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	<title>Alliances - Revision history</title>
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	<updated>2026-08-21T11:17:54Z</updated>
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		<title>Admin at 13:44, 28 July 2026</title>
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		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 13:44, 28 July 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l176&quot;&gt;Line 176:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 176:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;blockquote&amp;gt;Most advanced alliance systems — buildings, conquest, and shared harvest — open up around &amp;#039;&amp;#039;&amp;#039;Realm 4&amp;#039;&amp;#039;&amp;#039;.&amp;lt;/blockquote&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;blockquote&amp;gt;Most advanced alliance systems — buildings, conquest, and shared harvest — open up around &amp;#039;&amp;#039;&amp;#039;Realm 4&amp;#039;&amp;#039;&amp;#039;.&amp;lt;/blockquote&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;System conquest &amp;amp; &lt;/del&gt;control ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Territorial &lt;/ins&gt;control ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Alliances &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;can &lt;/del&gt;capture star systems &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;by winning a &lt;/del&gt;&#039;&#039;&#039;coordinated &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;attack&lt;/del&gt;&#039;&#039;&#039; (&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Fleet Coordination System&lt;/del&gt;) &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;against a system&#039;s protector&lt;/del&gt;. You must be in an active alliance to participate.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039;Territorial control&#039;&#039;&#039; is the long game of alliance play: the more star systems your alliance holds — and the longer it holds them — the bigger your shared advantage. A single system is useful, but a &#039;&#039;&#039;territory&#039;&#039;&#039; of many systems compounds into a serious economic and military edge: more harvest and survey deposits, a larger daily resource pool for every member, more building capacity across your HQ and Divisions, and more ground a rival must fight through before they can hurt you.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The winning strategy is to &#039;&#039;&#039;conquer aggressively, defend relentlessly, and keep expanding&#039;&#039;&#039;:&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* &#039;&#039;&#039;Conquer.&#039;&#039;&#039; &lt;/ins&gt;Alliances capture star systems &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;through &lt;/ins&gt;&#039;&#039;&#039;coordinated &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;(FCS)&#039;&#039;&#039; assaults on the system center. With &#039;&#039;&#039;Territory Siege&lt;/ins&gt;&#039;&#039;&#039; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;enabled, that is a two-phase Campaign &lt;/ins&gt;(&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Contest, then Takeover&lt;/ins&gt;) &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;— see Territory Siege&lt;/ins&gt;. You must be in an active alliance to participate&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* &#039;&#039;&#039;Hold.&#039;&#039;&#039; Control fades if a system is left undefended, so treat every capture as territory you must keep — station Guardian fleets and build alliance defenses to secure it for the long haul.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* &#039;&#039;&#039;Expand.&#039;&#039;&#039; Keep pushing into neutral and rival systems; the alliances that hold the widest territory the longest dominate the galaxy&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Once captured:&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Once captured:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l184&quot;&gt;Line 184:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 190:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Controlled systems support a shared &amp;#039;&amp;#039;&amp;#039;harvest &amp;amp; survey pool&amp;#039;&amp;#039;&amp;#039;: production each cycle is split between the runner, guardians, and an alliance daily pool that members collect their share from.