;&amp;#039;forges&amp;#039;&amp;#039;&amp;#039; each engine for the grade&amp;#039;s forge time. Each colony forges one engine after another, so orders queue; the Workshop shows the queue with timers.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# A finished engine moves into that colony&amp;#039;s &amp;#039;&amp;#039;&amp;#039;Colony Stores&amp;#039;&amp;#039;&amp;#039;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# A finished engine moves into that colony&amp;#039;s &amp;#039;&amp;#039;&amp;#039;Colony Stores&amp;#039;&amp;#039;&amp;#039;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;# Changed your mind? Tap &#039;&#039;&#039;Cancel&#039;&#039;&#039; on an order in the queue. The queue marks the running order &#039;&#039;&#039;Forging&#039;&#039;&#039; and the ones waiting behind it &#039;&#039;&#039;Queued&#039;&#039;&#039;. Cancelling a queued order is &#039;&#039;&#039;free&#039;&#039;&#039;: the full price returns to that colony. Cancelling the order that is already forging costs a &#039;&#039;&#039;5% fee&#039;&#039;&#039;. Either way the orders behind it move up.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Rules:&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Rules:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l211&quot;&gt;Line 211:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 212:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Can I cancel a forging order? ===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Can I cancel a forging order? ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;No&lt;/del&gt;. The colony &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;pays when you tap Build and the &lt;/del&gt;engines &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;arrive when forging ends&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Yes, until it is finished. Tap &#039;&#039;&#039;Cancel&#039;&#039;&#039; on the order in the Workshop&#039;s forging queue and confirm. A &#039;&#039;&#039;Queued&#039;&#039;&#039; order (not started yet) is refunded in full. Cancelling the order that is already &#039;&#039;&#039;Forging&#039;&#039;&#039; costs a 5% fee&lt;/ins&gt;. The colony&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;s later orders start sooner. Finished &lt;/ins&gt;engines &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;cannot be cancelled; scrap them from Colony Stores instead. Not available in vacation mode&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Related pages ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Related pages ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[Engineering Lab]] · [[Shipyard]] · [[Fleet Combat]] · [[Resource Protection]] · [[Tonnage]] · [[Colonization#Colony Relocate|Translocator / Colony Relocate]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[Engineering Lab]] · [[Shipyard]] · [[Fleet Combat]] · [[Resource Protection]] · [[Tonnage]] · [[Colonization#Colony Relocate|Translocator / Colony Relocate]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://wiki.perregna.com/index.php?title=Engines&amp;diff=929&amp;oldid=prev</id>
		<title>Admin: Local CI auto-sync from Engines.wikitext</title>
		<link rel="alternate" type="text/html" href="https://wiki.perregna.com/index.php?title=Engines&amp;diff=929&amp;oldid=prev"/>
		<updated>2026-10-10T13:28:03Z</updated>

		<summary type="html">&lt;p&gt;Local CI auto-sync from Engines.wikitext&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 13:28, 10 October 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l167&quot;&gt;Line 167:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 167:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;When the attacker wins, each installed engine that is passive or calibrating rolls once:&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;When the attacker wins, each installed engine that is passive or calibrating rolls once:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;25%&amp;#039;&amp;#039;&amp;#039;: &amp;#039;&amp;#039;&amp;#039;stolen&amp;#039;&amp;#039;&amp;#039;, if the raiders still have free cargo for it (otherwise nothing happens). It keeps its wear, lands in the raider&amp;#039;s home Colony Stores and must calibrate again when installed&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;25%&amp;#039;&amp;#039;&amp;#039;: &amp;#039;&amp;#039;&amp;#039;stolen&amp;#039;&amp;#039;&amp;#039;, if the raiders still have free cargo for it (otherwise nothing happens). It keeps its wear, lands in the raider&amp;#039;s home Colony Stores and must calibrate again when