MediaWiki API result
This is the HTML representation of the JSON format. HTML is good for debugging, but is unsuitable for application use.
Specify the format parameter to change the output format. To see the non-HTML representation of the JSON format, set format=json.
See the complete documentation, or the API help for more information.
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{
"logid": 156,
"ns": 0,
"title": "Pirate Bosses",
"pageid": 152,
"logpage": 152,
"revid": 307,
"params": {},
"type": "create",
"action": "create",
"user": "Admin",
"timestamp": "2026-06-25T08:48:26Z",
"comment": "Created page with \"'''Pirate bosses''' are elite, end-game stronghold targets. They are far too strong for any single fleet and can only be taken down by a '''coordinated alliance (FCS) attack''' \u2014 but in return they hold an enormous resource pool that is shared across everyone who joins the strike. This page focuses on '''how boss loot works''': how much a group can extract, and how that haul is divided among the participating fleets.<blockquote>Bosses build on the regular pirate stron...\""
},
{
"logid": 155,
"ns": 0,
"title": "Version 1.3.2",
"pageid": 151,
"logpage": 151,
"revid": 280,
"params": {},
"type": "create",
"action": "create",
"user": "Admin",
"timestamp": "2026-06-23T18:04:03Z",
"comment": "Created page with \"This update is all about '''Alliance Territorial Control''': your alliance can now conquer star systems, build on them, harvest and survey their deposits, research alliance-wide upgrades, run diplomacy with other alliances, and collect a daily share of everything your territory produces. The more systems you hold \u2014 and the longer you hold them \u2014 the bigger the shared advantage for every member.<blockquote>New to alliance play? See the full Alliances guide, or open ''...\""
},
{
"logid": 154,
"ns": 0,
"title": "Battle Looting",
"pageid": 150,
"logpage": 150,
"revid": 278,
"params": {},
"type": "create",
"action": "create",
"user": "Admin",
"timestamp": "2026-06-20T14:05:15Z",
"comment": "Created page with \"= Resource Protection & Looting = Successful raids can steal resources from a defender's colony \u2014 but not everything. '''Resource Protection''' and '''Warehouse''' capacity work together to shield part of your stockpile, while a global '''loot rate''' limits how much of the exposed portion attackers can actually take. Fleet '''cargo capacity''' is the final gate: raiders must bring enough haulers to carry the loot home. This system applies to '''player-vs-player (PvP)...\""
},
{
"logid": 153,
"ns": 0,
"title": "Relics",
"pageid": 149,
"logpage": 149,
"revid": 276,
"params": {},
"type": "create",
"action": "create",
"user": "Admin",
"timestamp": "2026-06-17T20:24:35Z",
"comment": "Created page with \"'''Relics''' are collectible treasures scattered across the galaxy. You gather them one '''piece''' at a time, '''forge''' the completed set, and unlock a unique '''cosmetic''' \u2014 a personal avatar, an alliance badge or flag, or a stunning theme or monument for your conquered systems. Relics are about '''identity and prestige''', not combat stats. They let you and your alliance stand out across the galaxy.<blockquote>Find your collection under '''Inventory \u2192 Relics''...\""
},
{
"logid": 152,
"ns": 0,
"title": "Alliances",
"pageid": 148,
"logpage": 148,
"revid": 275,
"params": {},
"type": "create",
"action": "create",
"user": "Admin",
"timestamp": "2026-06-17T20:23:44Z",
"comment": "Created page with \"An '''Alliance''' is a group of commanders who band together for mutual benefit. Alliances share a treasury, research powerful upgrades together, build and defend conquered star systems, fly shared colors across the galaxy, and coordinate through chat and diplomacy. Every commander can belong to '''one alliance''' at a time. You can join or create your alliance starting at '''Realm 1'''. == Contents == * Creating an alliance * Joining & leaving * Roles & permissions *...\""
},
{
"logid": 151,
"ns": 0,
"title": "Version 1.3.1",
"pageid": 147,
"logpage": 147,
"revid": 273,
"params": {},
"type": "create",
"action": "create",
"user": "Admin",
"timestamp": "2026-06-17T05:27:12Z",
"comment": "Created page with \"=== Relics === * Collect relic pieces from Nebula Expeditions, pirate raids, and special events, then forge complete relics. Track your progress in '''Inventory \u2192 Relics'''. * Forging a relic unlocks its base cosmetic. Alternate skins for the same relic can be purchased with '''Quantum Shards''' once the parent relic is forged. * '''Avatar relics''' personalize your profile picture. * Alliance relic types \u2014 '''badges, flags, system themes, and monuments''' \u2014 can b...\""
},
{
"logid": 150,
"ns": 0,
"title": "FleetCoordinationSystem(FCS)",
"pageid": 146,
"logpage": 146,
"revid": 270,
"params": {},
"type": "create",
"action": "create",
"user": "Admin",
"timestamp": "2026-06-10T10:50:42Z",
"comment": "Created page with \"== Overview == Fleet Coordination System (FCS) lets an attack leader open an outgoing attack to alliance members. Allies can attach their own fleets to the same target before the group arrives. When every fleet in the group has reached the target, they fight one combined battle against the defender. In the fleet UI this appears as: * Solo attack \u2014 standard attack, no allies can join * Open to alliance \u2014 coordinated attack rally FCS is only available for attack mis...\""
},
{
"logid": 149,
"ns": 0,
"title": "Version 1.3.0",
"pageid": 145,
"logpage": 145,
"revid": 267,
"params": {},
"type": "create",
"action": "create",
"user": "Admin",
"timestamp": "2026-06-10T10:33:24Z",
"comment": "Created page with \"=== Gameplay === * Fleet Coordination (FCS) \u2014 Attack leaders open coordinated attacks to alliance members before arrival. Allies attach fleets; leader can lock participation and set max delay for late joiners. * Colony relocation \u2014 Incoming&Outgoing PvP attacks blocked after you relocate a colony. Realm 4 players who ascended without relocation boosts receive a backfill grant. * PvP hangar stun \u2014 Defender wins no longer trigger hangar stun on the defending player....\""
},
{
"logid": 148,
"ns": 0,
"title": "Version 1.2.58",
"pageid": 144,
"logpage": 144,
"revid": 266,
"params": {},
"type": "create",
"action": "create",
"user": "Admin",
"timestamp": "2026-06-10T10:31:15Z",
"comment": "Created page with \"=== Gameplay === * Station missions \u2014 Send fleets to allied colonies for timed defense support (Dispatch remains for your own colonies). * Defense scrap \u2014 Dismantle colony defenses at Defense Yard for resource recovery (same rates as PvP debris; Salvage Operations applies). * PvE battle outcomes \u2014 Losing pirate/PvE fights can stun surviving attacker ships in your home hangar (90% stunned / 10% destroyed). * Realm ascension \u2014 Colonies gain +20 building slots on e...\""
},
{
"logid": 147,
"ns": 0,
"title": "Version 1.2.56",
"pageid": 143,
"logpage": 143,
"revid": 264,
"params": {},
"type": "create",
"action": "create",
"user": "Admin",
"timestamp": "2026-05-21T20:24:26Z",
"comment": "Created page with \"=== Tonnage \u2014 new empire limit === '''Gameplay''' * '''Tonnage''' is now the soft cap on empire size: every ship and defense has a '''tonnage value''', and your '''capacity''' comes from '''Shipyard''' and '''Defense Yard''' levels across all colonies. * '''Used tonnage''' includes docked ships, ships in active fleets, and planetary defenses. * Empire totals are tracked server-side and shown in the app (yards, cards, fleet tools, events, colony picker, scout/nebula re...\""
}
]
}
}