MediaWiki API result
This is the HTML representation of the JSON format. HTML is good for debugging, but is unsuitable for application use.
Specify the format parameter to change the output format. To see the non-HTML representation of the JSON format, set format=json.
See the complete documentation, or the API help for more information.
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{
"logid": 165,
"ns": 0,
"title": "Version 1.3.8",
"pageid": 161,
"logpage": 161,
"revid": 342,
"params": {},
"type": "create",
"action": "create",
"user": "Admin",
"timestamp": "2026-08-18T06:09:33Z",
"comment": "Created page with \"A logistics-and-fairness release: pull cargo home with '''Collect Resources''', relocate your alliance '''Headquarters''', save '''resource templates''', and keep late-game '''building / research scores''' in line with fleet tonnage \u2014 plus harvest payouts that scale with roster size, clearer inbound fleet intel, and a batch of QoL.<blockquote>Headquarters moves are covered in Alliance Territory \u2192 Moving the Headquarters. Harvest pool shares are in Alliances. Or open...\""
},
{
"logid": 164,
"ns": 0,
"title": "Version 1.3.7",
"pageid": 160,
"logpage": 160,
"revid": 339,
"params": {},
"type": "create",
"action": "create",
"user": "Admin",
"timestamp": "2026-08-04T11:20:02Z",
"comment": "Created page with \"A territory-and-combat release: alliances assign each system a '''Doctrine''', plant '''Bastions''' far from home, and fight '''defence-window sieges''' that scale with Bastion roots \u2014 plus '''Carrier''' rapid-fire screens, a '''boss loot''' rework, safer '''expeditions''', score-gap war fatigue, and '''Diplomacy / FCS chat'''.<blockquote>New to Bastions and Doctrines? See the full Alliance Territory guide. Staged conquest and defence windows are in Territory Siege. Bo...\""
},
{
"logid": 163,
"ns": 0,
"title": "Tonnage",
"pageid": 159,
"logpage": 159,
"revid": 336,
"params": {},
"type": "create",
"action": "create",
"user": "Admin",
"timestamp": "2026-07-31T11:42:31Z",
"comment": "Created page with \"'''Tonnage''' is a soft empire-wide ceiling on military mass \u2014 ships and planetary defenses. It does not block construction outright; going over capacity multiplies ship and defense '''build time'''. Capacity comes from your Shipyard and Defense Yard levels across colonies (with moon yards counting at a reduced weight). Long-term power is meant to grow from monuments and strategy more than from endless fleet size. This page covers how capacity is calculated, what coun...\""
},
{
"logid": 162,
"ns": 0,
"title": "Alliance Territory",
"pageid": 158,
"logpage": 158,
"revid": 334,
"params": {},
"type": "create",
"action": "create",
"user": "Admin",
"timestamp": "2026-07-31T11:38:17Z",
"comment": "Created page with \"= Bastions & Doctrines = Holding systems is only the first half of alliance territory. The second half is '''shape and specialisation''': which of your systems are ''connected'', what each one is ''for'', and how far from home you can plant a flag. Three ideas drive everything on this page: * '''Connection matters.''' A system only pays alliance-wide bonuses while it is linked back to your Headquarters or to one of your Bastions. Cut the corridor, cut the benefit. * ''...\""
},
{
"logid": 161,
"ns": 0,
"title": "Version 1.3.6",
"pageid": 157,
"logpage": 157,
"revid": 331,
"params": {},
"type": "create",
"action": "create",
"user": "Admin",
"timestamp": "2026-07-30T07:43:55Z",
"comment": "Created page with \"A territory-and-travel release: system conquest becomes a '''two-phase Territory Siege''', alliances can stitch space together with '''Warp Gate hops''', and '''Support Vessels''' finally repair hull mid-fight \u2014 plus smarter energy recovery when a colony goes dark, tougher (and clearer) pirate bosses, and richer pirate scout intel.<blockquote>New to sieges? See the full Territory Siege guide, or open '''Settings \u2192 Quick Guides''' in-game. Alliance territory basics ar...\""
},
{
"logid": 160,
"ns": 0,
"title": "Territory Siege",
"pageid": 156,
"logpage": 156,
"revid": 329,
"params": {},
"type": "create",
"action": "create",
"user": "Admin",
"timestamp": "2026-07-28T13:42:33Z",
"comment": "Created page with \"'''Territory Siege''' turns system conquest into a '''two-phase campaign''' instead of a single raid. An alliance must '''Contest''' a system, wait through a random timer, then win a '''Takeover''' fight in a short Vulnerable window before ownership changes hands.<blockquote>Requires the '''Territory Siege''' feature to be enabled. Classic instant conquest still applies when the feature is off. You must also have '''System Conquering''' and use '''FCS''' (Fleet Coordinat...\""
},
{
"logid": 159,
"ns": 0,
"title": "Version 1.3.5",
"pageid": 155,
"logpage": 155,
"revid": 324,
"params": {},
"type": "create",
"action": "create",
"user": "Admin",
"timestamp": "2026-07-23T14:31:29Z",
"comment": "Created page with \"A class-and-coordination release: your Core monument now defines a full '''player class''' with empire-wide tradeoffs, weekly events gain a '''Daily Race''', allies can trade in private and join each other's FCS rallies, and the scoreboard finally splits into Research / Fleet / Defense \u2014 plus deeper expedition rewards, stronger system yields, and a stricter vacation mode.<blockquote>New to classes? See the full Player Classes guide, or open '''Settings \u2192 Quick Guides...\""
},
{
"logid": 158,
"ns": 0,
"title": "Version 1.3.4",
"pageid": 154,
"logpage": 154,
"revid": 313,
"params": {},
"type": "create",
"action": "create",
"user": "Admin",
"timestamp": "2026-07-07T12:26:24Z",
"comment": "Created page with \"A stability and polish release on top of Alliance Territorial Control: system monuments now crown your conquered stars, alliance cosmetics can be deployed to more than one system, trades show their fees up front, and a batch of combat, monument, and reliability fixes land alongside a late-game research rebalance.<blockquote>New to alliance play? See the full Alliances guide, or open '''Settings \u2192 Quick Guides''' in-game.</blockquote> == New Features == === System mon...\""
},
{
"logid": 157,
"ns": 0,
"title": "Version 1.3.3",
"pageid": 153,
"logpage": 153,
"revid": 312,
"params": {},
"type": "create",
"action": "create",
"user": "Admin",
"timestamp": "2026-07-01T13:54:25Z",
"comment": "Created page with \"A follow-up to Alliance Territorial Control focused on making your alliance's systems easier to manage and defend, a new auto-renew option for the Trade Union, and a batch of combat, donation, and performance fixes.<blockquote>New to alliance play? See the full Alliances guide, or open '''Settings \u2192 Quick Guides''' in-game.</blockquote> == New Features == === Alliance system management === * New '''Alliance Systems''' view lists every system your alliance controls...\""
},
{
"logid": 156,
"ns": 0,
"title": "Pirate Bosses",
"pageid": 152,
"logpage": 152,
"revid": 307,
"params": {},
"type": "create",
"action": "create",
"user": "Admin",
"timestamp": "2026-06-25T08:48:26Z",
"comment": "Created page with \"'''Pirate bosses''' are elite, end-game stronghold targets. They are far too strong for any single fleet and can only be taken down by a '''coordinated alliance (FCS) attack''' \u2014 but in return they hold an enormous resource pool that is shared across everyone who joins the strike. This page focuses on '''how boss loot works''': how much a group can extract, and how that haul is divided among the participating fleets.<blockquote>Bosses build on the regular pirate stron...\""
}
]
}
}