installed&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;&#039;15%&#039;&#039;&#039;: &#039;&#039;&#039;destroyed&#039;&#039;&#039;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;&#039;15%&#039;&#039;&#039;: &#039;&#039;&#039;destroyed&#039;&#039;&#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. It leaves &#039;&#039;&#039;debris&#039;&#039;&#039; like a destroyed ship: its install price × the share of wear it had left, at the battle&#039;s ship debris rate (iridium and silicium 60% of that rate, elerium 48%). See [[Fleet Combat#Debris vs Ship Graveyard|Debris]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* otherwise nothing happens&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* otherwise nothing happens&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Both chances are scaled by war fatigue&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Both chances are scaled by war fatigue&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://wiki.perregna.com/index.php?title=Engines&amp;diff=876&amp;oldid=prev</id>
		<title>Admin: Local CI auto-sync from Engines.wikitext</title>
		<link rel="alternate" type="text/html" href="https://wiki.perregna.com/index.php?title=Engines&amp;diff=876&amp;oldid=prev"/>
		<updated>2026-10-06T10:09:57Z</updated>

		<summary type="html">&lt;p&gt;Local CI auto-sync from Engines.wikitext&lt;/p&gt;
&lt;a href=&quot;https://wiki.perregna.com/index.php?title=Engines&amp;amp;diff=876&amp;amp;oldid=867&quot;&gt;Show changes&lt;/a&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://wiki.perregna.com/index.php?title=Engines&amp;diff=867&amp;oldid=prev</id>
		<title>Admin: Local CI auto-sync from Engines.wikitext</title>
		<link rel="alternate" type="text/html" href="https://wiki.perregna.com/index.php?title=Engines&amp;diff=867&amp;oldid=prev"/>
		<updated>2026-10-05T15:05:01Z</updated>

		<summary type="html">&lt;p&gt;Local CI auto-sync from Engines.wikitext&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;= Engines =&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Engines&amp;#039;&amp;#039;&amp;#039; are single-use devices for &amp;#039;&amp;#039;&amp;#039;Realm 4&amp;#039;&amp;#039;&amp;#039; and above. Your [[Engineering Lab]] forges them with resources, they wait in that colony&amp;#039;s &amp;#039;&amp;#039;&amp;#039;Colony Stores&amp;#039;&amp;#039;&amp;#039;, and you deploy one into a planet&amp;#039;s [[Shipyard]] to speed it up for a limited time. They are built for the moment after a hard battle: rebuilding a fleet or getting graveyard hull back sooner.&lt;br /&gt;
&lt;br /&gt;
Engines are bought with resources only, never with Quantum Shards. They are valuable, and stored engines can be stolen in raids.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Build them at &amp;#039;&amp;#039;&amp;#039;Engineering Lab → Open Workshop → Engines&amp;#039;&amp;#039;&amp;#039;, see them in &amp;#039;&amp;#039;&amp;#039;Inventory → Colony Stores&amp;#039;&amp;#039;&amp;#039;, and run them from &amp;#039;&amp;#039;&amp;#039;Shipyard → Engines&amp;#039;&amp;#039;&amp;#039; (the Engine Bay). In game: &amp;#039;&amp;#039;&amp;#039;Quick Guides → Engines&amp;#039;&amp;#039;&amp;#039;.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Contents ==&lt;br /&gt;
&lt;br /&gt;
* Engine types&lt;br /&gt;
* Grades&lt;br /&gt;
* Building (forging)&lt;br /&gt;
* Colony Stores&lt;br /&gt;
* Deploying (Engine Bay)&lt;br /&gt;
* Raiding&lt;br /&gt;
* Transport&lt;br /&gt;
* Scouting&lt;br /&gt;
* Tips&lt;br /&gt;
* FAQ&lt;br /&gt;
&lt;br /&gt;
== Engine types ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Engine&lt;br /&gt;
!Engine Bay slot&lt;br /&gt;
!Effect while running&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Ship Production Engine&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|Forge&lt;br /&gt;
|Ships in that Shipyard build faster. It can take ships up to &amp;#039;&amp;#039;&amp;#039;2× below the minimum build time&amp;#039;&amp;#039;&amp;#039;, but it never offsets the [[Tonnage]] over-capacity penalty.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Graveyard Reconstruction Engine&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|Recovery&lt;br /&gt;
|Every recovering [[Fleet Combat#Debris vs Ship Graveyard|graveyard]] batch on that planet recovers faster, including buybacks made while it runs. A batch is never shortened below &amp;#039;&amp;#039;&amp;#039;12h&amp;#039;&amp;#039;&amp;#039; in total.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The speed applies from the moment you deploy. Progress already made is kept, and nothing is lost when the engine ends.&lt;br /&gt;
&lt;br /&gt;