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Controlled systems support a shared &amp;#039;&amp;#039;&amp;#039;harvest &amp;amp; survey pool&amp;#039;&amp;#039;&amp;#039;: production each cycle is split between the runner, guardians, and an alliance daily pool that members collect their share from.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Controlled systems can be dressed up with &amp;#039;&amp;#039;&amp;#039;system themes&amp;#039;&amp;#039;&amp;#039; and &amp;#039;&amp;#039;&amp;#039;monuments&amp;#039;&amp;#039;&amp;#039; (see below).&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Controlled systems can be dressed up with &amp;#039;&amp;#039;&amp;#039;system themes&amp;#039;&amp;#039;&amp;#039; and &amp;#039;&amp;#039;&amp;#039;monuments&amp;#039;&amp;#039;&amp;#039; (see below).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;== Territory Siege ==&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;When the Territory Siege feature is enabled, taking a neutral system or a rival &#039;&#039;&#039;Division&#039;&#039;&#039; is no longer a single fight.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;# &#039;&#039;&#039;Contest&#039;&#039;&#039; — Win an FCS assault → the system is Contested for a &#039;&#039;&#039;random 20–28 hours&#039;&#039;&#039;. Ownership does &#039;&#039;&#039;not&#039;&#039;&#039; change yet; income from that system is reduced.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;# &#039;&#039;&#039;Takeover&#039;&#039;&#039; — A &#039;&#039;&#039;2-hour Vulnerable&#039;&#039;&#039; window opens. Only the Contester can win a second FCS fight in that window to claim the system.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;# Fail, lose, or miss the window → the holder keeps it, and a &#039;&#039;&#039;24-hour&#039;&#039;&#039; re-contest cooldown applies.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Headquarters cannot be sieged. An alliance may have at most &#039;&#039;&#039;5&#039;&#039;&#039; systems Contested or Vulnerable at once. Station Guardians before the window; amber/red borders on the galaxy map and live countdowns in Alliance Systems / Division Center mark the siege.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Full rules — Graveyard debris rates, building −3 penalty, diplomacy cancels — are on the dedicated Territory Siege page. In-game: &#039;&#039;&#039;Settings → Quick Guides → Alliance Territorial Control&#039;&#039;&#039;.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Diplomacy &amp;amp; war ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Diplomacy &amp;amp; war ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l263&quot;&gt;Line 263:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 280:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|Vault capacity (per resource)&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|Vault capacity (per resource)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;2 &lt;/del&gt;billion base, +&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;10 &lt;/del&gt;billion per Vault level&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;20 &lt;/ins&gt;billion base, +&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;20 &lt;/ins&gt;billion per Vault level&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|HQ building slots&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|HQ building slots&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key mediawiki-wiki_:diff:1.41:old-275:rev-330:php=table --&gt;
&lt;/table&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://wiki.perregna.com/index.php?title=Alliances&amp;diff=275&amp;oldid=prev</id>
		<title>Admin: Created page with &quot;An &#039;&#039;&#039;Alliance&#039;&#039;&#039; is a group of commanders who band together for mutual benefit. Alliances share a treasury, research powerful upgrades together, build and defend conquered star systems, fly shared colors across the galaxy, and coordinate through chat and diplomacy.  Every commander can belong to &#039;&#039;&#039;one alliance&#039;&#039;&#039; at a time. You can join or create your alliance starting at &#039;&#039;&#039;Realm 1&#039;&#039;&#039;.  == Contents ==  * Creating an alliance * Joining &amp; leaving * Roles &amp; permissions *...&quot;</title>
		<link rel="alternate" type="text/html" href="https://wiki.perregna.com/index.php?title=Alliances&amp;diff=275&amp;oldid=prev"/>
		<updated>2026-06-17T20:23:44Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;An &amp;#039;&amp;#039;&amp;#039;Alliance&amp;#039;&amp;#039;&amp;#039; is a group of commanders who band together for mutual benefit. Alliances share a treasury, research powerful upgrades together, build and defend conquered star systems, fly shared colors across the galaxy, and coordinate through chat and diplomacy.  Every commander can belong to &amp;#039;&amp;#039;&amp;#039;one alliance&amp;#039;&amp;#039;&amp;#039; at a time. You can join or create your alliance starting at &amp;#039;&amp;#039;&amp;#039;Realm 1&amp;#039;&amp;#039;&amp;#039;.  == Contents ==  * Creating an alliance * Joining &amp;amp; leaving * Roles &amp;amp; permissions *...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;An &amp;#039;&amp;#039;&amp;#039;Alliance&amp;#039;&amp;#039;&amp;#039; is a group of commanders who band together for mutual benefit. Alliances share a treasury, research powerful upgrades together, build and defend conquered star systems, fly shared colors across the galaxy, and coordinate through chat and diplomacy.&lt;br /&gt;
&lt;br /&gt;
Every commander can belong to &amp;#039;&amp;#039;&amp;#039;one alliance&amp;#039;&amp;#039;&amp;#039; at a time. You can join or create your alliance starting at &amp;#039;&amp;#039;&amp;#039;Realm 1&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
== Contents ==&lt;br /&gt;
&lt;br /&gt;
* Creating an alliance&lt;br /&gt;
* Joining &amp;amp; leaving&lt;br /&gt;
* Roles &amp;amp; permissions&lt;br /&gt;
* Communication&lt;br /&gt;
* The Alliance Vault&lt;br /&gt;
* Alliance Research&lt;br /&gt;
* Alliance Buildings&lt;br /&gt;
* System conquest &amp;amp; control&lt;br /&gt;
* Diplomacy &amp;amp; war&lt;br /&gt;
* Alliance relics &amp;amp; branding&lt;br /&gt;
* Leaderboards &amp;amp; events&lt;br /&gt;
* Quick reference&lt;br /&gt;
&lt;br /&gt;
== Creating an alliance ==&lt;br /&gt;
Creating an alliance is &amp;#039;&amp;#039;&amp;#039;free&amp;#039;&amp;#039;&amp;#039;. You&amp;#039;ll choose:&lt;br /&gt;
&lt;br /&gt;
* A &amp;#039;&amp;#039;&amp;#039;tag&amp;#039;&amp;#039;&amp;#039; (3–10 characters, unique across the galaxy).&lt;br /&gt;
* A &amp;#039;&amp;#039;&amp;#039;name&amp;#039;&amp;#039;&amp;#039; (up to 100 characters, unique).&lt;br /&gt;
* An optional description.&lt;br /&gt;
&lt;br /&gt;
As the founder you become the &amp;#039;&amp;#039;&amp;#039;Leader&amp;#039;&amp;#039;&amp;#039;. New alliances start with room for &amp;#039;&amp;#039;&amp;#039;15 members&amp;#039;&amp;#039;&amp;#039; and &amp;#039;&amp;#039;&amp;#039;open&amp;#039;&amp;#039;&amp;#039; recruitment.&lt;br /&gt;
&lt;br /&gt;
== Joining &amp;amp; leaving ==&lt;br /&gt;
How you join depends on the alliance&amp;#039;s recruitment setting:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Recruitment&lt;br /&gt;
!What happens&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Open&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|You join instantly as a Member.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Invite Only&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|You submit an application; an officer approves or rejects it.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Closed&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|Not accepting new members.&lt;br /&gt;
|}&lt;br /&gt;
A few rules:&lt;br /&gt;
&lt;br /&gt;
* You can&amp;#039;t join if you&amp;#039;re already in an alliance.&lt;br /&gt;
* You can have only &amp;#039;&amp;#039;&amp;#039;one&amp;#039;&amp;#039;&amp;#039; pending application at a time.&lt;br /&gt;
* An alliance can&amp;#039;t exceed its member limit (raised by the &amp;#039;&amp;#039;Recruitment Doctrine&amp;#039;&amp;#039; research — see below).&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Leaving:&amp;#039;&amp;#039;&amp;#039; any member can leave at any time. The &amp;#039;&amp;#039;&amp;#039;Leader cannot simply leave&amp;#039;&amp;#039;&amp;#039; — they must first transfer leadership to another member or disband the alliance.&lt;br /&gt;
&lt;br /&gt;
== Roles &amp;amp; permissions ==&lt;br /&gt;
Alliances have four roles, from lowest to highest authority:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Role&lt;br /&gt;
!What they can do&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Member&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|Donate to the vault, donate relics, buy items for the alliance archive.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Officer&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|Everything a member can, plus: approve/reject applications, promote/demote members, remove members, edit alliance settings, send broadcasts, manage branding and diplomacy, and upgrade alliance buildings.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Deputy&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|Everything an officer can, plus start and cancel &amp;#039;&amp;#039;&amp;#039;alliance research&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Leader&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|Full control: transfer leadership and disband the alliance.&lt;br /&gt;