== Grades ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Engine&lt;br /&gt;
!Grade&lt;br /&gt;
!Speed&lt;br /&gt;
!Runs&lt;br /&gt;
!Forge time&lt;br /&gt;
!Cost (raw)&lt;br /&gt;
!Cargo space&lt;br /&gt;
!Engineering Lab (build and run)&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;|Ship Production&lt;br /&gt;
|Mk I||×1.25||72h||4h||≈ 50T||5T||31&lt;br /&gt;
|-&lt;br /&gt;
|Mk II||×1.5||72h||12h||≈ 150T||15T||33&lt;br /&gt;
|-&lt;br /&gt;
|Mk III||×2||72h||24h||≈ 400T||40T||35&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;|Graveyard Reconstruction&lt;br /&gt;
|Mk I||×1.5||24h||4h||≈ 60T||6T||31&lt;br /&gt;
|-&lt;br /&gt;
|Mk II||×2||24h||12h||≈ 180T||18T||33&lt;br /&gt;
|-&lt;br /&gt;
|Mk III||×3||24h||24h||≈ 500T||50T||35&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Cost&amp;#039;&amp;#039;&amp;#039; is about 80% steel and quartz; the rest is rare resources (iridium, silicium, elerium; gas for graveyard engines). The Workshop shows the exact price.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Higher grades&amp;#039;&amp;#039;&amp;#039; (Mk IV at lab 37, Mk V at lab 39) are planned.&lt;br /&gt;
&lt;br /&gt;
== Building (forging) ==&lt;br /&gt;
&lt;br /&gt;
# Open an [[Engineering Lab]] (planet or moon) and tap &amp;#039;&amp;#039;&amp;#039;Open Workshop → Engines&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
# Pick the engine, the grade and how many, then tap &amp;#039;&amp;#039;&amp;#039;Build&amp;#039;&amp;#039;&amp;#039;. The colony pays straight away.&lt;br /&gt;
# The lab &amp;#039;&amp;#039;&amp;#039;forges&amp;#039;&amp;#039;&amp;#039; each engine for the grade&amp;#039;s forge time. Each colony forges one engine after another, so orders queue; the Workshop shows the queue with timers.&lt;br /&gt;
# A finished engine moves into that colony&amp;#039;s &amp;#039;&amp;#039;&amp;#039;Colony Stores&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
Rules:&lt;br /&gt;
* The colony&amp;#039;s Engineering Lab must be at the grade&amp;#039;s level (31 / 33 / 35)&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Progressive price&amp;#039;&amp;#039;&amp;#039;: every engine of the same type you ordered in the last &amp;#039;&amp;#039;&amp;#039;7 days&amp;#039;&amp;#039;&amp;#039; (any grade, any colony) adds &amp;#039;&amp;#039;&amp;#039;5%&amp;#039;&amp;#039;&amp;#039; to the next price&lt;br /&gt;
* Not available in vacation mode or on alliance colonies&lt;br /&gt;
* Engines still being forged cannot be raided, moved or deployed&lt;br /&gt;
&lt;br /&gt;
== Colony Stores ==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Inventory → Colony Stores&amp;#039;&amp;#039;&amp;#039; lists the engines held on each colony and the ones still being forged. Stored engines:&lt;br /&gt;
* do not expire&lt;br /&gt;
* cannot be sold back for resources&lt;br /&gt;
* can be &amp;#039;&amp;#039;&amp;#039;deployed&amp;#039;&amp;#039;&amp;#039; (on a planet with a Shipyard), &amp;#039;&amp;#039;&amp;#039;transported&amp;#039;&amp;#039;&amp;#039;, or &amp;#039;&amp;#039;&amp;#039;raided&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
== Deploying (Engine Bay) ==&lt;br /&gt;
&lt;br /&gt;
Open the planet&amp;#039;s [[Shipyard]] and tap &amp;#039;&amp;#039;&amp;#039;Engines&amp;#039;&amp;#039;&amp;#039; in its tool row. The Engine Bay has two slots, one engine each:&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Forge slot&amp;#039;&amp;#039;&amp;#039;: Ship Production Engine&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Recovery slot&amp;#039;&amp;#039;&amp;#039;: Graveyard Reconstruction Engine&lt;br /&gt;
&lt;br /&gt;
To deploy:&lt;br /&gt;
* the engine must be in &amp;#039;&amp;#039;&amp;#039;that planet&amp;#039;s&amp;#039;&amp;#039;&amp;#039; Colony Stores&lt;br /&gt;
* the planet&amp;#039;s Engineering Lab must meet the grade&amp;#039;s level&lt;br /&gt;
* there must be something to speed up: a ship order (Forge) or a recovering graveyard batch (Recovery)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Deploying uses the engine up.&amp;#039;&amp;#039;&amp;#039; Removing it destroys it and its remaining time is lost. The timer runs in real time, pauses only in vacation mode, and you get a mail when it ends. While an engine runs, that planet&amp;#039;s Engineering Lab cannot be downgraded below the engine&amp;#039;s level. The Shipyard progress bar and the Graveyard screen show the running engine.&lt;br /&gt;
&lt;br /&gt;
== Raiding ==&lt;br /&gt;
&lt;br /&gt;
Engines in Colony Stores are loot. Running engines and engines still being forged are safe.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Rule&lt;br /&gt;