|}&lt;br /&gt;
When a Leader transfers leadership, they step down to &amp;#039;&amp;#039;&amp;#039;Deputy&amp;#039;&amp;#039;&amp;#039; and the chosen member becomes the new Leader.&lt;br /&gt;
&lt;br /&gt;
== Communication ==&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Alliance Chat&amp;#039;&amp;#039;&amp;#039; — a real-time, members-only channel for coordination.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Broadcasts&amp;#039;&amp;#039;&amp;#039; — officers can send one-way mail to the whole alliance, optionally filtered by role.&lt;br /&gt;
&lt;br /&gt;
== The Alliance Vault ==&lt;br /&gt;
The &amp;#039;&amp;#039;&amp;#039;Vault&amp;#039;&amp;#039;&amp;#039; is your alliance&amp;#039;s shared treasury, holding all six resources (steel, quartz, gas, iridium, silicium, elerium).&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Ways to fill the vault:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Direct donations&amp;#039;&amp;#039;&amp;#039; — any member can donate resources from a colony.&lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Alliance tax&amp;#039;&amp;#039;&amp;#039; — officers can set a tax of &amp;#039;&amp;#039;&amp;#039;0–5%&amp;#039;&amp;#039;&amp;#039; on the cargo members bring back from attacks, debris collection, exploration, and harvesting.&lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Donation missions&amp;#039;&amp;#039;&amp;#039; — send a fleet to deliver cargo to an alliance-controlled system.&lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Research refunds&amp;#039;&amp;#039;&amp;#039; — cancelling a research returns its cost to the vault.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Capacity:&amp;#039;&amp;#039;&amp;#039; each resource starts with a vault capacity of &amp;#039;&amp;#039;&amp;#039;2 billion&amp;#039;&amp;#039;&amp;#039;, and the &amp;#039;&amp;#039;&amp;#039;Alliance Vault&amp;#039;&amp;#039;&amp;#039; building adds &amp;#039;&amp;#039;&amp;#039;+10 billion&amp;#039;&amp;#039;&amp;#039; per level. If the vault is full, taxed resources stay with the member instead.&lt;br /&gt;
&lt;br /&gt;
Donations also count toward your personal &amp;#039;&amp;#039;&amp;#039;alliance donation score&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
== Alliance Research ==&lt;br /&gt;
Alliances can research upgrades that benefit every member.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;To research, your alliance needs:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
* An &amp;#039;&amp;#039;&amp;#039;Alliance Research Lab&amp;#039;&amp;#039;&amp;#039; built on an alliance colony.&lt;br /&gt;
* A &amp;#039;&amp;#039;&amp;#039;Leader or Deputy&amp;#039;&amp;#039;&amp;#039; to start it (only one research at a time).&lt;br /&gt;
* Enough resources in the &amp;#039;&amp;#039;&amp;#039;vault&amp;#039;&amp;#039;&amp;#039; to pay the cost.&lt;br /&gt;
&lt;br /&gt;
Costs and times scale with each level, and a higher-level Research Lab speeds research up.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Highlights of the research tree:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Research&lt;br /&gt;
!Benefit&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Alliance Infrastructure&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|Lower system upkeep; higher harvest unit caps.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Supply Logistics&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|Lower upkeep and faster convoys.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Resource Refinements&amp;#039;&amp;#039;&amp;#039; (Steel, Quartz, Gas, …)&lt;br /&gt;
|Reduced upkeep and higher production for that resource.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Recruitment Doctrine&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;+1 member&amp;#039;&amp;#039;&amp;#039; capacity per level.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Defense Protocols&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|Stronger alliance defense HP; unlocks alliance defenses.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Reinforced Armor / Deflector Shields / Weapons Calibration&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|Boost defense HP, shields, and weapon power.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Garrison Capacity&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| +1 defense build slot.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Alliance Buildings ==&lt;br /&gt;
Conquered systems host &amp;#039;&amp;#039;&amp;#039;alliance buildings&amp;#039;&amp;#039;&amp;#039;, paid for from the vault and upgraded by officers. Your first conquered system becomes your &amp;#039;&amp;#039;&amp;#039;Headquarters (HQ)&amp;#039;&amp;#039;&amp;#039; with up to &amp;#039;&amp;#039;&amp;#039;100 building slots&amp;#039;&amp;#039;&amp;#039;; later systems become &amp;#039;&amp;#039;&amp;#039;Divisions&amp;#039;&amp;#039;&amp;#039; with &amp;#039;&amp;#039;&amp;#039;40 slots&amp;#039;&amp;#039;&amp;#039; each.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Building&lt;br /&gt;
!Where&lt;br /&gt;
!Purpose&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Headquarters&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|HQ only&lt;br /&gt;
|The alliance&amp;#039;s core; drives its level and unlocks other buildings.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Vault&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|HQ&lt;br /&gt;
|Expands shared resource capacity.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Research Lab&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|HQ&lt;br /&gt;
|Enables and speeds up alliance research.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Diplomacy Office&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|HQ&lt;br /&gt;
|Enables diplomacy; grants treaty slots.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Archive&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|HQ&lt;br /&gt;
|Stores donated relics and cosmetics.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Bazaar&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|HQ&lt;br /&gt;
|Shop where members buy alliance cosmetic variants.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Division Center&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|Division&lt;br /&gt;
|Local command hub for a Division system.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Engineering Lab&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|HQ + Division&lt;br /&gt;
|Speeds local construction.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Defense Yard&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|HQ + Division&lt;br /&gt;
|Enables alliance defenses.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Common / Rare Extractors&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|HQ + Division&lt;br /&gt;
|Boost harvest and survey output (+10% per level).&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Most advanced alliance systems — buildings, conquest, and shared harvest — open up around &amp;#039;&amp;#039;&amp;#039;Realm 4&amp;#039;&amp;#039;&amp;#039;.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== System conquest &amp;amp; control ==&lt;br /&gt;
Alliances can capture star systems by winning a &amp;#039;&amp;#039;&amp;#039;coordinated attack&amp;#039;&amp;#039;&amp;#039; (Fleet Coordination System) against a system&amp;#039;s protector. You must be in an active alliance to participate.&lt;br /&gt;
&lt;br /&gt;
Once captured:&lt;br /&gt;
&lt;br /&gt;
* Your first system becomes the &amp;#039;&amp;#039;&amp;#039;HQ&amp;#039;&amp;#039;&amp;#039;; the rest are &amp;#039;&amp;#039;&amp;#039;Divisions&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
* Controlled systems support a shared &amp;#039;&amp;#039;&amp;#039;harvest &amp;amp; survey pool&amp;#039;&amp;#039;&amp;#039;: production each cycle is split between the runner, guardians, and an alliance daily pool that members collect their share from.&lt;br /&gt;
* Controlled systems can be dressed up with &amp;#039;&amp;#039;&amp;#039;system themes&amp;#039;&amp;#039;&amp;#039; and &amp;#039;&amp;#039;&amp;#039;monuments&amp;#039;&amp;#039;&amp;#039; (see below).&lt;br /&gt;
&lt;br /&gt;
== Diplomacy &amp;amp; war ==&lt;br /&gt;
With a &amp;#039;&amp;#039;&amp;#039;Diplomacy Office&amp;#039;&amp;#039;&amp;#039;, officers can manage relations with other alliances.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Relations:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Non-Aggression Pact (NAP)&amp;#039;&amp;#039;&amp;#039; — neither side can attack the other.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Ally&amp;#039;&amp;#039;&amp;#039; — a closer protective relationship.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;War&amp;#039;&amp;#039;&amp;#039; — declared immediately and unilaterally; it ends any existing treaties.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Combat protection:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