!Detail&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Share&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|Same as resources: the loot rate and [[Resource Protection]] apply to engines up to your warehouse capacity (in cargo space); engines beyond it are fully exposed.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Inactive colony&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|Flat &amp;#039;&amp;#039;&amp;#039;80%&amp;#039;&amp;#039;&amp;#039; of stored engines&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Cargo&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|Engines and resources share the raiders&amp;#039; free cargo &amp;#039;&amp;#039;&amp;#039;in proportion&amp;#039;&amp;#039;&amp;#039;, in whole engines&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;War fatigue&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|Reduces engines like resources&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Joint attacks&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|Captured engines are split between fleets by contribution; a fleet that is wiped out loses its share&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Pirates and NPCs&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|Never take engines&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Battle reports list &amp;#039;&amp;#039;&amp;#039;Engines Captured&amp;#039;&amp;#039;&amp;#039; (attacker) or &amp;#039;&amp;#039;&amp;#039;Engines Lost&amp;#039;&amp;#039;&amp;#039; (defender). Captured engines land in the attacker&amp;#039;s home colony stores when the fleet docks.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Worked example:&amp;#039;&amp;#039;&amp;#039; a raid has 25,000 free cargo. The target exposes 80,000 steel and 8 engines of 18 cargo each (144). Total 80,144 &amp;gt; 25,000, so everything is scaled by 25,000 / 80,144 ≈ 0.31: about 24,950 steel and 2 engines.&lt;br /&gt;
&lt;br /&gt;
== Transport ==&lt;br /&gt;
&lt;br /&gt;
Use &amp;#039;&amp;#039;&amp;#039;Transport&amp;#039;&amp;#039;&amp;#039; or &amp;#039;&amp;#039;&amp;#039;Dispatch&amp;#039;&amp;#039;&amp;#039;. The fleet send screen has an Engines section listing the source colony&amp;#039;s stored engines. Each engine takes cargo space equal to &amp;#039;&amp;#039;&amp;#039;1/10 of its resource cost&amp;#039;&amp;#039;&amp;#039;, shared with the resources you load.&lt;br /&gt;
&lt;br /&gt;
* Deliver to your own colonies or to another player who has reached Realm 4 (the usual transport rules apply)&lt;br /&gt;
* If the target cannot receive engines, they stay aboard and come home&lt;br /&gt;
* Recalled fleets bring their engines back; fleet details list the engines aboard&lt;br /&gt;
* Engines are lost if the carrying fleet is destroyed&lt;br /&gt;
&lt;br /&gt;
== Scouting ==&lt;br /&gt;
&lt;br /&gt;
Scout reports show a &amp;#039;&amp;#039;&amp;#039;Colony Stores&amp;#039;&amp;#039;&amp;#039; section: the number of stored engines from intel level &amp;#039;&amp;#039;&amp;#039;−5&amp;#039;&amp;#039;&amp;#039;, and the breakdown by type and grade from &amp;#039;&amp;#039;&amp;#039;−2&amp;#039;&amp;#039;&amp;#039;. Running engines are never shown.&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
* Deploy when the work is there: a long ship queue after losses, or a big graveyard buyback.&lt;br /&gt;
* Keep stored engines within your warehouse share, or deploy them; above it they are fully exposed.&lt;br /&gt;
* Engines are the most valuable loot per cargo space, so expect raiders to look for them.&lt;br /&gt;
* A captured Mk III needs Engineering Lab 35 to run. Store it, move it to a lab that can, or send it to an ally.&lt;br /&gt;
&lt;br /&gt;
== FAQ ==&lt;br /&gt;
&lt;br /&gt;
=== Why does the Engine Bay say &amp;quot;Lab 35&amp;quot;? ===&lt;br /&gt;
An engine only runs on a planet whose Engineering Lab meets its grade: 31 (Mk I), 33 (Mk II), 35 (Mk III).&lt;br /&gt;
&lt;br /&gt;
=== Why can&amp;#039;t I downgrade my Engineering Lab? ===&lt;br /&gt;
A running engine on that planet needs the lab at its grade&amp;#039;s level. Wait for it to finish, or remove it (which destroys it).&lt;br /&gt;
&lt;br /&gt;
=== Can I cancel a forging order? ===&lt;br /&gt;
No. The colony pays when you tap Build and the engines arrive when forging ends.&lt;br /&gt;
&lt;br /&gt;
== Related pages ==&lt;br /&gt;
* [[Engineering Lab]] · [[Shipyard]] · [[Fleet Combat]] · [[Resource Protection]] · [[Tonnage]] · [[Colonization#Colony Relocate|Translocator / Colony Relocate]]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
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