* You can never attack members of &amp;#039;&amp;#039;&amp;#039;your own&amp;#039;&amp;#039;&amp;#039; alliance.&lt;br /&gt;
* You can&amp;#039;t attack alliances you&amp;#039;re &amp;#039;&amp;#039;&amp;#039;allied with&amp;#039;&amp;#039;&amp;#039; or have a &amp;#039;&amp;#039;&amp;#039;NAP&amp;#039;&amp;#039;&amp;#039; with (though you can still scout them).&lt;br /&gt;
&lt;br /&gt;
NAPs and alliances consume &amp;#039;&amp;#039;&amp;#039;treaty slots&amp;#039;&amp;#039;&amp;#039; (one per Diplomacy Office level); war does not. Ending a war requires a peace proposal.&lt;br /&gt;
&lt;br /&gt;
== Alliance relics &amp;amp; branding ==&lt;br /&gt;
Alliances fly their own colors using &amp;#039;&amp;#039;&amp;#039;relics&amp;#039;&amp;#039;&amp;#039; donated by members. (For how relics are collected and forged, see the Relics page.)&lt;br /&gt;
&lt;br /&gt;
Four relic types are used by alliances:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Relic type&lt;br /&gt;
!How it&amp;#039;s used&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Alliance Badge&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|One active badge represents the alliance on leaderboards and alliance lists.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Alliance Flag&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|One active flag flies on members&amp;#039; planets.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;System Theme&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|Attached to a controlled system to tint its appearance (one per system).&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;System Monument&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|Attached to a controlled system as a standing monument (one per system).&lt;br /&gt;
|}&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;How it flows:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
# A member forges an alliance-type relic and &amp;#039;&amp;#039;&amp;#039;donates&amp;#039;&amp;#039;&amp;#039; its base cosmetic to the alliance (free, and they keep the relic).&lt;br /&gt;
# Donating unlocks the alliance &amp;#039;&amp;#039;&amp;#039;Archive&amp;#039;&amp;#039;&amp;#039;, where members can buy alternate &amp;#039;&amp;#039;&amp;#039;variants&amp;#039;&amp;#039;&amp;#039; for the alliance with &amp;#039;&amp;#039;&amp;#039;Quantum Shards&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Officers&amp;#039;&amp;#039;&amp;#039; then activate the active badge/flag, or attach themes and monuments to controlled systems.&lt;br /&gt;
# Officers can keep a &amp;#039;&amp;#039;&amp;#039;wishlist&amp;#039;&amp;#039;&amp;#039; of cosmetics the alliance wants next.&lt;br /&gt;
&lt;br /&gt;
See Relics → Alliance Relics for the donating commander&amp;#039;s perspective.&lt;br /&gt;
&lt;br /&gt;
== Leaderboards &amp;amp; events ==&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Alliance leaderboards&amp;#039;&amp;#039;&amp;#039; rank alliances against one another.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Weekly alliance events&amp;#039;&amp;#039;&amp;#039; offer alliance-tier rewards for collective effort.&lt;br /&gt;
* Your active alliance &amp;#039;&amp;#039;&amp;#039;badge&amp;#039;&amp;#039;&amp;#039; appears beside your alliance name across these screens.&lt;br /&gt;
&lt;br /&gt;
== Quick reference ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Thing&lt;br /&gt;
!Value&lt;br /&gt;
|-&lt;br /&gt;
|Alliances per player&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|Create cost&lt;br /&gt;
|Free&lt;br /&gt;
|-&lt;br /&gt;
|Tag length&lt;br /&gt;
|3–10 characters&lt;br /&gt;
|-&lt;br /&gt;
|Name length&lt;br /&gt;
|up to 100 characters&lt;br /&gt;
|-&lt;br /&gt;
|Starting member limit&lt;br /&gt;
|15 (+1 per Recruitment Doctrine level)&lt;br /&gt;
|-&lt;br /&gt;
|Roles&lt;br /&gt;
|Member · Officer · Deputy · Leader&lt;br /&gt;
|-&lt;br /&gt;
|Max alliance tax&lt;br /&gt;
|5%&lt;br /&gt;
|-&lt;br /&gt;
|Vault capacity (per resource)&lt;br /&gt;
|2 billion base, +10 billion per Vault level&lt;br /&gt;
|-&lt;br /&gt;
|HQ building slots&lt;br /&gt;
|100&lt;br /&gt;
|-&lt;br /&gt;
|Division building slots&lt;br /&gt;
|40&lt;br /&gt;
|-&lt;br /&gt;
|Diplomacy relations&lt;br /&gt;
|Non-Aggression Pact · Ally · War&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
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